Dungeon Crawl Stone Soup version 0.23-a0-384-g3a68796 (webtiles) character file. 23 Parsimony the Gusty (level 2, 0/16 HPs) Began as a Tengu Air Elementalist on Oct 27, 2018. Slain by a worm (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (1224 turns). Parsimony the Gusty (Tengu Air Elementalist) Turns: 1224, Time: 00:01:57 Health: 0/16 AC: 2 Str: 8 XL: 2 Next: 95% Magic: 0/6 EV: 13 Int: 15 God: Gold: 76 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of remove curse {unknown} f - a scroll of immolation {unknown} Potions d - a potion of agility {unknown} Comestibles c - 5 rations Skills: + Level 0.5 Fighting + Level 2.3 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting + Level 2.1 Conjurations * Level 4.4 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 5% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Swiftness Chrm/Air #....... 13% 2 ###.... Static Discharge Conj/Air ##...... 17% 3 ###.... Airstrike Air ###....... 34% 4 #####.. Lightning Bolt Conj/Air ##........ 83% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) The zap hits the worm. The worm is severely wounded. The zap hits the worm. The worm is severely wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) The zap hits the worm. The worm is severely wounded. The worm bites you. The worm bites you! Ouch! That really hurt! You die... ### ## #.. .... ##.# ####### ###..###......#.# #....@........#.# #....w........#.# #.............#.# #######..........(..#.# #...................#.# #...........#####.###.# #<.#.#.#....# #.# #.# #...........# #.###.## #..#.#.#....# #....w.##### You could see a worm. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 leopard geckos 3 hobgoblins (D:1) 3 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Parsimony the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 180 | D:1 | You fall through a shaft! 208 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 1224 | D:2 | Slain by a worm Vault maps used: D:1: dpeg_arrival_tiny_f D:2: nicolae_overflow_crystal_walls, serial_co_window_serial, co_window_cross_1, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_paths_c, co_window_unsneaky_path_a, co_window_broadway_a, co_window_broadway_c, co_window_corner_cb, co_window_of_opportunity_c, co_window_unsneaky_path_a, co_window_4corner_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.1 Fighting | | 0.5 Dodging | | 2.3 Stealth | | 2.0 Spellcasting | | 2.3 Air Magic | | 4.4 Action || total -------------------------++------- Melee: Mace || 1 Cast: Shock || 35 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 9 | 0 | 0.0 D:2 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------