Dungeon Sprint DCSS version 0.23-a0-516-g0f8c245 (webtiles) character file. 0 OceanKing the Shooter (level 1, 17/17 HPs) Began as a Centaur Hunter on Dec 5, 2018. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:10 (132 turns). OceanKing the Shooter (Centaur Hunter) Turns: 132, Time: 00:03:11 Health: 17/17 AC: 23 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 1 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . H - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no barding) Stlth ..........NoCast + (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: very quick A: large, hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 shortbow (weapon) b - a +0 short sword I - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. Missiles d - 1020 arrows (quivered) J - 1000 bolts Armour c - a +0 leather armour H - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. Jewellery A - a +6 ring of dexterity B - a +6 ring of dexterity C - a +6 ring of intelligence D - a +6 ring of intelligence E - a +6 ring of strength F - a +6 ring of strength Wands x - a wand of disintegration (7) y - a wand of iceblast (7) z - a wand of acid (7) Scrolls k - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - a scroll of holy word o - 5 scrolls of identify p - 5 scrolls of remove curse q - 2 scrolls of fear Potions e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage r - 2 potions of brilliance s - 2 potions of invisibility t - 4 potions of resistance u - a potion of experience v - 5 potions of agility w - 5 potions of might Miscellaneous G - a lightning rod (4/4) Comestibles f - 7 rations Skills: + Level 2.0 Fighting + Level 5.3 Bows + Level 1.3 Dodging + Level 0.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History Items here: )))) [ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} Items here: )))) [ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} the +10 dark maul {crush} the +18 shield of the Gong {rElec rN+ MR+ EV-5} the cursed +14 obsidian axe {chop, +Fly SInv *Curse} I - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Items here: )))) a +5 triple sword; a +5 great sword; a +5 double sword; a +5 demon blade You see here a +5 lajatang. Items here: (( ))))))) J - 1000 bolts Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓8_8_8_8©8_8_8_8▓ ▓_............._▓ ▓8.........))..8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..@)........._▓ ▓8...).....=...8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.<......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | OceanKing the Centaur Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 1/1 0 | D | Found a blossoming altar of Fedhas. 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a corrupted altar of Lugonu. 20 | D | Found a burning altar of Makhleb. 21 | D | Found an iron altar of Okawaru. 21 | D | Found a stormy altar of Qazlal. 21 | D | Found a sparkling altar of Nemelex Xobeh. 21 | D | Found a sacrificial altar of Ru. 21 | D | Found a deep blue altar of Sif Muna. 22 | D | Found a bloodstained altar of Trog. 48 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 48 | D | Found the +10 dark maul {crush} 48 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 48 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 48 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 49 | D | Found the +6 shillelagh "Devastator" {shatter} 49 | D | Found the +11 plutonium sword {*Contam Stlth-} 49 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 49 | D | Found the +9 sword of Zonguldrok {reap} 49 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 49 | D | Found the +0 sword of Power 49 | D | Found the +7 mace of Variability {chain chaos} 49 | D | Found the +7 Singing Sword {slice, sonic wave} 49 | D | Found the +7 longbow "Piercer" {penet, EV-2} 132 | D | Quit the game Vault maps used: D: sprint_v Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------