Dungeon Crawl Stone Soup version 0.25-a0-782-g655279c (webtiles) character file. Game seed: 1250067788458468211, levelgen mode: deterministic 20 Pokesalot the Conjurer (level 2, -8/15 HPs) Began as a Deep Elf Conjurer on Apr 16, 2020. Shot with an arrow by a centaur (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (856 turns). Pokesalot the Conjurer (Deep Elf Conjurer) Turns: 856, Time: 00:02:27 Health: -8/15 AC: 2 Str: 5 XL: 2 Next: 58% Magic: 6/8 EV: 13 Int: 19 God: Gold: 30 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . e - +4 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons d - a +0 whip e - a +4 dagger of venom (weapon) f - a +0 hand axe Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of magic mapping {unknown} h - 2 scrolls of remove curse {unknown} Potions g - a potion of degeneration {unknown} i - 3 potions of heal wounds {unknown} Comestibles c - 3 rations Skills: + Level 2.5 Dodging + Level 2.4 Stealth + Level 3.2 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 2% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex ##.... 16% 3 ###.... Fulminant Prism Conj/Hex ##........ 45% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 45% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Message History A bat comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The hobgoblin moves out of view. You see here an arrow. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow misses you. You see here an arrow. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering 14 arrows The searing ray misses the centaur. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ##..#. #.... # ##...#.# .g... ##..# #wc.# #.#(# #.#......# #@#...c.... #)#......## #.#.......b #.####.#### #.# ## #.# #<# #.# #.# You could see a centaur, a worm and a hobgoblin. Vanquished Creatures A dart slug (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A bat (D:1) A kobold (D:2) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pokesalot the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 233 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 237 | D:1 | Learned a level 2 spell: Searing Ray 446 | D:1 | Reached skill level 5 in Conjurations 544 | D:1 | Found a snail-covered altar of Cheibriados. 850 | D:2 | Noticed a centaur 856 | D:2 | Shot with an arrow by a centaur Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_basic, cheibriados_altar_1 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 25 Searing Ray || 3 Stab: Sleeping || 1 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 29 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 28 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------