ERROR in 'species.cc' at line 33: ASSERT failed: which_species of 100 out of range 0 (0) .. NUM_SPECIES (38) Version: Dungeon Crawl Stone Soup 0.16-a0-3963-gf3423b3 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-f3423b35b1 -name Phlounder -rc /dgldir/rcfiles/crawl-git/Phlounder.rc -macro /dgldir/rcfiles/crawl-git/Phlounder.macro -morgue /dgldir/morgue/Phlounder/ -webtiles-socket /crawl-master/webserver/sockets/Phlounder:2015-02-10.22:04:16.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-git-f3423b35b1(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x59f473]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-f3423b35b1(_Z13do_crash_dumpv+0x311) [0x5a6bb1]: do_crash_dump() /usr/games/crawl-git-f3423b35b1(_Z20crash_signal_handleri+0x9c) [0x59f70c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f5e98d7f4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f5e99115b7b]: /usr/games/crawl-git-f3423b35b1() [0x5a6369] /usr/games/crawl-git-f3423b35b1() [0x5a6758] /usr/games/crawl-git-f3423b35b1() [0x983283] /usr/games/crawl-git-f3423b35b1(_ZN15scorefile_entry15fixup_char_nameEv+0x51) [0x6b8d81]: scorefile_entry::fixup_char_name() /usr/games/crawl-git-f3423b35b1(_ZN15scorefile_entry16init_with_fieldsEv+0x1765) [0x6bf655]: scorefile_entry::init_with_fields() /usr/games/crawl-git-f3423b35b1(_ZN15scorefile_entry15parse_scorelineERKSs+0x5c) [0x6c404c]: scorefile_entry::parse_scoreline(std::string const&) /usr/games/crawl-git-f3423b35b1() [0x6c41b4] /usr/games/crawl-git-f3423b35b1(_Z18hiscores_new_entryRK15scorefile_entry+0xd5) [0x6c4a65]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-f3423b35b1(_Z4ouchi16kill_method_typejPKcbS1_+0x2060) [0x8f1990]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-f3423b35b1(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeSsSsbb+0x67) [0x913b97]: player::hurt(actor const*, int, beam_type, kill_method_type, std::string, std::string, bool, bool) /usr/games/crawl-git-f3423b35b1(_ZN6attack14inflict_damageEi9beam_typeb+0xc9) [0x54d649]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-f3423b35b1(_ZN6attack20handle_phase_damagedEv+0x3f) [0x54cf2f]: attack::handle_phase_damaged() /usr/games/crawl-git-f3423b35b1(_ZN12melee_attack20handle_phase_damagedEv+0x86) [0x7e59a6]: melee_attack::handle_phase_damaged() /usr/games/crawl-git-f3423b35b1(_ZN12melee_attack16handle_phase_hitEv+0x90) [0x7e38b0]: melee_attack::handle_phase_hit() /usr/games/crawl-git-f3423b35b1(_ZN12melee_attack6attackEv+0x589) [0x7e2ca9]: melee_attack::attack() /usr/games/crawl-git-f3423b35b1(_Z11fight_meleeP5actorS0_Pbb+0x5cd) [0x6568dd]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-f3423b35b1(_Z19handle_monster_moveP7monster+0xa6a) [0x80e4ca]: handle_monster_move(monster*) /usr/games/crawl-git-f3423b35b1(_Z15handle_monstersb+0x7e5) [0x810565]: handle_monsters(bool) /usr/games/crawl-git-f3423b35b1(_Z12world_reactsv+0x124) [0x791424]: world_reacts() /usr/games/crawl-git-f3423b35b1() [0x7989fc] /usr/games/crawl-git-f3423b35b1() [0x799725] /usr/games/crawl-git-f3423b35b1(main+0x303) [0x79c6b3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f5e98d6a76d]: /usr/games/crawl-git-f3423b35b1() [0x506569] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5e9911584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f5e9911584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000059fb7b in call_gdb (file=0x7f5e99100180) at crash.cc:406 gdb = attach_cmd = "attach 28216\000\000\000\000\000\000\000" #2 0x00000000005a6bd1 in do_crash_dump () at dbg-asrt.cc:676 t = 1423606146 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2a67978 "/dgldir/morgue/Phlounder/"}} name = "/dgldir/morgue/Phlounder/crash-Phlounder-20150210-220906.txt", '\000' file = 0x7f5e99100180 #3 0x000000000059f70c in crash_signal_handler (sig_num=6) at crash.cc:182 No locals. #4 No symbol table info available. #5 0x00007f5e99115b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005a6369 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffc3a03d50 "ERROR in 'species.cc' at line 33: ASSERT failed: which_species of 100 out of range 0 (0) .. NUM_SPECIES (38)", assert=) at dbg-asrt.cc:806 No locals. #7 0x00000000005a6758 in die (file=0xb63571 "species.cc", line=33, format=) at dbg-asrt.cc:871 tmp = "ASSERT failed: which_species of 100 out of range 0 (0) .. NUM_SPECIES (38)", '\000' mesg = "ERROR in 'species.cc' at line 33: ASSERT failed: which_species of 100 out of range 0 (0) .. NUM_SPECIES (38)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7fffc3a04630, reg_save_area = 0x7fffc3a04560}} #8 0x0000000000983283 in get_species_abbrev (which_species=) at species.cc:33 No locals. #9 0x00000000006b8d81 in _species_abbrev (race=) at hiscores.cc:937 No locals. #10 scorefile_entry::fixup_char_name (this=this@entry=0x2a75d10) at hiscores.cc:1832 No locals. #11 0x00000000006bf655 in scorefile_entry::init_with_fields (this=this@entry=0x2a75d10) at hiscores.cc:1040 kflags = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } #12 0x00000000006c404c in scorefile_entry::parse_scoreline (this=this@entry=0x2a75d10, line=...) at hiscores.cc:801 No locals. #13 0x00000000006c40ba in scorefile_entry::parse (this=this@entry=0x2a75d10, line=...) at hiscores.cc:782 No locals. #14 0x00000000006c41b4 in _hs_read (scores=scores@entry=0x251efe0, dest=...) at hiscores.cc:579 inbuf = "of venom:piety=200:end=20150101043530S:tmsg=slain by a reaper:vmsg=slain by a reaper (a +0 scythe of venom)\n", '\000' #15 0x00000000006c4a65 in hiscores_new_entry (ne=...) at hiscores.cc:119 i = total_entries = inserted = scores = 0x251efe0 #16 0x00000000008f1990 in ouch (dam=, death_type=KILLED_BY_MONSTER, source=102, aux=, see_source=, death_source_name=0x11ca1d8 "") at ouch.cc:1094 se = {raw_line = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, version = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2515a98 "0.16-a0"}}, tiles = 1 '\001', points = 140, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x218fee8 "Phlounder"}}, race = 25, job = 23, race_class_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x227dd98 "DsWn"}}, lvl = 5 '\005', best_skill = SK_SPELLCASTING, best_skill_lvl = 4 '\004', title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x255b588 "Magician"}}, death_type = 0, death_source = 102, death_source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x23bce28 "an adder"}}, death_source_flags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffc3a05400, _M_right = 0x7fffc3a05400}, _M_node_count = 0}}}, auxkilldata = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, indirectkiller = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x23bce28 "an adder"}}, killerpath = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, last_banisher = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, dlvl = 3 '\003', absdepth = 3, branch = BRANCH_DUNGEON, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, mapdesc = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, killer_map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, final_hp = 0, final_max_hp = 37, final_max_max_hp = 37, final_mp = 14, final_max_mp = 14, final_base_max_mp = 14, damage = 3, source_damage = 3, turn_damage = 3, str = 14, intel = 14, dex = 9, ac = 2, ev = 12, sh = 0, god = GOD_NO_GOD, piety = -1, penance = -1, wiz_mode = 0 '\000', explore_mode = 0 '\000', birth_time = 1423514785, death_time = 1423606146, real_time = 678, num_turns = 3489, num_aut = 35145, num_diff_runes = 0, num_runes = 0, kills = 77, maxed_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, fifteen_skills = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, status_effects = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x252edc8 "lethally poisoned (0 -> -7)"}}, gold = 75, gold_found = 75, gold_spent = 0, zigs = 0, zigmax = 0, scrolls_used = 2, potions_used = 2, fields = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}} drain_amount = hpl = {hp = 3, hurt_type = 0} non_death = false env_death = #17 0x0000000000913b97 in player::hurt (this=0xe962e0, agent=0xeba910, amount=amount@entry=3, flavour=flavour@entry=BEAM_NONE, kill_type=KILLED_BY_MONSTER, source=..., aux=...) at player.cc:7190 No locals. #18 0x000000000054d649 in attack::inflict_damage (this=0x7fffc3a05960, dam=3, flavour=BEAM_NONE, clean=) at attack.cc:1105 No locals. #19 0x000000000054cf2f in attack::handle_phase_damaged (this=0x7fffc3a05960) at attack.cc:99 No locals. #20 0x00000000007e59a6 in melee_attack::handle_phase_damaged (this=0x7fffc3a05960) at melee_attack.cc:567 shroud_broken = false #21 0x00000000007e38b0 in melee_attack::handle_phase_hit (this=0x7fffc3a05960) at melee_attack.cc:467 hit_woke_orc = false stop_hit = #22 0x00000000007e2ca9 in melee_attack::attack (this=0x7fffc3a05960) at melee_attack.cc:859 cont = gyre_name = {val = @0x7fffc3a05780, oldval = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}} shield_blocked = dummy = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}} gyre = ev = conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} #23 0x00000000006568dd in fight_melee (attacker=0xeba910, defender=0xe962e0, did_hit=0x0, simu=) at fight.cc:273 melee_attk = { = {_vptr.attack = 0xbf0350, attacker = 0xeba910, defender = 0xe962e0, responsible = 0xeba910, attack_occurred = true, cancel_attack = false, did_hit = true, needs_message = true, attacker_visible = true, defender_visible = true, perceived_attack = true, obvious_effect = false, to_hit = 21, damage_done = 3, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, apply_bleeding = false, ev_margin = 8, attk_type = AT_BITE, attk_flavour = AF_POISON, attk_damage = 5, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x0, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2066908 "bug"}}, verb_degree = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, no_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, special_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, aux_attack = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, aux_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = 0, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11ca1d8 ""}}, kill_type = KILLED_BY_MONSTER}, attack_number = 0, effective_attack_number = 0, cleave_targets = { >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_node = {_M_next = 0x7fffc3a05b00, _M_prev = 0x7fffc3a05b00}}}, }, cleaving = false, attack_position = {x = 13, y = 33}} nrounds = orig_hp = 3 pos = {x = 14, y = 33} effective_attack_number = attack_number = #24 0x000000000080e4ca in handle_monster_move (mons=0xeba910) at mon-act.cc:2501 new_target = targ = old_energy = gold = entry = non_move_energy = #25 0x0000000000810565 in handle_monsters (with_noise=) at mon-act.cc:2979 mon = 0xeba910 oldspeed = 87 tries = #26 0x0000000000791424 in world_reacts () at main.cc:2458 No locals. #27 0x00000000007989fc in _input () at main.cc:1528 player_disabled = {was_disabled = false} #28 0x0000000000799725 in _launch_game () at main.cc:472 game_start = false ccon = {cstate = false, smartcstate = false} #29 0x000000000079c6b3 in _launch_game_loop () at main.cc:378 game_ended = false #30 main (argc=12, argv=0x7fffc3a069a8) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Feb 10 2015 at 03:20:57 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f3423b35b1/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f3423b35b1/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f3423b35b1/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = rooms, absdepth0 = 2 Level vaults: layout_basic uniq_terence Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A bat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You hit the bat. You kill the bat! You are feeling hungry. Eat a chunk of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 You enter the shallow water. Moving in this stuff is going to be slow. Magic restored. Partly explored, can't reach some places. Your magical contamination has completely faded away. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. A bat, 3 goblins, a kobold and Robin come into view. The goblin shouts! The hobgoblin shouts! Found two items. There is a stone staircase leading up here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (hasn't noticed you) The magic dart hits the kobold. The kobold is severely wounded. The kobold shouts! Robin shouts! The hobgoblin shouts! The bat hits you but does no damage. The kobold hits you but does no damage. Robin roars a battlecry! The goblins go into a battle-frenzy! A goblin comes into view. You barely miss the kobold. The kobold is severely wounded. The goblin shouts! The bat hits you. The kobold barely misses you. 2 goblins and a hobgoblin come into view. The goblin shouts! x2 The hobgoblin shouts! You hit the kobold. You kill the kobold! The bat barely misses you. Robin throws the goblin at you! The goblin barely misses you. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! You hit the goblin. There is a sudden explosion of sparks! You kill the goblin! The bat barely misses you. A giant cockroach and 2 goblins come into view. The goblin shouts! You hit the goblin. The goblin is severely wounded. The bat closely misses you. The goblin hits you but does no damage. A quokka comes into view. You barely miss the goblin. The goblin is severely wounded. The bat barely misses you. The goblin barely misses you. The hobgoblin barely misses you. The bat hits you but does no damage. The giant cockroach closely misses you. A goblin and a hobgoblin come into view. The goblin shouts! The bat hits you but does no damage. The hobgoblin barely misses you. The goblin hits you. The giant cockroach bites you. The hobgoblin moves out of view. You climb upwards. There is a stone staircase leading down here. You hit the goblin but do no damage. The goblin is severely wounded. The bat hits you but does no damage. The goblin barely misses you. The hobgoblin hits you. The giant cockroach closely misses you. You barely miss the goblin. The goblin is severely wounded. The goblin hits you but does no damage. The hobgoblin misses you. The giant cockroach misses you. The bat hits you but does no damage. You hit the goblin. You kill the goblin! The bat barely misses you. The giant cockroach bites you but does no damage. The hobgoblin barely misses you. The giant cockroach bites you. You closely miss the hobgoblin. The bat hits you. The hobgoblin misses you. The bat hits you but does no damage. The giant cockroach bites you. You hit the hobgoblin. The hobgoblin is moderately wounded. The bat barely misses you. The hobgoblin closely misses you. The giant cockroach barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The bat barely misses you. The hobgoblin hits you. The giant cockroach closely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. The giant cockroach barely misses you. The bat hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The bat hits you. The giant cockroach bites you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The giant cockroach barely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The bat hits you but does no damage. The giant cockroach bites you but does no damage. You hit the giant cockroach but do no damage. The bat hits you but does no damage. x2 The giant cockroach completely misses you. You hit the giant cockroach. The giant cockroach is moderately wounded. The bat hits you but does no damage. The giant cockroach barely misses you. You hit the giant cockroach but do no damage. There is a sudden explosion of sparks! You kill the giant cockroach! The bat barely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat barely misses you. You barely miss the bat. The bat hits you but does no damage. The bat hits you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat The magic dart hits the bat. The bat is heavily wounded. The bat hits you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The magic dart hits the bat. The bat is severely wounded. The bat misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) The magic dart hits the bat. You kill the bat! You see here a giant cockroach corpse. You butcher the giant cockroach corpse. j - a chunk of flesh You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. You start resting. You start resting. All of the chunks of flesh in your inventory have rotted away. You start resting. HP restored. There is a stone staircase leading down, spattered with blood here. You climb downwards. Level annotation: Robin The hobgoblin shouts! Robin throws the goblin at you! The hobgoblin hits you with a club. The quokka closely misses you. The goblin barely misses you. The hobgoblin hits you but does no damage. Robin roars a battlecry! The goblins go into a battle-frenzy! You hear a shout! There is a stone staircase leading up, spattered with blood here. The quokka barely misses you. The hobgoblin barely misses you. The goblin barely misses you. The hobgoblin hits you. Robin completely misses you. The quokka bites you. Welcome back, Phlounder the Demonspawn Wanderer. Press ? for a list of commands and other information. You are feeling hungry. The goblin closely misses you. You hit the goblin but do no damage. There is a sudden explosion of sparks! You kill the goblin! You closely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Drink which item? (? for menu, Esc to quit) You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The hobgoblin hits you but does no damage. You hit the hobgoblin. There is a sudden explosion of sparks! You kill the hobgoblin! Your Dodging skill increases to level 1! You hit the quokka. You kill the quokka! You barely miss the hobgoblin. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is almost dead. You hit the hobgoblin. You kill the hobgoblin! You start resting. Your transformation is almost over. You start resting. You feel less woody. Your +0 robe unmelds from your body. You see here a club. You start resting. You start resting. You are feeling very hungry. You start resting. HP restored. There is a stone staircase leading down, spattered with blood here. You climb downwards. Level annotation: Robin A kobold comes into view. The kobold shouts! The goblin barely misses you. Robin throws the goblin at you! The hobgoblin hits you with a club. There is a stone staircase leading up, spattered with blood here. The goblin hits you but does no damage. x2 Welcome back, Phlounder the Demonspawn Wanderer. Welcome back, Phlounder the Demonspawn Wanderer. Welcome back, Phlounder the Demonspawn Wanderer. Press ? for a list of commands and other information. You hit Robin. Robin is lightly wounded. You closely miss Robin. Robin is lightly wounded. The hobgoblin hits you with a club. The goblin hits you but does no damage. Robin barely misses you. The goblin hits you with a dagger. You hit Robin but do no damage. There is a sudden explosion of sparks! You kill Robin! The goblin hits you with a dagger. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * The goblin hits you with a dagger. * * * LOW HITPOINT WARNING * * * Items here: ! ) / [[ † The goblin barely misses you. You barely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a dagger. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a dagger. The goblin shouts! You closely miss the goblin. You hit the goblin. The goblin is lightly wounded. The goblin hits you with a dagger. * * * LOW HITPOINT WARNING * * * You are near starving! You hit the goblin but do no damage. There is a sudden explosion of sparks! You kill the goblin! You closely miss the goblin. You hit the goblin. You kill the goblin! You hit the hobgoblin. There is a sudden explosion of sparks! You kill the hobgoblin! You hit the goblin. The goblin is heavily wounded. The goblin completely misses you. You hit the goblin. You kill the goblin! Items here: )))) †††† Butcher a goblin corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] You butcher the goblin corpse. b - a chunk of flesh Items here: )))) ††† You butcher the hobgoblin corpse. b - 3 chunks of flesh (gained 2) Items here: )))) †† You butcher the goblin corpse. b - 5 chunks of flesh (gained 2) Items here: )))) † a dagger; a club; a dagger; a dagger; a goblin corpse You butcher the goblin corpse. b - 7 chunks of flesh (gained 2) Items here: )))) a dagger; a club; a dagger; a dagger Eat one of 7 chunks of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You are feeling hungry. You continue eating. x2 Eat one of 6 chunks of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 You start resting. You start resting. You start resting. All of the chunks of flesh in your inventory have rotted away. You start resting. HP restored. b - a wand of random effects; j - a golden potion Items here: ) [[ ÷ a spear of venom; an animal skin; a helmet; the hobgoblin skeleton of Robin l - a spear of venom Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 dagger of electrocution stops crackling. It begins to drip with poison! l - a +2 spear of venom (weapon) There is a stone staircase leading down, spattered with blood here. Welcome back, Phlounder the Demonspawn Wanderer. Welcome back, Phlounder the Demonspawn Wanderer. Welcome back, Phlounder the Demonspawn Wanderer. Press ? for a list of commands and other information. You closely miss the goblin. The hobgoblin completely misses you. The kobold hits you. The goblin misses you. The goblin barely misses you. You puncture the goblin! You kill the goblin! The hobgoblin barely misses you. The kobold hits you. The goblin closely misses you. The kobold misses you. The hobgoblin closely misses you. Things that are here: 15 stones; a dagger; a hunting sling Found 7 gold pieces and a helmet. You puncture the kobold! You kill the kobold! You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin looks even sicker. The hobgoblin is almost dead. You kill the hobgoblin! You hit the goblin. You kill the goblin! h - 33 stones (gained 15) Items here: )))) a club x2 a dagger; a hunting sling There isn't anything to butcher here. You start resting. A worm comes into view. The worm moves out of view. You start resting. There is a stone staircase leading up, spattered with blood here. You are feeling hungry. Found two items. Found 18 arrows. A goblin comes into view. The goblin shouts! The jackal falls through a shaft! The shaft crumbles and collapses. Found a stone staircase leading up. An adder and a hobgoblin come into view. Attack whom? Press: ? - help, Dir - move target cursor, f - worm Aim: a worm You reach to attack! You hit the worm. The worm is lightly wounded. A goblin comes into view. It is wielding a club. Found a stone staircase leading down. Attack whom? Press: ? - help, Dir - move target cursor, f/p - worm Aim: a worm (lightly wounded) You reach to attack! You completely miss the worm. The worm is lightly wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - worm Aim: a worm (lightly wounded) You reach to attack! You hit the worm. The worm is moderately wounded. Attack whom? Press: ? - help, Dir - move target cursor, f/p - worm Aim: a worm (moderately wounded) You reach to attack! You hit the worm. The worm is poisoned. The worm is heavily wounded. The giant newt bites you but does no damage. You see here 7 gold pieces. You hit the giant newt. You kill the giant newt! Attack whom? Press: ? - help, Dir - move target cursor, f/p - worm Aim: a worm (severely wounded, poisoned) You reach to attack! You hit the worm. The worm looks even sicker. The worm is almost dead. Attack whom? Press: ? - help, Dir - move target cursor, f/p - worm Aim: a worm (almost dead, poisoned) You reach to attack! You hit the worm. You kill the worm! Your Conjurations skill increases to level 1! Attack whom? Press: ? - help, Dir - move target cursor, f - adder Aim: an adder You reach to attack! You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. You hit the adder. The adder is poisoned. The adder is heavily wounded. The adder misses you. You hit the adder. The adder looks even sicker. The adder is severely wounded. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. You kill the adder! You have reached level 4! Your demonic ancestry asserts itself... The antennae on your head grow some more. You feel stronger. You feel sick. You barely miss the goblin. The goblin barely misses you. A jackal comes into view. You closely miss the goblin. You feel sick. The jackal barks! The goblin misses you. The hobgoblin hits you but does no damage. You hit the goblin. The goblin is poisoned. The goblin is heavily wounded. The goblin hits you. The hobgoblin misses you. You closely miss the goblin. The goblin is heavily wounded. You feel sick. You kill the goblin! The hobgoblin hits you with a club. The hobgoblin closely misses you. The hobgoblin hits you with a club. You feel sick. You hit the jackal. The jackal is severely wounded. The jackal bites you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is poisoned. The jackal is severely wounded. The jackal misses you. You hit the jackal. You kill the jackal! You hit the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. You feel sick. The hobgoblin hits you with a club. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. m - 3 chunks of flesh Things that are here: a club; a hobgoblin skeleton Eat one of 3 chunks of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You feel sick. You continue eating. x2 You start resting. You feel sick. You are no longer poisoned. You start resting. A rat comes into view. You hit the rat but do no damage. The rat is poisoned. You kill the rat! You start resting. You start resting. A goblin comes into view. It is wielding a club. Attack whom? Press: ? - help, Dir - move target cursor, f - goblin Aim: a goblin, wielding a club (hasn't noticed you) You reach to attack! You catch the helpless goblin momentarily off-guard. You hit the goblin. The goblin is poisoned. The goblin is almost dead. You barely miss the goblin. The goblin is almost dead. You kill the goblin! You now have 30 gold pieces (gained 9). You see here a club. You now have 37 gold pieces (gained 7). The goblin shouts! The goblin is too close now for your liking. You closely miss the goblin. The goblin closely misses you. You hit the goblin. The goblin is poisoned. The goblin is heavily wounded. The goblin barely misses you. You hit the goblin. You kill the goblin! n - a scroll labeled MEASYM CRESUROU A bat comes into view. Found an escape hatch in the floor. The bat barely misses you. You hit the bat. The bat is heavily wounded. The bat misses you. The bat hits you. You hit the bat. You kill the bat! All of the chunks of flesh in your inventory have rotted away. No target in view! m - a scroll labeled GARIFR FEDIELA A bat comes into view. The bat misses you. You closely miss the bat. The bat misses you. The bat closely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f - bat Aim: a bat You reach to attack! You hit the bat. You kill the bat! No target in view! n - 2 scrolls labeled MEASYM CRESUROU (gained 1) o - 18 arrows p - 2 fizzy red potions A goblin comes into view. The goblin shouts! You hit the goblin. The goblin is poisoned. The goblin is moderately wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you. You are feeling hungry. You closely miss the goblin. The goblin is severely wounded. You kill the goblin! No target in view! q - a scroll labeled SIARRU DABU Found a stone staircase leading down. r - a fuming green potion A rat comes into view. A jackal comes into view. Found 9 gold pieces and a scroll labeled SIARRU DABU. A jackal comes into view. The jackal barks! x2 Attack whom? Press: ? - help, Dir - move target cursor, f - rat Aim: a rat You reach to attack! You hit the rat. You kill the rat! A jackal comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f - jackal Aim: a jackal You reach to attack! You closely miss the jackal. The jackal moves out of view. The jackal bites you but does no damage. A quokka comes into view. A jackal comes into view. You see here 9 gold pieces. The jackal bites you but does no damage. You see here a scroll labeled SIARRU DABU. You closely miss the jackal. The jackal bites you. You barely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You miss the jackal. The jackal barely misses you. You hit the jackal. The jackal is poisoned. The jackal is lightly wounded. The jackal misses you. You hit the jackal. The jackal looks even sicker. The jackal is severely wounded. You kill the jackal! Attack whom? Press: ? - help, Dir - move target cursor, f - quokka Aim: a quokka You reach to attack! You puncture the quokka! The quokka is poisoned. The quokka is almost dead. You kill the quokka! You hit the jackal. The jackal is poisoned. The jackal is lightly wounded. The jackal bites you. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal. The jackal looks even sicker. The jackal is severely wounded. You kill the jackal! The jackal closely misses you. You closely miss the jackal. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is poisoned. The jackal bites you but does no damage. The jackal closely misses you. You puncture the jackal! The jackal is almost dead. You kill the jackal! You now have 46 gold pieces (gained 9). Things that are here: a jackal corpse x3 You barely miss the jackal. The jackal bites you. You hit the jackal. You kill the jackal! You see here a jackal corpse. You butcher the jackal corpse. s - a chunk of flesh Eat a chunk of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 You start resting. HP restored. Things that are here: a jackal corpse x3 q - 2 scrolls labeled SIARRU DABU (gained 1) There is a stone staircase leading down here. You sense a monster nearby. Found a blossoming altar of Fedhas. s - a knobbly tourmaline ring t - a scroll labeled PNEGEATAEWN You hit the fungus. The fungus is lightly damaged. You puncture the fungus! The fungus is moderately damaged. You hit the fungus. The fungus is heavily damaged. You hit the fungus. The fungus is heavily damaged. You hit the fungus. The fungus is severely damaged. You hit the fungus. The fungus is severely damaged. You hit the fungus. The fungus is severely damaged. You hit the fungus. The fungus is severely damaged. You hit the fungus. The fungus is severely damaged. You hit the fungus. The fungus is almost destroyed. You hit the fungus. The fungus is almost destroyed. You hit the fungus. You destroy the fungus! A jackal comes into view. The jackal barks! A jackal comes into view. The jackal barks! You closely miss the jackal. The jackal closely misses you. A kobold comes into view. It is wielding a dagger of venom. The kobold shouts! You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal completely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is poisoned. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. The jackal bites you. You hit the jackal. You kill the jackal! You barely miss the jackal. The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. The jackal misses you. You puncture the jackal! The jackal is poisoned. The jackal is almost dead. You kill the jackal! Your Dodging skill increases to level 2! Something bites the fungus. You hit the kobold. The kobold is almost dead. The kobold hits you with a dagger of venom. You are poisoned. The kobold hits you with a dagger of venom. You closely miss the kobold. The kobold is almost dead. You feel sick. The kobold barely misses you. You barely miss the kobold. The kobold is almost dead. You feel sick. The kobold hits you with a dagger of venom. You are more poisoned. You hit the kobold. You kill the kobold! You feel sick. You start resting. You feel sick. You feel sick. You see here a dagger of venom. u - a dagger of venom You feel sick. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. You start resting. You feel sick. x10 You are no longer poisoned. You start resting. You start resting. You are feeling hungry. You start resting. You start resting. HP restored. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 spear of venom stops dripping with poison. It begins to drip with poison! u - a +2 dagger of venom (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 dagger of venom stops dripping with poison. It begins to drip with poison! l - a +2 spear of venom (weapon) Found an escape hatch in the ceiling. An adder comes into view. You are feeling very hungry. Found 12 gold pieces and a glowing ruby potion. Attack whom? Press: ? - help, Dir - move target cursor, f - adder Aim: an adder (resting) You reach to attack! The helpless adder fails to defend itself. You hit the adder but do no damage. The adder is poisoned. The adder misses you. You barely miss the adder. The adder bites you but does no damage. You barely miss the adder. The adder barely misses you. The adder closely misses you. You closely miss the adder. The adder is lightly wounded. The adder bites you. You hit the adder. The adder looks even sicker. The adder is heavily wounded. The adder bites you. The adder barely misses you. You miss the adder. The adder is almost dead. You kill the adder! There is an escape hatch in the ceiling here. You see here an adder corpse. You butcher the adder corpse. v - a chunk of flesh There is an escape hatch in the ceiling here. Eat a chunk of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 You start resting. Magic restored. You start resting. HP restored. v - a glowing ruby potion You now have 58 gold pieces (gained 12). w - an amethyst potion Found a ring mail. A jackal comes into view. The jackal barks! You hit the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is poisoned. The jackal is severely wounded. The jackal bites you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is almost dead. You kill the jackal! Found a stone staircase leading up. You see here a jackal corpse. You butcher the jackal corpse. x - 2 chunks of flesh You see here a jackal skeleton. You see here a jackal skeleton. HP restored. There is a stone staircase leading down here. A bat comes into view. The bat closely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f - bat Aim: a bat You reach to attack! You closely miss the bat. The bat misses you. You closely miss the bat. The bat hits you but does no damage. You hit the bat. The bat is poisoned. The bat is heavily wounded. The bat completely misses you. The bat hits you but does no damage. You closely miss the bat. The bat is moderately wounded. The bat barely misses you. You closely miss the bat. The bat is moderately wounded. The bat misses you. The bat hits you but does no damage. Attack whom? Press: ? - help, Dir - move target cursor, f/p - bat Aim: a bat (poisoned) You reach to attack! You closely miss the bat. The bat closely misses you. You closely miss the bat. The bat hits you but does no damage. Attack whom? Press: ? - help, Dir - move target cursor, f/p - bat Aim: a bat (poisoned) You reach to attack! You hit the bat. The bat looks even sicker. The bat is moderately wounded. The bat hits you but does no damage. You barely miss the bat. The bat is severely wounded. You kill the bat! Your Fighting skill increases to level 1! Found a stone staircase leading down. You are feeling hungry. e - 2 scrolls labeled QAOKKAESCH (gained 1) HP restored. You now have 75 gold pieces (gained 17). t - 2 scrolls labeled PNEGEATAEWN (gained 1) A jackal comes into view. No target in view! No target in view! A rat comes into view. Found 17 bolts. You hit the rat. You kill the rat! No target in view! Eat one of 2 chunks of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 A kobold comes into view. It is wielding a whip. Found a viscous ruby potion. The kobold shouts! The kobold throws a stone. The stone hits you. Found a ring mail. A bat comes into view. You see here a stone. The kobold throws a stone. The stone closely misses you. The kobold throws a stone. The stone hits you but does no damage. You see here a stone. You hit the bat. You kill the bat! The kobold throws a stone. The stone closely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f - kobold Aim: a kobold, wielding a whip You reach to attack! You closely miss the kobold. The kobold throws a stone. The stone hits you but does no damage. Attack whom? Press: ? - help, Dir - move target cursor, f/p - kobold Aim: a kobold, wielding a whip You reach to attack! You hit the kobold but do no damage. The kobold is poisoned. The kobold hits you with a whip. You closely miss the kobold. The kobold misses you. You hit the kobold. You kill the kobold! h - 35 stones (gained 2) Things that are here: a whip; a bat corpse h - 36 stones (gained 1) y - 17 bolts h - 37 stones (gained 1) z - a viscous ruby potion HP restored. A jackal comes into view. The jackal moves out of view. A jackal comes into view. The jackal barks! The jackal barks! Attack whom? Press: ? - help, Dir - move target cursor, f - jackal Aim: a jackal You reach to attack! You hit the jackal but do no damage. The jackal is poisoned. You hit the jackal. You kill the jackal! The jackal bites you. The jackal barks! You hit the jackal. The jackal is poisoned. The jackal is almost dead. The jackal bites you but does no damage. x2 You miss the jackal. The jackal is almost dead. You kill the jackal! You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you. You closely miss the jackal. The jackal closely misses you. You miss the jackal. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal is poisoned. The jackal is severely wounded. The jackal closely misses you. x2 You puncture the jackal! You kill the jackal! A jackal comes into view. The jackal barks! There is a stone staircase leading up here. Attack whom? Press: ? - help, Dir - move target cursor, f - jackal Aim: a jackal You reach to attack! You hit the jackal. The jackal is moderately wounded. You puncture the jackal! You kill the jackal! No target in view! e - 3 scrolls labeled QAOKKAESCH (gained 1) A jackal comes into view. The jackal barks! You barely miss the jackal. The jackal bites you. The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal closely misses you. You closely miss the jackal. The jackal bites you. The jackal bites you. All of the chunks of flesh in your inventory have rotted away. You hit the jackal. The jackal is poisoned. The jackal is heavily wounded. You kill the jackal! No target in view! x - a brown potion Jessica the Apprentice Sorceress comes into view. Jessica shouts! Jessica gestures wildly. A hobgoblin comes into view. The hobgoblin shouts! You hit Jessica. Jessica is poisoned. Jessica is heavily wounded. Jessica hits you. You barely miss Jessica. Jessica is heavily wounded. Jessica hits you. You barely miss Jessica. Jessica is severely wounded. Jessica barely misses you. You hit Jessica. Jessica looks even sicker. Jessica is almost dead. You kill Jessica! You have reached level 5! Your demonic ancestry asserts itself... The antennae on your head grow some more. The hobgoblin completely misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. You puncture the hobgoblin! You kill the hobgoblin! You start resting. HP restored. Done exploring. Read which item? (? for menu, Esc to quit) As you read the scroll labeled PNEGEATAEWN, it crumbles to dust. It is a scroll of identify. Identify which item? (\ to view known items) (? for menu, Esc to quit) p - 2 potions of might Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. w - a potion of mutation There is a stone staircase leading down here. You climb downwards. An adder comes into view. There is a stone staircase leading up here. Drink which item? (? for menu, Esc to quit) You feel extremely strange. There is a nasty taste in your mouth for a moment. You feel clumsy. You feel a little pissed off. The adder bites you. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You feel sick. The adder misses you. The adder barely misses you. You feel sick. The adder closely misses you. The adder barely misses you. There is a stone staircase leading up here. You feel sick. The adder barely misses you. The adder barely misses you. The adder bites you. You feel sick. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! There is a stone staircase leading up, spattered with blood here. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Phlounder] Species: Demonspawn Job: Wanderer class_name: Wanderer HP: 0/37; mods: 0/0 MP: 14/14; mod: 0 Stats: 14 (14) 14 (14) 9 (9) Position: (14, 33), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 12 | 1 | 50 | 0/100 Short Blades | X | 1 | 2 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 1 | 79 | 20/119 Maces & Flails | | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 10 | 0 | 0 | 0/59 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 0 | 2 | 181 | 3/178 Dodging | X | 1 | 30 | 2 | 230 | 52/178 Stealth | X | 1 | 14 | 1 | 80 | 30/100 Shields | | 1 | 0 | 1 | 59 | 0/119 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 2 | 16 | 4 | 825 | 231/297 Conjurations | X | 2 | 16 | 1 | 90 | 40/100 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/42 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 1 | 51 | 1/100 Invocations | | 1 | 0 | 0 | 0 | 0/29 Evocations | X | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #11: 9309 Attributes: #12: 75 #27: 201 #49: 113 #59: 1 Mutations: antennae: 3 (innate) berserk: 1 clumsy: 1 spit poison: 1 Inventory bugs: Equipment: eq slot #0, inv slot #11: +2 spear of venom eq slot #6, inv slot #3: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ####### #.....# #.....# #...<.# #...S@# #.....# #.....# ####+## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>