Dungeon Crawl Stone Soup version 0.26-a0-28-gc929df5 (webtiles) character file. Game seed: 10026300412742414289, levelgen mode: deterministic 9 Ormendahl the Skirmisher (level 2, 6/24 HPs) Began as a Demonspawn Fighter on May 27, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (42 turns). Ormendahl the Skirmisher (Demonspawn Fighter) Turns: 42, Time: 00:00:12 Health: 6/24 AC: 12 Str: 16 XL: 2 Next: 3% Magic: 2/2 EV: 6 Int: 9 God: Gold: 11 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: sanguine armour A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Potions d - a potion of might Comestibles f - a ration Skills: + Level 3.3 Fighting + Level 2.0 Axes + Level 2.7 Armour + Level 2.8 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your scale mail prevents you from hitting the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You completely miss the hobgoblin. The hobgoblin is almost dead. You block the hobgoblin's attack. The hobgoblin hits you but does no damage. You slash the hobgoblin! You kill the hobgoblin! Your Axes skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..... .# .... .# ... .. #.. .# # # #..(.#.# #.##..#.#.# #..(......# #.....@.# ...##.#))# #.#)## #.#(# ######.#.##.# #...........# #######........#..g... #.....#........#.g.... +..<..#........# ..... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A goblin (D:1) 3 hobgoblins (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ormendahl the Demonspawn Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 41 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 41 | D:1 | Reached XP level 2. HP: 6/24 MP: 2/2 42 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.0 Fighting | | 3.3 Armour | | 2.7 Shields | | 2.8 Action || total -------------------------++------- Melee: War axe || 20 Armor: Scale mail || 19 Dodge: Dodged || 6 Block: Kite shield || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------