Dungeon Crawl Stone Soup version 0.25-a0-589-g1e14c54 (webtiles) character file. Game seed: 13742045036639548774, levelgen mode: deterministic 25 Papr the Conjurer (level 2, 20/20 HPs) Began as a Demigod Conjurer on Mar 9, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:03:56 (1000 turns). Papr the Conjurer (Demigod Conjurer) Turns: 1000, Time: 00:03:57 Health: 20/20 AC: 2 Str: 11 XL: 2 Next: 66% Magic: 4/7 EV: 12 Int: 19 God: Gold: 19 SH: 0 Dex: 16 Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: high mp 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} e - 3 scrolls of identify {unknown} g - 2 scrolls of magic mapping {unknown} Comestibles c - 5 rations f - 4 chunks of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... b - Searing Ray Conj ###... 4% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex ##.... 21% 3 ###.... Fulminant Prism Conj/Hex ##........ 56% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc ##...... 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Your skin tingles. You see here a ration. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 7 arrows. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) c - 5 rations (gained 1) Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ........# ######### ........ ########.......# ....... #.!(.(.@.......# ...........######.......# ..##.# # #.......# ####.## ####.#### ..##..#### #.# #........# #.# #.###.##.####### #.# #.....##..... ..####.# ####......## #.#....# There were no monsters in sight! Vanquished Creatures A worm (D:1) A dart slug (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Papr the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 377 | D:1 | Reached skill level 4 in Conjurations 377 | D:1 | Reached XP level 2. HP: 13/20 MP: 2/7 605 | D:1 | Learned a level 2 spell: Searing Ray 1000 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Dagger || 20 Unarmed || 1 Cast: Magic Dart || 25 Searing Ray || 6 Use: Potion || 3 Eat: Chunk || 1 Armor: Skin || 10 Robe || 3 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 32 | 5 | 13.5 | 21 | 1 | 4.5 +---------+---------+-------+---------+---------+------- D:1 | 32 | 5 | 13.5 | 21 | 1 | 4.5 +---------+---------+-------+---------+---------+-------