Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 0 Octoman the Magician (level 1, 11/11 HPs) Began as an Octopode Wizard on Oct 10, 2016. Got out of the dungeon alive. The game lasted 00:00:21 (38 turns). Octoman the Magician (Octopode Wizard) Turns: 38, Time: 00:00:22 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 hat (worn) Potions d - a potion of flight {unknown} Books b - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles c - a bread ration Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Welcome, Octoman the Octopode Wizard. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. d - a glowing puce potion Found a stone staircase leading down. A goblin comes into view. A goblin is nearby! A goblin is nearby! Welcome back, Octoman the Octopode Wizard. Press ? for a list of commands and other information. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...#.# ##### #♣.♣#.# #...# ♣.♣#.###...# ♣.♣#.......# ♣.♣##............ ♣.♣ #............ ♣.♣#>............ ♣.♣#.#####....... ♣@♣#. ....#.g ♣.♣#. ....# . ♣.♣#. ..### ♣.♣ ♣.♣ ♣.♣ ♣.♣ ♣.♣ There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Octoman the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 38 | D:$ | Got out of the dungeon alive.