Version: Dungeon Crawl Stone Soup 0.21-a0-84-g85d6d27 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-85d6d27d4c -name Ofeo -rc /dgldir/rcfiles/crawl-git/Ofeo.rc -macro /dgldir/rcfiles/crawl-git/Ofeo.macro -morgue /dgldir/morgue/Ofeo/ -webtiles-socket /crawl-master/webserver/sockets/Ofeo:2017-06-30.00:07:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /usr/games/crawl-git-85d6d27d4c(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cfbc3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-85d6d27d4c(_Z13do_crash_dumpv+0x2f2) [0x5d6e32]: do_crash_dump() /usr/games/crawl-git-85d6d27d4c(_Z20crash_signal_handleri+0x9c) [0x5cfe5c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7efccc5314c0]: /usr/games/crawl-git-85d6d27d4c(_ZN6attack11init_attackE10skill_typei+0x16) [0x575e16]: attack::init_attack(skill_type, int) /usr/games/crawl-git-85d6d27d4c(_ZN13ranged_attackC2EP5actorS1_P8item_defbS1_+0x69) [0x9aa119]: ranged_attack::ranged_attack(actor*, actor*, item_def*, bool, actor*) /usr/games/crawl-git-85d6d27d4c(_ZN4bolt14affect_monsterEP7monster+0x36d) [0x59164d]: bolt::affect_monster(monster*) /usr/games/crawl-git-85d6d27d4c(_ZN4bolt11affect_cellEv+0xd9) [0x592b09]: bolt::affect_cell() /usr/games/crawl-git-85d6d27d4c(_ZN4bolt7do_fireEv+0x2c7) [0x592eb7]: bolt::do_fire() /usr/games/crawl-git-85d6d27d4c(_ZN4bolt4fireEv+0xfd0) [0x594b90]: bolt::fire() /usr/games/crawl-git-85d6d27d4c(_Z10mons_throwP7monsterR4boltib+0x668) [0xaa2c28]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-git-85d6d27d4c(_Z12handle_throwP7monsterR4boltbb+0x296) [0x85c8b6]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-git-85d6d27d4c(_Z19handle_monster_moveP7monster+0xac8) [0x85d5e8]: handle_monster_move(monster*) /usr/games/crawl-git-85d6d27d4c(_Z15handle_monstersb+0x745) [0x85f555]: handle_monsters(bool) /usr/games/crawl-git-85d6d27d4c(_Z12world_reactsv+0xb0) [0xbaed20]: world_reacts() /usr/games/crawl-git-85d6d27d4c() [0xbb580e] /usr/games/crawl-git-85d6d27d4c() [0xbb61d5] /usr/games/crawl-git-85d6d27d4c(main+0x2eb) [0xbb979b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7efccc51c76d]: /usr/games/crawl-git-85d6d27d4c() [0x535e59] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007efccc8c784e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007efccc8c784e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005d02cb in call_gdb (file=0x7efccc8b2180) at crash.cc:432 gdb = attach_cmd = "attach 1154\000\000\000\000\000\000\000\000" #2 0x00000000005d6e52 in do_crash_dump () at dbg-asrt.cc:670 t = 1498781693 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1af2b48 "/dgldir/morgue/Ofeo/"}} name = "/dgldir/morgue/Ofeo/crash-Ofeo-20170630-001453.txt", '\000' file = 0x7efccc8b2180 #3 0x00000000005cfe5c in crash_signal_handler (sig_num=11) at crash.cc:195 No locals. #4 No symbol table info available. #5 0x0000000000575e16 in attack::init_attack (this=0x7ffebf53e860, unarmed_skill=SK_THROWING, attack_number=0) at attack.cc:351 No locals. #6 0x00000000009aa119 in ranged_attack::ranged_attack (this=0x7ffebf53e860, attk=, defn=, proj=0x7ffebf53efb0, tele=, blame=) at ranged-attack.cc:34 proj_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2
}} #7 0x000000000059164d in bolt::affect_monster (this=this@entry=0x7ffebf53f240, mon=mon@entry=0x11bf600) at beam.cc:4607 attk = { = {_vptr.attack = 0xc99e90, attacker = 0x0, defender = 0x11bf600, responsible = 0x0, attack_occurred = false, cancel_attack = false, did_hit = false, needs_message = false, attacker_visible = false, defender_visible = false, perceived_attack = false, obvious_effect = false, to_hit = 0, damage_done = 0, special_damage = 0, aux_damage = 0, min_delay = 0, final_attack_delay = 0, special_damage_flavour = BEAM_NONE, stab_attempt = false, stab_bonus = 0, ev_margin = 0, attk_type = AT_HIT, attk_flavour = AF_PLAIN, attk_damage = -848000368, weapon = 0x0, damage_brand = SPWPN_NORMAL, wpn_skill = SK_UNARMED_COMBAT, shield = 0x0, art_props = {mData = {0 }}, unrand_entry = 0x0, attacker_to_hit_penalty = 0, attack_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x16d8a18 "bug"}}, verb_degree = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, no_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, special_damage_message = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, aux_attack = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, aux_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, attacker_armour_tohit_penalty = 0, attacker_shield_tohit_penalty = 0, defender_shield = 0x0, miscast_level = -1, miscast_type = 0, miscast_target = 0x0, fake_chaos_attack = false, simu = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, kill_type = KILLED_BY_MONSTER}, range_used = 0, reflected = false, projectile = 0x7ffebf53efb0, teleport = false, orig_to_hit = 0, should_alert_defender = true, launch_type = BUGGY} engulfs = postac = final = rand_ev = preac = 0 conducts = {{conduct = 28284064, pgain = 0, known = 160, enabled = 148, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x11634a0}, }, }}}, {conduct = 3428309573, pgain = 32508, known = false, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x1b328c0}, }, }}}, {conduct = 56, pgain = 0, known = 192, enabled = 40, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x1af94a8}, }, }}}} beam_hit = r = {bits = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1af94a0, _M_finish = 0x1ae0410, _M_end_of_storage = 0x11634a0}}, }, children = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = 18232480, _M_parent = 0x1af94a0, _M_left = 0x1adeb20, _M_right = 0x1af9410}, _M_node_count = 28174992}}}} messages = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x7ffebf53e740, _M_finish = 0x7ffebf53e7a8, _M_end_of_storage = 0x12851d8}}, } defl = #8 0x0000000000592b09 in bolt::affect_cell (this=this@entry=0x7ffebf53f240) at beam.cc:1013 ignored = false m = 0x11bf600 hit_player = #9 0x0000000000592eb7 in bolt::do_fire (this=this@entry=0x7ffebf53f240) at beam.cc:1220 feat = DNGN_FLOOR was_seen = #10 0x0000000000594b90 in bolt::fire (this=0x7ffebf53f240) at beam.cc:1068 No locals. #11 0x0000000000aa2c28 in mons_throw (mons=0x11bf478, beam=..., msl=2, teleport=) at throw.cc:1088 weapon = 1 slot = MSLOT_MISSILE msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1a3d908 "the merfolk javelineer throws a javelin of penetration."}} ammo_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x16d97e8 "a javelin of penetration"}} returning = false item = {base_type = OBJ_MISSILES, sub_type = 4 '\004', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, initial_cards = 0, net_durability = 0}, {plus2 = 0, used_count = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 7, unrand_idx = 7, deck_rarity = 7, subtype_rnd = 7, brand = 7, freshness = 7}, rnd = 2 '\002', quantity = 1, flags = 536936450, pos = {x = -2, y = -2}, link = 27003, slot = 0, orig_place = {branch = BRANCH_DUNGEON, depth = -1}, orig_monnum = 0, inscription = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = {_M_t = {_M_impl = {, std::allocator > const, CrawlStoreValue> > >> = {<__gnu_cxx::new_allocator, std::allocator > const, CrawlStoreValue> > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffebf53eff0, _M_right = 0x7ffebf53eff0}, _M_node_count = 0}}}, }} projected = THROWN really_returns = false #12 0x000000000085c8b6 in handle_throw (mons=mons@entry=0x11bf478, beem=..., teleport=teleport@entry=false, check_only=check_only@entry=false) at mon-act.cc:1353 launcher = 0x0 weapon = 0x0 mon_item = 2 interference = DO_NOTHING archer = liquefied = 2 act = #13 0x000000000085d5e8 in handle_monster_move (mons=0x11bf478) at mon-act.cc:1887 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = 8, glyph = 40 U'(', colour = 4 '\004', flavour = BEAM_MISSILE, real_flavour = BEAM_MISSILE, drop_item = true, item = 0x7ffebf53efb0, source = {x = 29, y = 51}, target = {x = 36, y = 51}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 2293, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1aca858 "javelin of penetration"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x16822f8 "pierces through"}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, pierce = true, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x12851d8 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = true, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = true, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1b381c0, _M_finish = 0x1b381f0, _M_end_of_storage = 0x1b38200}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x1aab7c0, _M_left = 0x1aab7c0, _M_right = 0x1af29d0}, _M_node_count = 2}}}, foe_info = {count = 1, power = 13, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 35.5, y = 51.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, tile_beam = 352, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffebf53f3e8, _M_right = 0x7ffebf53f3e8}, _M_node_count = 0}}}} disabled = old_energy = 87 entry = non_move_energy = 6 #14 0x000000000085f555 in handle_monsters (with_noise=) at mon-act.cc:2383 mon = 0x11bf478 oldspeed = 87 tries = #15 0x0000000000baed20 in world_reacts () at main.cc:2222 No locals. #16 0x0000000000bb580e in _input () at main.cc:1168 player_disabled = {was_disabled = false} #17 0x0000000000bb61d5 in _launch_game () at main.cc:475 game_start = false ccon = {cstate = false, smartcstate = false} #18 0x0000000000bb979b in _launch_game_loop () at main.cc:376 game_ended = false #19 main (argc=, argv=0x7ffebf53fcc8) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jun 24 2017 at 03:12:54 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-85d6d27d4c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-85d6d27d4c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-85d6d27d4c/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 4 Level id: Shoals:4 Level build method = random_map_for_place [depth 4], level layout type = shoals, absdepth0 = 18 Level vaults: shoals_end_hangedman layout_shoals shoals_rune_alternative shoals_ilsuiw_alternative shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy shoals_rune_alternative_decoy serial_shops shop nicolae_shoals_drake_roost Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (68, 34): Terrain change marker (33->32, 44) Marker 1 at (69, 34): Terrain change marker (33->32, 50) Marker 2 at (69, 35): Terrain change marker (33->32, 53) Marker 3 at (70, 34): Terrain change marker (33->32, 30) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< d - 439 arrows (gained 7) Items here: )) [ † a trident of freezing; a robe; a trident; the merfolk corpse of Ilsuiw Gnaeus emerges from the mists of memory! You butcher the merfolk corpse of Ilsuiw. g - a chunk of flesh Things that are here: a trident of freezing; a robe; a trident Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. d - 440 arrows (gained 1); i - 22 fruits (gained 3) d - 441 arrows (gained 1) You swap places. Things that are here: a rapier; a robe d - 442 arrows (gained 1) d - 445 arrows (gained 3) You see here a water nymph corpse. Found a stone staircase leading down. d - 446 arrows (gained 1) d - 447 arrows (gained 1) d - 448 arrows (gained 1) Found a stone staircase leading down. A merfolk comes into view. It is wielding a trident. The merfolk shouts! Found a plate armour. A merfolk is nearby! A merfolk is nearby! Firing (i - inventory): d - 448 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident You shoot an arrow. The arrow hits the merfolk! The arrow freezes the merfolk. The merfolk is moderately wounded. A merfolk impaler comes into view. It is wielding a trident of piercing. Firing (i - inventory): d - 447 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident (moderately wounded) You shoot an arrow. The merfolk impaler shouts! The arrow hits the merfolk!! The arrow freezes the merfolk. The merfolk is almost dead. Firing (i - inventory): d - 446 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident (almost dead) You shoot an arrow. The arrow hits the merfolk!! The arrow freezes the merfolk. You kill the merfolk! A satyr comes into view. It is wielding a club. Firing (i - inventory): d - 445 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a trident of piercing and wearing a robe You shoot an arrow. The arrow hits the merfolk impaler! The arrow freezes the merfolk impaler. The merfolk impaler is lightly wounded. Firing (i - inventory): d - 444 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a trident of piercing and wearing a robe (lightly wounded) You shoot an arrow. The arrow hits the merfolk impaler!! The arrow freezes the merfolk impaler! The merfolk impaler is severely wounded. A merfolk comes into view. It is wielding a trident. Firing (i - inventory): d - 443 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a trident of piercing and wearing a robe (severely wounded) Really fire in your ally Gnaeus's direction? [Y]es or [N]o only, please. Really fire in your ally Gnaeus's direction? [Y]es or [N]o only, please. Really fire in your ally Gnaeus's direction? Okay, then. Gnaeus points at the merfolk impaler and mumbles some strange words. The bolt of magma hits the merfolk impaler. The merfolk impaler hits Gnaeus from afar with a trident of piercing! Firing (i - inventory): d - 443 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a trident of piercing and wearing a robe (almost dead) You shoot an arrow. The arrow misses the merfolk impaler. The arrow hits the satyr! The arrow freezes the satyr. The satyr is lightly wounded. The merfolk impaler hits Gnaeus from afar with a trident of piercing! Gnaeus gestures at the merfolk impaler while chanting. The stone arrow hits the merfolk impaler. The merfolk impaler dies! The satyr unwields an uncursed club. The satyr wields an uncursed fustibalus. The satyr shoots a sling bullet. The sling bullet hits you! Gnaeus casts a spell at the satyr. The stone arrow misses the satyr. You see here a sling bullet. Firing (i - inventory): d - 442 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - satyr Aim: a satyr, wielding a fustibalus (lightly wounded) You shoot an arrow. The arrow closely misses the satyr. Firing (i - inventory): d - 441 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - satyr Aim: a satyr, wielding a fustibalus (lightly wounded) You shoot an arrow. The arrow closely misses the merfolk. The arrow hits the satyr! The arrow freezes the satyr. The satyr is moderately wounded. The merfolk hits Gnaeus with a trident! Firing (i - inventory): d - 440 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident Really fire in your ally Gnaeus's direction? [Y]es or [N]o only, please. Really fire in your ally Gnaeus's direction? Okay, then. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f - Gnaeus, p - satyr Aim: Gnaeus the battlemage, wielding a quarterstaff (almost destroyed, friendly, chance to defeat MR: 37%) Gnaeus is filled with an inner flame. Gnaeus barely misses the satyr. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You resist with some effort. The merfolk hits Gnaeus with a trident! The satyr shoots a sling bullet. The sling bullet hits Gnaeus but does no damage. Gnaeus hits the satyr with a quarterstaff!! Firing (i - inventory): d - 440 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk, p - Gnaeus Aim: a merfolk, wielding a trident You shoot an arrow. The arrow completely misses the merfolk. The merfolk hits Gnaeus with a trident!! Gnaeus the battlemage explodes! The fiery explosion engulfs the satyr. You kill the satyr! The fiery explosion engulfs the merfolk. The merfolk is severely wounded. Firing (i - inventory): d - 439 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident (flame, severely wounded) You shoot an arrow. The arrow hits the merfolk!! The arrow freezes the merfolk. You kill the merfolk! No target in view! You start resting. Magic restored. d - 440 arrows (gained 2) Found a chain mail. d - 441 arrows (gained 1) d - 443 arrows (gained 2) d - 444 arrows (gained 1) d - 445 arrows (gained 1) d - 447 arrows (gained 2) d - 449 arrows (gained 2) d - 451 arrows (gained 2) d - 453 arrows (gained 2) d - 455 arrows (gained 2) Things that are here: a trident; a merfolk corpse j - 12 scrolls of identify (gained 1); d - 458 arrows (gained 3) Things that are here: a spear; a merfolk corpse d - 459 arrows (gained 1) d - 461 arrows (gained 2) Things that are here: a spear; a merfolk corpse d - 462 arrows (gained 1) Gnaeus emerges from the mists of memory! You swap places. d - 463 arrows (gained 1) d - 464 arrows (gained 1) d - 465 arrows (gained 1) There is a stone staircase leading up here. You see here a sling bullet. Found a hand axe. Items here: ( )) † an uncursed fustibalus; an uncursed club; 19 sling bullets; a satyr corpse d - 466 arrows (gained 1) Things that are here: a trident; a trident of piercing; a robe d - 468 arrows (gained 2) There is a stone staircase leading down here. d - 470 arrows (gained 2) Things that are here: a trident; a merfolk corpse Found 8 bolts. d - 472 arrows (gained 2) d - 474 arrows (gained 2) There is a stone staircase leading down here. A snapping turtle comes into view. A snapping turtle is nearby! A snapping turtle is nearby! A snapping turtle is nearby! Firing (i - inventory): d - 474 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (hasn't noticed you) You shoot an arrow. The arrow barely misses the snapping turtle. The snapping turtle hisses angrily. Firing (i - inventory): d - 473 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (water) You shoot an arrow. The arrow hits the snapping turtle but does no damage. You hear a splash. Firing (i - inventory): d - 472 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle You shoot an arrow. The arrow hits the snapping turtle! The arrow freezes the snapping turtle. The snapping turtle is lightly wounded. Firing (i - inventory): d - 471 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (lightly wounded) You shoot an arrow. The arrow hits the snapping turtle!! The snapping turtle seems to slow down. The arrow freezes the snapping turtle. The snapping turtle is heavily wounded. Firing (i - inventory): d - 470 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (heavily wounded, slow) You shoot an arrow. The arrow hits the snapping turtle. The snapping turtle seems to slow down. The arrow freezes the snapping turtle. The snapping turtle is heavily wounded. Firing (i - inventory): d - 469 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (heavily wounded, slow) Really fire in your ally Gnaeus's direction? [Y]es or [N]o only, please. Really fire in your ally Gnaeus's direction? Okay, then. Gnaeus hits the snapping turtle with a quarterstaff!! Firing (i - inventory): d - 469 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (almost dead, slow) Really fire in your ally Gnaeus's direction? Okay, then. Gnaeus hits the snapping turtle with a quarterstaff!! The snapping turtle dies! No target in view! d - 470 arrows (gained 1) d - 471 arrows (gained 1) d - 472 arrows (gained 1) d - 473 arrows (gained 1) Items here: ( )) † an uncursed fustibalus; an uncursed club; 19 sling bullets; a satyr corpse A kraken comes into view. A kraken is nearby! A kraken is nearby! A kraken is nearby! A kraken is nearby! Firing (i - inventory): d - 473 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - kraken Aim: a kraken (water, hasn't noticed you) You shoot an arrow. The arrow hits the kraken but does no damage. You hear a splash. Firing (i - inventory): d - 472 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kraken Aim: a kraken (water) You shoot an arrow. The arrow hits the kraken! The arrow freezes the kraken. The kraken is lightly wounded. You hear a splash. Tentacles burst out of the water! 4 tentacles come into view. Firing (i - inventory): d - 471 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kraken Aim: a kraken (water, lightly wounded) You shoot an arrow. The arrow hits the tentacle!! The arrow freezes the tentacle! The tentacle is almost dead. You hear a splash. Firing (i - inventory): d - 470 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tentacle Aim: a tentacle (almost dead) You shoot an arrow. The arrow hits the tentacle!!! The arrow freezes the tentacle. You kill the tentacle! You hear a splash. The tentacle slaps Gnaeus!! Gnaeus hits the tentacle with a quarterstaff!! The tentacle slaps Gnaeus. A tentacle rises from the water! Gnaeus hits the tentacle with a quarterstaff!! The tentacle dies! The tentacle barely misses Gnaeus. A tentacle comes into view. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f - Gnaeus Aim: Gnaeus the battlemage, wielding a quarterstaff (water, heavily damaged, friendly, chance to defeat MR: 37%) Gnaeus is filled with an inner flame. A tentacle segment bursts forth from the water. The tentacle closely misses Gnaeus. Gnaeus barely misses the tentacle. Firing (i - inventory): d - 469 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - tentacle, p - Gnaeus Aim: a tentacle (water) You shoot an arrow. The arrow hits the tentacle! The arrow freezes the tentacle. The tentacle is moderately wounded. The tentacle slaps Gnaeus. The tentacle slaps Gnaeus!! Firing (i - inventory): d - 468 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tentacle Aim: a tentacle (water, moderately wounded) You shoot an arrow. The arrow hits the tentacle!! The arrow freezes the tentacle. The tentacle is almost dead. You hear a splash. Gnaeus hits the kraken with a quarterstaff. A tentacle segment bursts forth from the water. The tentacle barely misses Gnaeus. Firing (i - inventory): d - 467 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tentacle Aim: a tentacle (water, almost dead) You shoot an arrow. The arrow barely misses the tentacle. The arrow hits the kraken but does no damage. The kraken is severely wounded. You hear a splash. Gnaeus hits the kraken with a quarterstaff! Firing (i - inventory): d - 466 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tentacle Aim: a tentacle (water, almost dead) You shoot an arrow. The arrow hits the kraken!! The arrow freezes the kraken! You kill the kraken! The dead kraken's tentacles slide back into the water. Your lamp of fire has recharged. You hear a splash. d - 467 arrows (gained 2) d - 468 arrows (gained 1) d - 469 arrows (gained 1) d - 470 arrows (gained 1) d - 471 arrows (gained 1) d - 472 arrows (gained 1) Gnaeus's inner flame fades away. You are feeling hungry. Key pressed, stopping explore. A merfolk comes into view. It is wielding a trident. A merfolk is nearby! A merfolk is nearby! Firing (i - inventory): d - 472 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident (water) You shoot an arrow. The arrow barely misses the merfolk. You hear a splash. Firing (i - inventory): d - 471 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident (water) You shoot an arrow. The arrow hits the merfolk! The arrow freezes the merfolk. The merfolk is moderately wounded. You hear a splash. Gnaeus casts a spell at the merfolk. The bolt of magma hits the merfolk. Firing (i - inventory): d - 470 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident (steam, water, heavily wounded) You shoot an arrow. The arrow hits the merfolk!! The arrow freezes the merfolk. You kill the merfolk! You hear a splash. x3 d - 470 arrows (gained 1) d - 471 arrows (gained 1) You swap places. d - 472 arrows (gained 1) You now have 893 gold pieces (gained 18). You see here a trident. You are feeling very hungry. A faun comes into view. It is wielding a spear. There is a stone staircase leading up here. A faun is nearby! A faun is nearby! A faun is nearby! Firing (i - inventory): d - 472 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a spear You shoot an arrow. The arrow hits the faun!! The arrow freezes the faun. The faun is heavily wounded. Firing (i - inventory): d - 471 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a spear (heavily wounded) Really fire in your ally Gnaeus's direction? [Y]es or [N]o only, please. Really fire in your ally Gnaeus's direction? [Y]es or [N]o only, please. Really fire in your ally Gnaeus's direction? Okay, then. The faun points at you and mumbles some strange words. You feel yourself slow down. The faun unwields an uncursed spear. The faun wields a hunting sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. You see here a sling bullet. Firing (i - inventory): d - 471 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded) Really fire in your ally Gnaeus's direction? Okay, then. The faun shoots a sling bullet. The sling bullet hits you! Firing (i - inventory): d - 471 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded) Really fire in your ally Gnaeus's direction? Okay, then. The faun shoots a sling bullet. The sling bullet barely misses you. Gnaeus hits the faun with a quarterstaff!! The faun dies! Things that are here: a trident; a trident of piercing; a robe No target in view! Items here: ( )) ÷ an uncursed fustibalus; an uncursed club; 19 sling bullets; a satyr skeleton Items here: ( )) † a hunting sling; an uncursed spear; 21 sling bullets; a faun corpse You butcher the faun corpse. g - 2 chunks of flesh Things that are here: a hunting sling; an uncursed spear; 21 sling bullets Things that are here: a hunting sling; an uncursed spear; 21 sling bullets Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. HP restored. d - 472 arrows (gained 1) You feel yourself speed up. You swap places. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. A snapping turtle comes into view. A snapping turtle is nearby! A snapping turtle is nearby! A snapping turtle is nearby! Firing (i - inventory): d - 472 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (hasn't noticed you) You shoot an arrow. The arrow hits the snapping turtle!! The snapping turtle seems to slow down. The arrow freezes the snapping turtle. The snapping turtle is heavily wounded. Firing (i - inventory): d - 471 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (heavily wounded, slow) You shoot an arrow. The arrow hits the snapping turtle! The arrow freezes the snapping turtle. The snapping turtle is severely wounded. You hear a splash. Firing (i - inventory): d - 470 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (water, severely wounded, slow) You shoot an arrow. The arrow hits the snapping turtle!!! The snapping turtle seems to slow down. The arrow freezes the snapping turtle! You kill the snapping turtle! You hear a splash. d - 470 arrows (gained 1) You see here a snapping turtle corpse. d - 471 arrows (gained 1) You swap places. You see here a snapping turtle corpse. There is an escape hatch in the floor here. You see here a shortbow. You swap places. Done exploring. Done exploring. Done exploring. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. A steam dragon and 3 wind drakes come into view. The wind drake hisses angrily. x2; The steam dragon hisses angrily. Found a scroll of remove curse and 30 bolts. There is a stone staircase leading up here. Saving game... please wait. Welcome back, Ofeo the Barachi Hunter. Hepliaklqana says: Through your memory, the past survives and persists. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, Ofeo the Barachi Hunter. Hepliaklqana says: Through your memory, the past survives and persists. Press ? for a list of commands and other information. Firing (i - inventory): d - 471 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon You shoot an arrow. The arrow hits the steam dragon!! The arrow freezes the steam dragon! The steam dragon is almost dead. Firing (i - inventory): d - 470 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (almost dead) You shoot an arrow. The arrow hits the steam dragon! The arrow freezes the steam dragon. You kill the steam dragon! The steam dragon scales are intact enough to wear. A steam dragon comes into view. Firing (i - inventory): d - 469 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (hasn't noticed you) You shoot an arrow. The steam dragon hisses angrily. The arrow hits the steam dragon! The arrow freezes the steam dragon. The steam dragon is heavily wounded. The wind drake flaps its wings at you. The air twists around and strikes you! A rime drake comes into view. Firing (i - inventory): d - 468 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (heavily wounded) You shoot an arrow. The rime drake hisses angrily. The arrow hits the steam dragon!! The arrow freezes the steam dragon. You kill the steam dragon! The wind drake flaps its wings at you. The air twists around and strikes you! Evoke which item? (* to show all) (? for menu, Esc to quit) Aim the lamp in which direction? Press: ? - help, Dir - move target cursor, f - wind drake Aim: a wind drake (deflecting missiles) The flames dance! The wind drake flaps its wings at you. The air twists around and strikes you! Firing (i - inventory): d - 467 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (water, deflecting missiles) You shoot an arrow. The wind drake deflects the arrow! You hear a splash. Gnaeus casts a spell at the wind drake. The bolt of magma hits the wind drake. The wind drake is engulfed in a cloud of scalding steam. Firing (i - inventory): d - 466 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (steam, heavily wounded, deflecting missiles) You shoot an arrow. The arrow hits the wind drake!! The arrow freezes the wind drake! You kill the wind drake! You hear a splash. The wind drake exhales a fierce blast of wind! You are blown backwards! Gnaeus is blown away by the wind. The wind drake flaps its wings at you. The air twists around and strikes you! Found a stone staircase leading up. Firing (i - inventory): d - 465 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (water, deflecting missiles, catching its breath) You shoot an arrow. The arrow hits the wind drake!! The arrow freezes the wind drake. The wind drake is moderately wounded. You hear a splash. The plant is engulfed in blazing flames. Firing (i - inventory): d - 464 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (moderately wounded, deflecting missiles, catching its breath) You shoot an arrow. The wind drake deflects the arrow! x2 You hear a splash. The plant is engulfed in blazing flames. The rime drake breathes ice at you. The flash freeze hits you! You are encased in ice. The wind drake flaps its wings at you. The air twists around and strikes you! Firing (i - inventory): d - 463 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (moderately wounded, deflecting missiles, catching its breath) You shoot an arrow. The wind drake deflects the arrow! x2 You hear a splash. The plant is engulfed in blazing flames. The wind drake is engulfed in a cloud of scalding steam. A flash freeze appears from out of your range of vision. The flash freeze hits Gnaeus. Gnaeus partially resists. Gnaeus is flash-frozen. Firing (i - inventory): d - 462 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (moderately wounded, deflecting missiles, catching its breath) You shoot an arrow. The wind drake deflects the arrow! You hear a splash. The plant is engulfed in blazing flames. The plant is engulfed in a cloud of scalding steam. Firing (i - inventory): d - 461 arrows (quivered) Press: ? - help, Shift-Dir - straight line, p - wind drake You shoot an arrow. You hear a splash. Firing (i - inventory): d - 460 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (catching its breath) You shoot an arrow. The wind drake deflects the arrow! The arrow hits the rime drake!! The arrow freezes the rime drake. You kill the rime drake! A rime drake comes into view. Firing (i - inventory): d - 459 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (moderately wounded, deflecting missiles, catching its breath) You shoot an arrow. The wind drake deflects the arrow! You hear a splash. The ice encasing you melts away. The wind drake flaps its wings at you. The air twists around and strikes you! Firing (i - inventory): d - 458 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (moderately wounded, deflecting missiles) You shoot an arrow. The wind drake deflects the arrow! You hear a splash. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Your +8 longbow of freezing stops glowing. Your +5 double sword of flaming bursts into flame! b - a +5 double sword of flaming (weapon) The wind drake bites you but does no damage. The wind drake exhales a fierce blast of wind! You are blown backwards! The wind drake exhales a fierce blast of wind! You are blown backwards! The wind drake is blown away by the wind. You closely miss the wind drake. The wind drake is moderately wounded. The wind drake flaps its wings at you. The air twists around and strikes you! The wind drake bites you but does no damage. The wind drake barely misses you. You hit the wind drake. You burn the wind drake. The wind drake is moderately wounded. The wind drake bites you but does no damage. The wind drake completely misses you. You riposte. You slice the wind drake!! You burn the wind drake. The wind drake is severely wounded. Gnaeus hits the wind drake with a quarterstaff!! The wind drake dies! The wind drake flaps its wings at you. The air twists around and strikes you! You slice the wind drake!! You burn the wind drake. The wind drake is severely wounded. The wind drake closely misses you. Gnaeus closely misses the wind drake. You slash the wind drake! You burn the wind drake. You kill the wind drake! The rime drake breathes ice at you. The flash freeze hits you! You are encased in ice. The rime drake bites you but does no damage. Your +5 double sword of flaming stops flaming. Your +8 longbow of freezing is covered in frost. a - a +8 longbow of freezing (weapon) Floosh! Gnaeus gestures at the rime drake while chanting. The bolt of magma hits the rime drake. The rime drake is engulfed in a cloud of scalding steam. The rime drake bites you. Firing (i - inventory): d - 457 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (steam, moderately wounded, catching its breath) You shoot an arrow. The arrow hits the rime drake! The arrow freezes the rime drake. The rime drake is severely wounded. The rime drake is engulfed in a cloud of scalding steam. The rime drake misses you. Firing (i - inventory): d - 456 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (steam, almost dead) You shoot an arrow. The arrow hits the rime drake!!! You kill the rime drake! The ice encasing you melts away. There is a stone staircase leading up here. You start resting. Gnaeus is no longer encased in ice. HP restored. You start waiting. Done waiting. You swap places. You see here a wind drake corpse. You butcher the wind drake corpse. g - 5 chunks of flesh d - 456 arrows (gained 1) d - 457 arrows (gained 1) You see here a wind drake corpse. d - 458 arrows (gained 1) d - 463 arrows (gained 5) A steam dragon comes into view. You see here an arrow. A steam dragon is nearby! A steam dragon is nearby! Firing (i - inventory): d - 463 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (resting) You shoot an arrow. The arrow hits the steam dragon! The arrow freezes the steam dragon. The steam dragon hisses angrily. The steam dragon is heavily wounded. Firing (i - inventory): d - 462 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (heavily wounded) You shoot an arrow. The arrow hits the steam dragon!!! The arrow freezes the steam dragon. You kill the steam dragon! No target in view! Found a potion of lignification. d - 463 arrows (gained 2) A steam dragon comes into view. Firing (i - inventory): d - 463 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon Really fire in your ally Gnaeus's direction? Okay, then. You are feeling hungry. The steam dragon bites Gnaeus. The steam dragon claws Gnaeus but does no damage. Gnaeus points at the steam dragon and mumbles some strange words. The bolt of magma hits the steam dragon. The steam dragon breathes steam at you. The ball of steam misses you. Gnaeus points at the steam dragon and mumbles some strange words. The stone arrow hits the steam dragon. Firing (i - inventory): d - 463 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (almost dead, catching its breath) You shoot an arrow. The arrow hits the steam dragon!! The arrow freezes the steam dragon. You kill the steam dragon! You are engulfed in a cloud of scalding steam. Wear which item? (? for menu, Esc to quit) Okay, then. You are engulfed in a cloud of scalding steam. d - 463 arrows (gained 1) You see here a steam dragon corpse. d - 465 arrows (gained 2) Things that are here: +0 steam dragon scales; a steam dragon skeleton Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. d - 466 arrows (gained 1) d - 467 arrows (gained 1) You swap places. Things that are here: +0 steam dragon scales; a steam dragon skeleton d - 468 arrows (gained 1) A snapping turtle comes into view. The snapping turtle hisses angrily. A snapping turtle is nearby! A snapping turtle is nearby! A snapping turtle is nearby! Firing (i - inventory): d - 468 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle You shoot an arrow. The arrow hits the snapping turtle but does no damage. You hear a splash. Firing (i - inventory): d - 467 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle You shoot an arrow. The arrow hits the snapping turtle. The arrow freezes the snapping turtle. The snapping turtle is lightly wounded. You hear a splash. Firing (i - inventory): d - 466 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (lightly wounded) You shoot an arrow. The arrow hits the snapping turtle!! The snapping turtle seems to slow down. The arrow freezes the snapping turtle. The snapping turtle is heavily wounded. You hear a splash. Gnaeus casts a spell at the snapping turtle. The bolt of magma hits the snapping turtle. Firing (i - inventory): d - 465 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (steam, almost dead, slow) You shoot an arrow. The arrow hits the snapping turtle!! The snapping turtle seems to slow down. The arrow freezes the snapping turtle. You kill the snapping turtle! You hear a splash. You found a teleport trap! D - 5 potions of lignification (gained 1) d - 465 arrows (gained 1) All of the chunks of flesh in your inventory have rotted away. n - 2 potions of invisibility (gained 1) d - 466 arrows (gained 1) You see here a snapping turtle corpse. d - 468 arrows (gained 2) A centaur comes into view. A centaur is nearby! Firing (i - inventory): d - 468 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur (resting) You shoot an arrow. The arrow hits the centaur!! The arrow freezes the centaur! You kill the centaur! You hear a splash. x3 No target in view! A snapping turtle comes into view. You see here an arrow. Firing (i - inventory): d - 467 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle You shoot an arrow. The arrow hits the snapping turtle!! The arrow freezes the snapping turtle! The snapping turtle is severely wounded. You hear a splash. Firing (i - inventory): d - 466 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded) You shoot an arrow. The arrow hits the snapping turtle. The arrow freezes the snapping turtle. The snapping turtle is severely wounded. Firing (i - inventory): d - 465 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded) You shoot an arrow. The arrow hits the snapping turtle but does no damage. The snapping turtle is severely wounded. You hear a splash. Firing (i - inventory): d - 464 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (severely wounded) Really fire in your ally Gnaeus's direction? Okay, then. A wind drake comes into view. Gnaeus gestures at the snapping turtle while chanting. The bolt of magma hits the snapping turtle. The snapping turtle dies! Found a scroll of enchant weapon. Firing (i - inventory): d - 464 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (deflecting missiles, resting) You shoot an arrow. The arrow hits the wind drake!! The arrow freezes the wind drake! The wind drake hisses angrily. The wind drake is heavily wounded. Firing (i - inventory): d - 463 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (heavily wounded, deflecting missiles) You shoot an arrow. The arrow hits the wind drake! The arrow freezes the wind drake. The wind drake is severely wounded. Firing (i - inventory): d - 462 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (severely wounded, deflecting missiles) You shoot an arrow. The wind drake deflects the arrow! Firing (i - inventory): d - 461 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (severely wounded, deflecting missiles) You shoot an arrow. The wind drake deflects the arrow! Firing (i - inventory): d - 460 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (severely wounded, deflecting missiles) You shoot an arrow. The wind drake deflects the arrow! Firing (i - inventory): d - 459 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (severely wounded, deflecting missiles) You shoot an arrow. The wind drake deflects the arrow! Gnaeus points at the wind drake and mumbles some strange words. The bolt of magma hits the wind drake. The wind drake dies! No target in view! You see here a wind drake corpse. You butcher the wind drake corpse. g - 5 chunks of flesh You see here a wind drake skeleton. 2 harpies, a merfolk and a merfolk javelineer come into view. The merfolk javelineer is wielding a spear of pain. The merfolk shouts! The harpy moves out of view. x2 The merfolk javelineer moves out of view. A sea snake and a water elemental come into view. You see here an arrow. Firing (i - inventory): d - 458 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake You shoot an arrow. The arrow hits the sea snake!! The sea snake seems to slow down. The arrow freezes the sea snake! The sea snake is heavily wounded. Firing (i - inventory): d - 457 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (heavily wounded, slow) You shoot an arrow. The arrow hits the sea snake! The arrow freezes the sea snake. The sea snake is severely wounded. Firing (i - inventory): d - 456 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (severely wounded, slow) Really fire in your ally Gnaeus's direction? Okay, then. The sea snake is no longer moving slowly. A merfolk impaler comes into view. It is wielding a vampiric demon trident. Unknown command. Firing (i - inventory): d - 456 arrows (quivered) Press: ? - help, Shift-Dir - straight line, p - sea snake You shoot an arrow. The arrow hits the merfolk!!! The arrow freezes the merfolk. The merfolk is almost dead. A harpy comes into view. Firing (i - inventory): d - 455 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (severely wounded) You shoot an arrow. The arrow closely misses the sea snake. The arrow misses the merfolk impaler. The merfolk misses Gnaeus. Firing (i - inventory): d - 454 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (severely wounded) You shoot an arrow. The merfolk javelineer shouts! The arrow hits the sea snake! The sea snake seems to slow down. The arrow freezes the sea snake. You kill the sea snake! You have reached level 19! Gnaeus remembers more of his old skill. Gnaeus regains his memory of Haste. Gnaeus regains the memory of his lajatang of freezing. Press: ? - help, v - describe, . - travel Here: Gnaeus the battlemage, wielding a lajatang of freezing (friendly) The floor. Firing (i - inventory): d - 453 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Firing (i - inventory): d - 453 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe You shoot an arrow. The arrow closely misses the merfolk impaler. The arrow closely misses the merfolk javelineer. Gnaeus hits the merfolk with a lajatang of freezing!! Gnaeus freezes the merfolk. The merfolk dies! Firing (i - inventory): d - 452 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe You shoot an arrow. The arrow hits the harpy!! The arrow freezes the harpy. The harpy is almost dead. The harpy claws you. The harpy completely misses you. Unknown command. Firing (i - inventory): d - 451 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe You shoot an arrow. The arrow hits the harpy!! The arrow freezes the harpy. You kill the harpy! The harpy misses you. x2 Gnaeus mumbles some strange words. Gnaeus seems to speed up. You hear an eerie melody. Firing (i - inventory): d - 450 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe You shoot an arrow. The arrow hits the harpy!! The arrow freezes the harpy! You kill the harpy! Firing (i - inventory): d - 449 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer, p - merfolk impaler Aim: a merfolk javelineer, wielding a spear of pain and wearing a leather armour You shoot an arrow. The arrow hits the merfolk javelineer!! The arrow freezes the merfolk javelineer. The merfolk javelineer is moderately wounded. The harpy misses you. The harpy barely misses you. The harpy claws you! The harpy barely misses you. The merfolk javelineer throws a javelin of penetration. The javelin of penetration pierces through Gnaeus!! The javelin of penetration misses you. You hear an eerie melody. Firing (i - inventory): d - 448 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler, p - merfolk javelineer Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe You shoot an arrow. The arrow misses the merfolk impaler. The harpy claws you but does no damage. x2 Gnaeus points at the merfolk javelineer and mumbles some strange words. The stone arrow hits the merfolk javelineer. The harpy claws you but does no damage. The harpy claws you. The merfolk javelineer throws a javelin of penetration. The javelin of penetration pierces through Gnaeus!! The javelin of penetration pierces through you but does no damage. You hear a haunting song. Firing (i - inventory): d - 447 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe You shoot an arrow. The arrow hits the merfolk impaler! The arrow freezes the merfolk impaler. The merfolk impaler is lightly wounded. The harpy completely misses you. The harpy misses you. The merfolk javelineer throws a javelin of penetration. The javelin of penetration completely misses Gnaeus. The javelin of penetration pierces through you but does no damage. Firing (i - inventory): d - 446 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe (lightly wounded) Okay, then. Cast which spell? (? or * to list) Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f - Gnaeus, p - merfolk impaler Aim: Gnaeus the battlemage, wielding a lajatang of freezing (severely damaged, fast, friendly, chance to defeat MR: 28%) Gnaeus is filled with an inner flame. Gnaeus closely misses the merfolk javelineer. The harpy claws you! The harpy claws you. Gnaeus casts a spell at the merfolk javelineer. The stone arrow misses the merfolk javelineer. The merfolk javelineer throws a javelin of penetration. The javelin of penetration pierces through Gnaeus! The javelin of penetration pierces through the harpy!! The javelin of penetration closely misses you. A merfolk avatar comes into view. Firing (i - inventory): d - 446 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - merfolk impaler, p - Gnaeus Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe (lightly wounded) You shoot an arrow. The arrow barely misses the merfolk impaler. The harpy claws you but does no damage. The harpy closely misses you. Gnaeus hits the merfolk javelineer with a lajatang of freezing!! Gnaeus freezes the merfolk javelineer. A merfolk javelineer comes into view. It is wielding a spear of piercing. Unknown command. Firing (i - inventory): d - 445 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk impaler Aim: a merfolk impaler, wielding a vampiric demon trident and wearing a robe (lightly wounded) Okay, then. The merfolk javelineer throws a javelin of penetration. The javelin of penetration pierces through Gnaeus! Gnaeus the battlemage explodes! The fiery explosion engulfs the merfolk javelineer. You kill the merfolk javelineer! The fiery explosion engulfs the water elemental. The water elemental is burned terribly! You destroy the water elemental! Your Bows skill increases to level 21! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Ofeo] Species: Barachi Job: Hunter HP: 126/155; mods: 0/0 MP: 33/36; mod: 0 Stats: 15 (15) 16 (16) 17 (17) Position: (36, 51), god: Hepliaklqana (25), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 15 | 5391 | 406/813 Short Blades | | 0 | 0 | 0 | 20 | 20/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | X | 1 | 100 | 21 | 15751 | 1/1950 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 10 | 10/35 Dodging | X | 0 | 0 | 11 | 3061 | 160/630 Stealth | X | 0 | 0 | 0 | 43 | 43/50 Shields | | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | X | 0 | 0 | 12 | 4030 | 499/715 Hexes | X | 0 | 0 | 4 | 420 | 0/210 Charms | X | 0 | 0 | 0 | 0 | 0/42 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 11 | 3010 | 109/630 Ice Magic | | 0 | 0 | 0 | 0 | 0/35 Air Magic | | 0 | 0 | 0 | 0 | 0/42 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 11 | 4160 | 58/892 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #134: 409 Attributes: #12: 2539 #13: 1646 #23: 35306 #24: 897016403 #27: 319297 #49: 3005 #59: 1 Mutations: see invisible: 1 robust: 1 slowness: 1 (innate) strong legs: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +8 longbow of freezing eq slot #1, inv slot #35: cursed +0 cloak "Xeytil" {*Drain Regen+ rCorr MP+9} eq slot #2, inv slot #41: +2 helmet eq slot #3, inv slot #33: +2 pair of gloves eq slot #4, inv slot #16: +2 pair of boots of running eq slot #6, inv slot #50: +2 leather armour of Foqalu {Int+2 Slay+3} eq slot #7, inv slot #34: +3 ring of slaying eq slot #8, inv slot #2: +6 ring of protection eq slot #9, inv slot #46: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈PP≈≈P ≈≈≈≈≈≈..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈P≈≈≈ ≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈PPP.≈ ≈≈≈≈≈.....≈≈(≈≈≈≈≈≈≈≈PPP≈.... ≈≈≈≈........≈≈≈≈≈≈≈≈≈PPP..P.. ≈≈...........(..≈≈≈≈≈≈≈≈P≈≈≈≈ .......§.((...†......≈P≈≈≈≈≈≈ ####§.§(..H@........≈≈≈≈≈≈≈≈ ≈..(.#§§m.............≈≈≈≈≈≈≈ ...#$(#(.........(....≈≈≈≈≈.. #≈mm..#....÷.........≈≈≈≈... ≈≈#≈.#.#............†.≈≈≈≈..# E ## ..#..............≈≈≈≈.†# #. #..............≈≈≈≈... H. #..............≈≈≈≈≈.. ..≈ #.....≈≈≈......≈≈≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>