Dungeon Crawl Stone Soup version 0.19-a0-1878-gcbc8a98 (webtiles) character file. 333 PStrummel the Poker (level 6, -11/47 HPs) Began as a Formicid Fighter on Oct 13, 2016. Mangled by a centaur ... wielding a +0 quarterstaff (14 damage) ... on level 5 of the Dungeon. The game lasted 00:03:04 (777 turns). PStrummel the Poker (Formicid Fighter) Turns: 777, Time: 00:03:04 Health: -11/47 AC: 6 Str: 21 XL: 6 Next: 82% Magic: 6/6 EV: 9 Int: 9 God: Gold: 15 SH: 0 Dex: 10 Spells: 0 memorised, 5 levels left rFire . . . SeeInvis + a - +0 trident rCold . . . Gourm . b - +0 scale mail rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: marked, very slightly contaminated, invisible A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 5 of the Dungeon. You were near starving. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield Scrolls h - a scroll of identify {unknown} Comestibles d - 6 chunks of flesh {@w0} f - 2 bread rations {@e1} g - a beef jerky Skills: - Level 3.4 Fighting + Level 6.6 Polearms - Level 3.3 Armour - Level 3.7 Shields You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You are feeling very hungry. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A centaur comes into view. A centaur is nearby! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You hear the rapid hiss of a distant avalanche of sand. You extend your mandibles. You dig through the rock wall. You dig through the rock wall. A hound skeleton comes into view. You retract your mandibles. The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You hear a shout! x6 You barely miss the hound skeleton. The hound skeleton bites you but does no damage. You puncture the hound skeleton! The hound skeleton closely misses you. You hit the hound skeleton. The hound skeleton bites you. The hound skeleton barely misses you. You take 3 damage, and have 18/47 hp. You hit the hound skeleton. Something unseen opens the door. The hound skeleton bites you but does no damage. You barely miss the hound skeleton. The hound skeleton barely misses you. An orc comes into view. It is wielding a hand axe. You puncture the hound skeleton! The hound skeleton misses you. The hound skeleton barely misses you. You closely miss the hound skeleton. The hound skeleton bites you but does no damage. You puncture the hound skeleton! You destroy the hound skeleton! The orc closely misses you. You barely miss the orc. You hit the orc. The orc hits you but does no damage. The centaur unwields an uncursed quarterstaff. The centaur wields a glowing shortbow. It is covered in frost. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The arrow freezes you. * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 8/47 hp. MASSIVE DAMAGE!! The centaur shoots an arrow. The arrow barely misses you. 2 gnolls come into view. You see here an arrow. An adder zombie comes into view. You puncture the orc! You kill the orc! It was a potion of invisibility. You fade into invisibility! The centaur shoots an arrow. The arrow hits the plant! The arrow freezes the plant. You hear a splash. You are very lightly contaminated with residual magic. The centaur shoots an arrow. The arrow hits the plant. The arrow freezes the plant. You hear a splash. You extend your mandibles. You dig through the rock wall. The adder zombie misses you. You dig through the rock wall. The adder zombie barely misses you. The centaur shoots an arrow. The arrow hits the adder zombie! You dig through the rock wall. Attack whom? Aim: an adder zombie (heavily damaged) You hit the adder zombie. The adder zombie bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 8/47 hp. Attack whom? Aim: an adder zombie (severely damaged) You closely miss the adder zombie. The adder zombie closely misses you. Attack whom? Aim: an adder zombie (severely damaged) You hit the adder zombie. You destroy the adder zombie! The centaur unwields an uncursed shortbow of freezing. The centaur wields an uncursed quarterstaff. The centaur hits you but does no damage. Attack whom? Aim: a centaur, wielding a quarterstaff You closely miss the centaur. The centaur hits you with an uncursed quarterstaff. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/47 hp. Attack whom? Aim: a centaur, wielding a quarterstaff You hit the centaur. You are near starving! The centaur closely misses you. Are you sure you want to shaft yourself? You feel quite a bit more hungry. The centaur barely misses you. You begin to dig a shaft. You continue digging a shaft. The centaur hits you with an uncursed quarterstaff! You die... {g.# ♣P≈♣ {g. P≈♣ #.♣♣♣♣♣♣≈♣♣♣♣ ###'#####.P.♣PP≈≈≈PP♣♣♣# .......(g..c≈.≈≈≈≈.≈.... ###.####)#PP♣.≈≈.≈P≈♣≈♣. ######.## ##{♣♣♣♣♣.≈♣♣♣♣ #.......#####{♣♣#♣♣≈P♣ #. #.......##@#{{...♣♣.≈♣ .. #.......###c##...♣P≈♣♣ .# #.......# ####...♣♣.♣♣.# #.......# ###....#....##.. #######.......####(.)............ ..(............((...............# #######........#####.#..######.## #........# #.#..###### # #........### #.#.......# # You could see a centaur. Vanquished Creatures 2 ice beasts (D:5) A centaur (D:5) A crimson imp (D:5) A hound skeleton (D:5) An adder (D:5) An adder zombie (D:5) A leopard gecko (D:5) An orc (D:5) A goblin (D:2) A bat (D:2) 2 frilled lizards A quokka skeleton (D:5) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PStrummel the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Noticed a naga 0 | D:1 | Noticed a human 2 | D:1 | Noticed a dwarf 5 | D:1 | Noticed a dwarf 6 | D:1 | Noticed a gargoyle 26 | D:1 | Noticed a minotaur 26 | D:1 | Noticed a ghoul 28 | D:1 | Noticed a vine stalker 29 | D:1 | Noticed a troll 30 | D:1 | Noticed a naga 30 | D:1 | Noticed a felid 32 | D:1 | Noticed a naga 32 | D:1 | Noticed a dwarf 34 | D:1 | Noticed a draconian 34 | D:1 | Noticed a vampire 99 | D:2 | You fall through a shaft! 102 | D:3 | You fall through a shaft for 2 floors! 102 | D:5 | Entered Level 5 of the Dungeon 111 | D:5 | Noticed an ice beast 115 | D:5 | HP: 1/18 [ice beast (13)] 118 | D:5 | Killed an ice beast 118 | D:5 | Reached skill level 4 in Polearms 118 | D:5 | Reached XP level 2. HP: 1/24 MP: 2/2 118 | D:5 | Reached XP level 3. HP: 1/29 MP: 3/3 118 | D:5 | Reached XP level 4. HP: 2/35 MP: 4/4 595 | D:5 | Reached skill level 5 in Polearms 595 | D:5 | Reached XP level 5. HP: 34/41 MP: 5/5 654 | D:5 | Noticed a centaur 657 | D:5 | Noticed an ice beast 665 | D:5 | Killed an ice beast 665 | D:5 | Reached XP level 6. HP: 16/47 MP: 6/6 665 | D:5 | HP: 9/47 [centaur (4)] 669 | D:5 | Reached skill level 6 in Polearms 761 | D:5 | HP: 9/47 [centaur/arrow (10)] 771 | D:5 | HP: 8/47 [adder zombie (2)] 774 | D:5 | HP: 3/47 [centaur/uncursed quarterstaff (5)] 777 | D:5 | Mangled by a centaur Vault maps used: D:1: shiori_arrival_whats_in_store_for_you, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_join, infiniplex_forest_zigzag_1, infiniplex_forest_clump_diagonal, infiniplex_forest_corner_1, infiniplex_forest_clump_C, infiniplex_forest_corner_2, minmay_pentomino_o2 D:2: lemuel_doored_altar, gammafunk_temple_overflow_pools, marbit_many_paths, first_bread, hangedman_abyss_or_decor_lesser_grid D:3: uniq_natasha D:5: lightli_ossuary_entry_decrepit_ruins, serial_shops, shop, serial_bayou_crossing Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Polearms | 4 5 6 | 6.6 Fighting | | 3.4 Armour | | 3.3 Shields | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 14 | 50 || 64 Abil: Dig | 2 | 5 || 7 Shaft Self | 2 | 1 || 3 Use: Potion | | 2 || 2 Armor: Scale mail | 5 | 21 || 26 Dodge: Dodged | 5 | 33 || 38 Vault maps used: D:1: shiori_arrival_whats_in_store_for_you, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_join, infiniplex_forest_zigzag_1, infiniplex_forest_clump_diagonal, infiniplex_forest_corner_1, infiniplex_forest_clump_C, infiniplex_forest_corner_2, minmay_pentomino_o2 D:2: lemuel_doored_altar, gammafunk_temple_overflow_pools, marbit_many_paths, first_bread, hangedman_abyss_or_decor_lesser_grid D:3: uniq_natasha D:5: lightli_ossuary_entry_decrepit_ruins, serial_shops, shop, serial_bayou_crossing Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.1 | 2.6 | 96.2 Dungeon | 100.0 | 100.0 | 0.0 | 2.1 | 2.6 | 96.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 119.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 119.0 +-------+-------+-------+-------+-------+----------------------