ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 661 failed. Version: Dungeon Crawl Stone Soup 0.18-a0-946-g3ac5b32 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-3ac5b3246f -name Numknucks -rc /dgldir/rcfiles/crawl-git/Numknucks.rc -macro /dgldir/rcfiles/crawl-git/Numknucks.macro -morgue /dgldir/morgue/Numknucks/ -webtiles-socket /crawl-master/webserver/sockets/Numknucks:2015-12-29.21:28:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-3ac5b3246f(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5b5273]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-3ac5b3246f(_Z13do_crash_dumpv+0x2f2) [0x5bc542]: do_crash_dump() /usr/games/crawl-git-3ac5b3246f(_Z20crash_signal_handleri+0x9c) [0x5b550c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f53190bb4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f5319451b7b]: /usr/games/crawl-git-3ac5b3246f() [0x5bbd19] /usr/games/crawl-git-3ac5b3246f() [0x5bbfc1] /usr/games/crawl-git-3ac5b3246f(_Z11place_cloud10cloud_typeRK9coord_defiPK5actoriiSsSsi+0x62c) [0x5946cc]: place_cloud(cloud_type, coord_def const&, int, actor const*, int, int, std::string, std::string, int) /usr/games/crawl-git-3ac5b3246f(_ZN4bolt16burn_wall_effectEv+0x264) [0x56ab14]: bolt::burn_wall_effect() /usr/games/crawl-git-3ac5b3246f(_ZN4bolt11affect_wallEv+0x2a) [0x56b08a]: bolt::affect_wall() /usr/games/crawl-git-3ac5b3246f(_ZN4bolt11affect_cellEv+0x160) [0x575060]: bolt::affect_cell() /usr/games/crawl-git-3ac5b3246f(_ZN4bolt7do_fireEv+0x2b7) [0x575367]: bolt::do_fire() /usr/games/crawl-git-3ac5b3246f(_ZN4bolt4fireEv+0xfe8) [0x577088]: bolt::fire() /usr/games/crawl-git-3ac5b3246f(_Z7zapping8zap_typeiR4boltbPKcb+0xca) [0x57b4ea]: zapping(zap_type, int, bolt&, bool, char const*, bool) /usr/games/crawl-git-3ac5b3246f(_Z11your_spells10spell_typeibbb+0xd16) [0x9b08e6]: your_spells(spell_type, int, bool, bool, bool) /usr/games/crawl-git-3ac5b3246f(_Z12cast_a_spellb10spell_type+0x2ac) [0x9b4cfc]: cast_a_spell(bool, spell_type) /usr/games/crawl-git-3ac5b3246f(_Z17do_cast_spell_cmdb+0x12) [0x9b5402]: do_cast_spell_cmd(bool) /usr/games/crawl-git-3ac5b3246f(_Z15process_command12command_type+0xd6f) [0xb579ef]: process_command(command_type) /usr/games/crawl-git-3ac5b3246f() [0xb59f49] /usr/games/crawl-git-3ac5b3246f() [0xb5aab5] /usr/games/crawl-git-3ac5b3246f(main+0x2eb) [0xb5dc7b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f53190a676d]: /usr/games/crawl-git-3ac5b3246f() [0x513f89] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f531945184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f531945184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005b597b in call_gdb (file=0x7f531943c180) at crash.cc:420 gdb = attach_cmd = "attach 11906\000\000\000\000\000\000\000" #2 0x00000000005bc562 in do_crash_dump () at dbg-asrt.cc:672 t = 1451425938 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x17406c8 "/dgldir/morgue/Numknucks/"}} name = "/dgldir/morgue/Numknucks/crash-Numknucks-20151229-215218.txt", '\000' file = 0x7f531943c180 #3 0x00000000005b550c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f5319451b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005bbd19 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd1e0e0da0 "ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 661 failed.", assert=) at dbg-asrt.cc:796 No locals. #7 0x00000000005bbfc1 in AssertFailed (expr=0xb63261 "!cell_is_solid(ctarget)", file=0xb631fd "cloud.cc", line=661, text=0x0) at dbg-asrt.cc:834 mesg = "ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 661 failed.\000\255\373\375\177\000\000p\017\016\036\375\177\000\000p\017\016\036\375\177\000\000@\016\016\036\375\177\000\000\320\017\016\036\375\177\000\000\060\017\016\036\375\177\000\000\001\000\000\000\000\000\000\000\270\017\016\036\375\177\000\000\377\a\000\000\000\000\000\000$\021\271\000\000\000\000\000\320\017\016\036\375\177\000\000\200\305\030\031S\177\000\000\001\200\255\373\375\177\000\000\320\017\016\036\375\177\000\000\320\017\016\036\375\177\000\000\320\017\016\036\375\177\000\000\320\017\016\036\375\177\000\000\351\017\016\036\375\177\000\000\317\027\016\036\375\177\000\000\320\017\016\036\375\177\000\000\317\027\016\036\375\177", '\000' ... args = {{gp_offset = 504237744, fp_offset = 32765, overflow_arg_area = 0x1, reg_save_area = 0x7ffd1e0e0de0}} fileName = #8 0x00000000005946cc in place_cloud (cl_type=CLOUD_FOREST_FIRE, ctarget=..., cl_range=26, agent=0x10db580, _spread_rate=-1, colour=-1, name=..., tile=..., excl_rad=-1) at cloud.cc:661 whose = killer = source = #9 0x000000000056ab14 in bolt::burn_wall_effect (this=this@entry=0x7ffd1e0e1f80) at beam.cc:890 feat = #10 0x000000000056b08a in bolt::affect_wall (this=this@entry=0x7ffd1e0e1f80) at beam.cc:1055 No locals. #11 0x0000000000575060 in bolt::affect_cell (this=this@entry=0x7ffd1e0e1f80) at beam.cc:1091 hit_player = #12 0x0000000000575367 in bolt::do_fire (this=this@entry=0x7ffd1e0e1f80) at beam.cc:1309 feat = DNGN_TREE was_seen = #13 0x0000000000577088 in bolt::fire (this=this@entry=0x7ffd1e0e1f80) at beam.cc:1166 No locals. #14 0x000000000057b4ea in zapping (ztype=ZAP_FIREBALL, power=, pbolt=..., needs_tracer=, msg=0x0, fail=) at beam.cc:253 No locals. #15 0x00000000009b08e6 in _do_cast (fail=false, god=GOD_NO_GOD, beam=..., spd=..., powc=46, spell=SPELL_FIREBALL, potion=) at spl-cast.cc:1560 ret = zap = ZAP_FIREBALL target = {x = 504244608, y = 32765} #16 your_spells (spell=spell@entry=SPELL_FIREBALL, powc=46, powc@entry=0, allow_fail=allow_fail@entry=true, evoked=evoked@entry=false, fake_spell=fake_spell@entry=false) at spl-cast.cc:1443 spd = {isValid = true, isTarget = true, isEndpoint = true, isCancel = false, choseRay = true, target = {x = 12, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 11.25, y = 3.5}, dir = {x = 1, y = -2}}, on_corner = false, cycle_idx = 0}} flags = 524289 potion = -1 god = GOD_NO_GOD fail = 0 old_target = false wiz_cast = false beam = {origin_spell = SPELL_FIREBALL, range = 5, glyph = 42, colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item = 0x0, source = {x = 11, y = 3}, target = {x = 12, y = 0}, damage = {num = 3, size = 11}, ench_power = 46, hit = 40, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11bcc78 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x19103f8 "fireball"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11bcc78 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11bcc78 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11bcc78 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11bcc78 ""}}, pierce = false, is_explosion = true, aimed_at_spot = true, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x11bcc78 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = true, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x188e0d0, _M_finish = 0x188e0e8, _M_end_of_storage = 0x188e0f0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 100, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffd1e0e2080, _M_right = 0x7ffd1e0e2080}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 12.666666666666666, y = 0.66666666666666674}, dir = {x = 0.44721359549995793, y = -0.89442719099991586}}, on_corner = false, cycle_idx = 0}, tile_beam = 1131, can_see_invis = true, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x15629d0, _M_left = 0x15629d0, _M_right = 0x15629d0}, _M_node_count = 1}}}} antimagic = false cast_result = SPRET_ABORT #17 0x00000000009b4cfc in cast_a_spell (check_range=, spell=SPELL_FIREBALL, spell@entry=SPELL_NO_SPELL) at spl-cast.cc:835 cost = 5 severity = staff_energy = false cast_result = #18 0x00000000009b5402 in do_cast_spell_cmd (force=) at spl-cast.cc:632 No locals. #19 0x0000000000b579ef in process_command (cmd=cmd@entry=CMD_FORCE_CAST_SPELL) at main.cc:2133 No locals. #20 0x0000000000b59f49 in _input () at main.cc:1507 cmd = CMD_FORCE_CAST_SPELL player_disabled = {was_disabled = false} #21 0x0000000000b5aab5 in _launch_game () at main.cc:479 game_start = false ccon = {cstate = false, smartcstate = false} #22 0x0000000000b5dc7b in _launch_game_loop () at main.cc:380 game_ended = false #23 main (argc=, argv=0x7ffd1e0e3fa8) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Dec 29 2015 at 03:12:12 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-3ac5b3246f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-3ac5b3246f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-3ac5b3246f/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 13, depth = 3 Level id: Crypt:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 21 Level vaults: evilmike_haunted_forest uniq_sojobo uniq_boris Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is a web here. You are caught in the web! There is a web here. The web tears apart. You see here a potion of curing. E - a potion of curing You now have 6490 gold pieces (gained 15). You now have 6518 gold pieces (gained 28). You now have 6547 gold pieces (gained 29). You now have 6560 gold pieces (gained 13). You now have 6571 gold pieces (gained 11). You now have 6577 gold pieces (gained 6). You now have 6597 gold pieces (gained 20). You now have 6620 gold pieces (gained 23). You now have 6632 gold pieces (gained 12). There is a staircase to the Tomb here. You now have 6664 gold pieces (gained 32). You now have 6687 gold pieces (gained 23). You now have 6699 gold pieces (gained 12). You now have 6715 gold pieces (gained 16). You now have 6737 gold pieces (gained 22). You now have 6746 gold pieces (gained 9). You now have 6779 gold pieces (gained 33). You now have 6797 gold pieces (gained 18). You now have 6830 gold pieces (gained 33). You now have 6851 gold pieces (gained 21). You now have 6875 gold pieces (gained 24). You see here a potion of heal wounds. G - a potion of heal wounds There is a staircase to the Tomb here. You now have 6886 gold pieces (gained 11). You now have 6892 gold pieces (gained 6). You now have 6899 gold pieces (gained 7). You now have 6907 gold pieces (gained 8). You now have 6914 gold pieces (gained 7). You now have 6920 gold pieces (gained 6). An eidolon comes into view. You strike the helpless eidolon from a blind spot! You slice the eidolon!! The eidolon is heavily damaged. You slash the eidolon! The eidolon is severely damaged. The eidolon hits you! You block the eidolon's attack. You hit the eidolon but do no damage. The eidolon is severely damaged. You hit the eidolon. The eidolon is severely damaged. The eidolon completely misses you. The eidolon closely misses you. You slice the eidolon!! You destroy the eidolon! You now have 6928 gold pieces (gained 8). There are no items here. There is an open gate here. There is an open gate here. HP restored. There is a dry fountain here. There is an open door here. There is an open door here. There is an open door here. There is an open door, spattered with blood here. You see here a chain mail. There is an open door here. There is an open door here. A snapping turtle skeleton comes into view. There is an open door here. You slice the snapping turtle skeleton!! The snapping turtle skeleton bites you but does no damage. You slash the snapping turtle skeleton! You slash the snapping turtle skeleton! You slice the snapping turtle skeleton!! The snapping turtle skeleton barely misses you. You slash the snapping turtle skeleton! You destroy the snapping turtle skeleton! You now have 6931 gold pieces (gained 3). There are no items here. There is an open door here. Found 12 gold pieces. A soul eater comes into view. Found 26 gold pieces and a Necronomicon. Found an escape hatch in the ceiling. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The iron grate shatters! The blast of metal fragments hits the reaper. The reaper is severely wounded. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor Okay, then. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The iron grate shatters! The blast of metal fragments hits the soul eater. The soul eater is severely wounded. The soul eater hits you but does no damage. You slash the soul eater! The soul eater is almost dead. You block the soul eater's attack. You slash the soul eater! You kill the soul eater! The reaper is distracted by the nearby gold. You see here 6 gold pieces. You now have 6937 gold pieces (gained 6). The reaper is no longer distracted by gold. You hit the reaper. The reaper is severely wounded. You slice the reaper!! You kill the reaper! You now have 6946 gold pieces (gained 9). You see here a scythe of venom. I - a scythe of venom There are no items here. You now have 6957 gold pieces (gained 11). There are no items here. You now have 6969 gold pieces (gained 12). There are no items here. You now have 6984 gold pieces (gained 15). There are no items here. You see here a Necronomicon. K - a Necronomicon Okay, then. Unknown command. Unknown command. Read which item? (? for menu, Esc to quit) Unknown command. There is an open door here. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The door shatters! You see here a great sword. O - a great sword Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor You miscast Lee's Rapid Deconstruction. You are very lightly contaminated with residual magic. You are showered with tiny particles of grit. You start resting. Your magical contamination has completely faded away. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! You start resting. Magic restored. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor You miscast Lee's Rapid Deconstruction. You are very lightly contaminated with residual magic. You are showered with tiny particles of grit. You start resting. Magic restored. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You start waiting. Your magical contamination has completely faded away. You start waiting. A redback comes into view. There is an open door here. There is an open door here. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! You start resting. Magic restored. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! You start resting. Magic restored. Press: ? - help, v - describe, . - travel A stone wall. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! Press: ? - help, v - describe, . - travel A stone wall. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor You miscast Lee's Rapid Deconstruction. You are very lightly contaminated with residual magic. Sand pours from your hands. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! You hear a shout! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! You hear a shout! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! You start resting. Magic restored. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. A deep elf death mage comes into view. It is wielding a short sword. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! The blast of rock fragments hits the deep elf death mage. The deep elf death mage is heavily wounded. The deep elf death mage shouts! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! The blast of rock fragments hits the deep elf death mage. The deep elf death mage is almost dead. The deep elf death mage beckons forth a restless soul! Press: ? - help, v - describe, . - travel A stone wall. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! The blast of rock fragments hits the lost soul. The lost soul is severely damaged. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! The blast of rock fragments hits the deep elf death mage. The lost soul assumes the form of the deep elf death mage and becomes anchored to this world! You slice the ghostly deep elf death mage!! The ghostly deep elf death mage is heavily damaged. The ghostly deep elf death mage beckons forth a restless soul! You closely miss the ghostly deep elf death mage. The ghostly deep elf death mage is heavily damaged. You slash the lost soul! The lost soul is moderately damaged. A phantasmal warrior comes into view. You slash the ghostly deep elf death mage! The ghostly deep elf death mage is severely damaged. You hit the lost soul but do no damage. The lost soul is moderately damaged. The lost soul flickers out of the living world. You slice the ghostly deep elf death mage!! You destroy the ghostly deep elf death mage! You see here a short sword. Q - a short sword You now have 6992 gold pieces (gained 8). There are no items here. You block the phantasmal warrior's attack. You slash the phantasmal warrior! The phantasmal warrior is moderately damaged. You closely miss the phantasmal warrior. The phantasmal warrior is moderately damaged. You slash the phantasmal warrior! The phantasmal warrior is heavily damaged. You block the phantasmal warrior's attack. You slice the phantasmal warrior like a ripe choko!!! You destroy the phantasmal warrior! You now have 6996 gold pieces (gained 4). A shadow wraith comes into view. You hit the withered plant but do no damage. The withered plant is lightly damaged. You slice the withered plant!! The withered plant is heavily damaged. You hit the withered plant. The withered plant is heavily damaged. You slash the withered plant! The withered plant is almost destroyed. You slice the withered plant!! You destroy the withered plant! The shadow wraith gives a chilling moan. You hit the shadow wraith. The shadow wraith is lightly damaged. You block the shadow wraith's attack. You hit the shadow wraith but do no damage. The shadow wraith is lightly damaged. You hit the shadow wraith. The shadow wraith is lightly damaged. You block the shadow wraith's attack. You barely miss the shadow wraith. The shadow wraith is lightly damaged. You slash the shadow wraith! The shadow wraith is moderately damaged. The shadow wraith barely misses you. You slash the shadow wraith! The shadow wraith is severely damaged. You slash the shadow wraith! The shadow wraith is almost destroyed. The shadow wraith barely misses you. You slice the shadow wraith!! You destroy the shadow wraith! You now have 7002 gold pieces (gained 6). There are no items here. A necromancer comes into view. It is wielding a dagger. The necromancer moves out of view. A quicksilver dragon simulacrum comes into view. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f - quicksilver dragon simulacrum Fragment what (e.g. wall or brittle monster)?: a quicksilver dragon simulacrum (hasn't noticed you) The quicksilver dragon simulacrum shatters! The necromancer shouts! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f/p - quicksilver dragon simulacrum Fragment what (e.g. wall or brittle monster)?: a quicksilver dragon simulacrum The quicksilver dragon simulacrum shatters! 2 skeletons come into view. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f/p - quicksilver dragon simulacrum Fragment what (e.g. wall or brittle monster)?: a quicksilver dragon simulacrum The quicksilver dragon simulacrum shatters! The quicksilver dragon simulacrum vapourises! The icy blast hits the quicksilver dragon skeleton. The quicksilver dragon skeleton partially resists. The quicksilver dragon skeleton is engulfed in freezing vapours. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f - quicksilver dragon skeleton Fragment what (e.g. wall or brittle monster)?: a quicksilver dragon skeleton The quicksilver dragon skeleton shatters! The necromancer is distracted by the nearby gold. The necromancer shouts! You slash the quicksilver dragon skeleton! The quicksilver dragon skeleton barely misses you. The quicksilver dragon skeleton claws you! You slice the quicksilver dragon skeleton!! You barely miss the quicksilver dragon skeleton. You block the quicksilver dragon skeleton's attack. x2 An orc simulacrum comes into view. You slash the quicksilver dragon skeleton! The necromancer is no longer distracted by gold. A lost soul comes into view. You hit the quicksilver dragon skeleton. You block the quicksilver dragon skeleton's attack. x2 Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f - frost giant skeleton, p - quicksilver dragon skeleton Fragment what (e.g. wall or brittle monster)?: a frost giant skeleton The frost giant skeleton shatters! The blast of bone shards hits the necromancer. The necromancer is heavily wounded. The blast of bone shards hits the orc simulacrum. The orc simulacrum vapourises! You block the quicksilver dragon skeleton's attack. x2 Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f/p - frost giant skeleton Fragment what (e.g. wall or brittle monster)?: a frost giant skeleton The frost giant skeleton shatters! The blast of bone shards hits the lost soul. The lost soul is severely damaged. The blast of bone shards hits the necromancer. The necromancer is severely wounded. You block the quicksilver dragon skeleton's attack. The quicksilver dragon skeleton barely misses you. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f/p - frost giant skeleton Fragment what (e.g. wall or brittle monster)?: a frost giant skeleton The frost giant skeleton shatters! The blast of bone shards hits the lost soul. You destroy the lost soul! The blast of bone shards hits the necromancer. The necromancer is almost dead. You block the quicksilver dragon skeleton's attack. x4 A deep elf death mage and a skeleton come into view. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f/p - frost giant skeleton Fragment what (e.g. wall or brittle monster)?: a frost giant skeleton You miscast Lee's Rapid Deconstruction. You are very lightly contaminated with residual magic. The floor shifts beneath you alarmingly! The quicksilver dragon skeleton is distracted by the nearby gold. The necromancer is distracted by the nearby gold. Unknown command. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f/p - frost giant skeleton Fragment what (e.g. wall or brittle monster)?: a frost giant skeleton The frost giant skeleton shatters! The blast of bone shards hits the necromancer. You kill the necromancer! The blast of bone shards hits the quicksilver dragon skeleton. You destroy the quicksilver dragon skeleton! The blast of bone shards hits the deep elf death mage. The deep elf death mage is moderately wounded. You fracture the frost giant skeleton into splinters!!! You destroy the frost giant skeleton! The deep elf death mage hits you but does no damage. You see here 13 gold pieces. You slice the deep elf death mage!! The deep elf death mage is almost dead. You slash the wyvern skeleton! The deep elf death mage hits you with a long sword. You slash the deep elf death mage! The deep elf death mage is almost dead. You slash the wyvern skeleton! You block the wyvern skeleton's attack. You slice the deep elf death mage!! You kill the deep elf death mage! You slash the wyvern skeleton! You destroy the wyvern skeleton! Found a meat ration. You now have 7017 gold pieces (gained 15). G - 2 potions of heal wounds (gained 1) Things that are here: a long sword; a dagger; a robe You can't carry that many items. You now have 7030 gold pieces (gained 13). There are no items here. You now have 7035 gold pieces (gained 5). There are no items here. You now have 7041 gold pieces (gained 6). There are no items here. You see here a meat ration. You can't carry that many items. You now have 7044 gold pieces (gained 3). You now have 7047 gold pieces (gained 3). Your magical contamination has completely faded away. You found a web! You are caught in the web! There is a web here. You struggle to detach yourself from the web. You struggle to detach yourself from the web. The web tears apart. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) North Pole (Y) Tartarus (Z) Zot Where to? (Enter - Crypt:3, ? - help) The flayed ghost is too close now for your liking. There are no items here. Unknown command. You block the flayed ghost's attack. You slice the flayed ghost!! The flayed ghost is heavily damaged. You miss the flayed ghost. The flayed ghost is heavily damaged. You slash the flayed ghost! The flayed ghost is severely damaged. You block the flayed ghost's attack. You barely miss the flayed ghost. The flayed ghost is severely damaged. You completely miss the flayed ghost. The flayed ghost is severely damaged. You block the flayed ghost's attack. You slice the flayed ghost!! The flayed ghost is almost destroyed. You miss the flayed ghost. The flayed ghost is almost destroyed. You block the flayed ghost's attack. You closely miss the flayed ghost. The flayed ghost is almost destroyed. You slice the flayed ghost!! You destroy the flayed ghost! You now have 7051 gold pieces (gained 4). There are no items here. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) North Pole (Y) Tartarus (Z) Zot Where to? (Enter - Hell, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Vaults here. You climb upwards. Welcome back to the Vaults! There is a staircase to the Crypt here. There is an open door here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a gate leading back out of this place here. You go up through the gate. Welcome back to the Dungeon! There is a gate to the Vaults here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a staircase to the Depths, spattered with blood here. You climb downwards. Welcome to the Depths! There is a staircase back to the Dungeon, spattered with blood here. There is an open door here. There is a stone staircase leading down, spattered with blood here. An iron dragon comes into view. There is an open door, spattered with blood here. The iron dragon roars! The iron dragon breathes metal splinters at you. The spray of metal splinters hits you! You slice the iron dragon!! The iron dragon is moderately wounded. You block the iron dragon's attack. x2 The iron dragon barely misses you. You slice the iron dragon!! The iron dragon is moderately wounded. You hit the iron dragon. The iron dragon is heavily wounded. You slice the iron dragon!! The iron dragon is heavily wounded. The iron dragon bites you. You block the iron dragon's attack. The iron dragon misses you. You slash the iron dragon! The iron dragon is severely wounded. You hit the iron dragon. The iron dragon is severely wounded. The iron dragon breathes metal splinters at you. The spray of metal splinters hits you! You cut the iron dragon into ribbons!!! You kill the iron dragon! You now have 7077 gold pieces (gained 26). There are no items here. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) North Pole (Y) Tartarus (Z) Zot Where to? (Enter - Hell, ? - help) HP restored. There is an open door here. There is an open door here. There is a gateway to Hell here. You go down through the gate. Welcome to Hell! Please enjoy your stay. There is a gateway back into the Dungeon here. Items here: )))))))))))))))))))))))))))))))))))))))))))))))))) Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a dagger. You drop a great sword. You drop a short sword. Items here: ((((( ))))))))))))))))))))))))))))))))))))))))))))) Items here: )))))))))))))))))))))))))))))))))))))))))))))))))) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You can't wield that with a shield. Take off which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +5 shield of reflection. x4 You finish taking off your +5 shield of reflection. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You sense an unholy aura. d - a +2 lajatang of draining (weapon) Drop what? 49/52 slots (_ for help) (? for menu, Esc to quit) You are now empty-handed. You drop a +2 lajatang of draining. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel an empty sense of dread. i - a +1 vampiric lajatang (weapon) Drop what? 48/52 slots (_ for help) (? for menu, Esc to quit) You feel the dreadful sensation subside. You are now empty-handed. You drop a +1 vampiric lajatang. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It bursts into flame! k - a +0 hunting sling of flaming (weapon) Drop what? 47/52 slots (_ for help) (? for menu, Esc to quit) Your +0 hunting sling of flaming stops flaming. You are now empty-handed. You drop a +0 hunting sling of flaming. k - a +0 hunting sling of flaming Items here: ))))))))) Drop what? 47/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Unknown command. Items here: )))))))))))))))))))))))))))))))))))))))))))))))))) Items here: ((((( ))))))))))))))))))))))))))))))))))))))))))))) Drop what? 47/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 hunting sling of flaming. Items here: )))))))))))))))))))))))))))))))))))))))))))))))))) Items here: ((((( ))))))))))))))))))))))))))))))))))))))))))))) Drop what? 46/52 slots (_ for help) (? for menu, Esc to quit) You drop 16 stones. Items here: )))))))))))))))))))))))))))))))))))))))))))))))))) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It begins to drip with poison! I - a +4 scythe of venom (weapon) Drop what? 45/52 slots (_ for help) (? for menu, Esc to quit) Your +4 scythe of venom stops dripping with poison. You are now empty-handed. You drop a +4 scythe of venom. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your hands tingle! a - the +8 mithril axe "Arga" (weapon) {speed, MR+ Str+2} Items here: ((((( ))))))))))))))))))))))))))))))))))))))))))))) Items here: [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ Drop what? 44/52 slots (_ for help) (? for menu, Esc to quit) You drop a robe. Items here: [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ Items here: )))))))))))))))))))))))))))))))))))))))))))))))))) Items here: %%%%%% Items here: !!!!!!!!!!!!!!!!!!! Drop what? 43/52 slots (_ for help) (? for menu, Esc to quit) You drop a potion of curing. You drop 2 potions of heal wounds. Items here: ????????????? Items here: :::::::::::::::::::::::: Drop what? 41/52 slots (_ for help) (? for menu, Esc to quit) You drop the Grimoire of Companions. You drop a Necronomicon. Unknown command. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) North Pole (Y) Tartarus (Z) Zot Where to? (Enter - Hell, ? - help) What level of the Pits of Slime? (default 1, ? - help) Okay, then. Unknown command. Okay, then. Items here: ////////////// Items here: :::::::::::::::::::::::::: Unknown command. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) North Pole (Y) Tartarus (Z) Zot Where to? (Enter - Hell, ? - help) What level of the Crypt? (default 1, ? - help) There is a gateway back into the Dungeon here. Thank you for visiting Hell. Please come again soon. You go up through the gate. Welcome back to the Depths! There is a gateway to Hell here. There is an escape hatch in the floor here. There is an open door, spattered with blood here. There is a stone staircase leading down, spattered with blood here. There is an open door here. There is a staircase back to the Dungeon, spattered with blood here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Depths, spattered with blood here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a gate to the Vaults here. You go down through the gate. Welcome to the Vaults! There is a gate leading back out of this place here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a staircase to the Crypt here. You climb downwards. Welcome to the Crypt! There is a staircase back to the Vaults here. A ghoul comes into view. A ghoul comes into view. The ghoul moves out of view. A ghoul comes into view. The ghoul barely misses you. The ghoul completely misses you. You barely miss the ghoul. You closely miss the ghoul. The ghoul claws you but does no damage. The ghoul claws you but does no damage. You closely miss the ghoul. You hit the ghoul. The ghoul is lightly damaged. The ghoul claws you but does no damage. The ghoul claws you! You slash the ghoul! Your punch misses the ghoul. The ghoul is lightly damaged. You slash the ghoul! The ghoul is lightly damaged. You slice the ghoul!! The ghoul is moderately damaged. The ghoul claws you!! The ghoul claws you. You slash the ghoul! Your punch misses the ghoul. The ghoul is heavily damaged. You slice the ghoul!! The ghoul is severely damaged. The ghoul barely misses you. The ghoul claws you. You closely miss the ghoul. The ghoul is severely damaged. You slash the ghoul! The ghoul is lightly damaged. You chop the ghoul into pieces!!! The ghoul is almost destroyed. You slice the ghoul!! The ghoul is moderately damaged. The ghoul claws you. The ghoul barely misses you. The ghoul claws you!! The ghoul claws you! You slash the ghoul! You destroy the ghoul! You slash the ghoul! The ghoul is lightly damaged. You closely miss the ghoul. The ghoul is moderately damaged. You slice the ghoul!! The ghoul is heavily damaged. You slice the ghoul!! The ghoul is moderately damaged. The ghoul completely misses you. The ghoul claws you. The ghoul claws you but does no damage. The ghoul claws you! You slash the ghoul! The ghoul is heavily damaged. You slash the ghoul! The ghoul is moderately damaged. You slice the ghoul!! The ghoul is severely damaged. You slice the ghoul!! The ghoul is heavily damaged. The ghoul claws you but does no damage. The ghoul closely misses you. The ghoul claws you! The ghoul barely misses you. You slash the ghoul! The ghoul is almost destroyed. You hit the ghoul. The ghoul is heavily damaged. You slash the ghoul! The ghoul is almost destroyed. You slice the ghoul!! The ghoul is heavily damaged. The ghoul claws you! x2 The ghoul claws you. The ghoul claws you!! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. You blink. Oh no! You have blundered into a Zot trap! You are contaminated with residual magic. Casting: Blink Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! The blast of rock fragments hits the ghoul. The ghoul is almost destroyed. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor The wall shatters! The blast of rock fragments hits the ghoul. The ghoul is almost destroyed. The blast of rock fragments hits the ghoul. You destroy the ghoul! Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow Press: ? - help, Shift-Dir - straight line, f - ghoul Aim: a ghoul (almost destroyed) The stone arrow misses the ghoul. You slice the ghoul!! The ghoul is almost destroyed. You closely miss the ghoul. The ghoul is almost destroyed. The ghoul is distracted by the nearby gold. You slash the ghoul! You destroy the ghoul! You now have 7083 gold pieces (gained 6). There are no items here. You now have 7087 gold pieces (gained 4). There are no items here. You now have 7096 gold pieces (gained 9). There are no items here. You start resting. Magic restored. You start resting. HP restored. You start waiting. You feel less contaminated with magical energies. You start waiting. A curse skull comes into view. Casting: Stone Arrow Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f - curse skull Fragment what (e.g. wall or brittle monster)?: a curse skull (hasn't noticed you) The curse skull shatters! The curse skull is heavily damaged. The curse skull gives a chilling moan. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f/p - curse skull Fragment what (e.g. wall or brittle monster)?: a curse skull (heavily damaged) The curse skull shatters! You blow up the curse skull! You start resting. Magic restored. An ancient champion comes into view. It is wielding an enchanted great mace. You see here 5 gold pieces. You now have 7101 gold pieces (gained 5). Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f - ancient champion Fragment what (e.g. wall or brittle monster)?: an ancient champion, wielding an enchanted great mace and wearing a chain mail (hasn't noticed you) The ancient champion shatters! The ancient champion is moderately damaged. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f/p - ancient champion Fragment what (e.g. wall or brittle monster)?: an ancient champion, wielding an enchanted great mace and wearing a chain mail (moderately damaged) The ancient champion shatters! The ancient champion is heavily damaged. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction Press: ? - help, Dir - move target cursor, f/p - ancient champion Fragment what (e.g. wall or brittle monster)?: an ancient champion, wielding an enchanted great mace and wearing a chain mail (heavily damaged) The ancient champion shatters! You blow up the ancient champion! Things that are here: an enchanted great mace; a chain mail d - an enchanted great mace; i - a chain mail You now have 7105 gold pieces (gained 4). There are no items here. You now have 7109 gold pieces (gained 4). There are no items here. You start resting. Magic restored. You start waiting. Your magical contamination has completely faded away. Done exploring. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) North Pole (Y) Tartarus (Z) Zot Where to? (Enter - Crypt:3, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Lee's Rapid Deconstruction Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The tree burns like a torch! The fireball explodes! The forest fire spreads! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line You miscast Fireball. You are very lightly contaminated with residual magic. Wisps of smoke drift from your hands. You start resting. The forest fire spreads! The forest fire spreads! The forest fire spreads! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The tree burns like a torch! The fireball explodes! The forest fire spreads! x2 The forest fire spreads! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The tree burns like a torch! The fireball explodes! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The tree burns like a torch! The fireball explodes! The forest fire spreads! The forest fire spreads! x2 Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The tree burns like a torch! The fireball explodes! Your magical contamination has completely faded away. The forest fire spreads! x2 The forest fire spreads! The forest fire spreads! The forest fire spreads! The forest fire spreads! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The tree burns like a torch! The fireball explodes! You start resting. The forest fire spreads! You start resting. The forest fire spreads! x2 You start resting. The forest fire spreads! You start resting. The forest fire spreads! You start resting. Magic restored. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The tree burns like a torch! The fireball explodes! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The tree burns like a torch! The fireball explodes! The forest fire spreads! x2 You start resting. The forest fire spreads! You start resting. Magic restored. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The tree burns like a torch! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Numknucks] Species: Mummy Job: Wizard HP: 259/259; mods: 0/0 MP: 52/57; mod: 0 Stats: 29 (29) 20 (20) 16 (16) Position: (11, 3), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 2 | 100 | 25 | 26820 | 2370/2550 Short Blades | | 0 | 0 | 2 | 230 | 18/212 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 18 | 15440 | 167/2121 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 9 | 3220 | 39/778 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 3 | 490 | 66/283 Armour | X | 0 | 0 | 8 | 2580 | 35/636 Dodging | X | 0 | 0 | 6 | 1521 | 37/495 Stealth | X | 0 | 0 | 13 | 6105 | 100/1130 Shields | X | 0 | 0 | 15 | 10250 | 280/1626 Unarmed Combat | X | 0 | 0 | 7 | 2020 | 41/566 Spellcasting | X | 0 | 0 | 12 | 5057 | 63/1011 Conjurations | X | 0 | 0 | 9 | 3201 | 20/778 Hexes | X | 0 | 0 | 3 | 380 | 24/238 Charms | X | 0 | 0 | 2 | 320 | 108/212 Summonings | | 0 | 0 | 0 | 51 | 51/70 Necromancy | X | 0 | 0 | 9 | 2440 | 190/550 Translocations | X | 0 | 0 | 8 | 3131 | 586/636 Transmutations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 8 | 2590 | 45/636 Ice Magic | | 1 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 4 | 730 | 23/353 Earth Magic | X | 0 | 0 | 10 | 3960 | 1/920 Poison Magic | X | 0 | 0 | 4 | 750 | 43/353 Invocations | | 1 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 7 | 2010 | 31/566 Spell bugs: Durations: Attributes: #12: 40155 #13: 17030 #23: 251701 #24: 348886090 #27: 1702055 #43: 1 #49: 9525 #51: 11 #52: 11 #57: 16016 #59: 1 #60: 1 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 1 (innate) unbreathing: 1 (innate) in touch with death: 2 (innate) restore body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +8 mithril axe "Arga" {speed, MR+ Str+2} eq slot #1, inv slot #45: +2 cloak of the Solstice {MP+9} eq slot #2, inv slot #47: +2 helmet of intelligence eq slot #3, inv slot #48: +2 pair of gloves of Wykah {*Contam +Inv rElec rF+++ rC-} eq slot #4, inv slot #46: +0 pair of boots of Music {*Contam rElec rC+++ Int-2} eq slot #6, inv slot #44: +4 scale mail of the Dolphin {*Drain rElec MR++ Stlth+} eq slot #7, inv slot #37: ring of Nuecilypn {rC+ Str+5 SInv} eq slot #8, inv slot #41: ring "Vipidyerph" {MP+9 Str+6 Slay+2} eq slot #9, inv slot #39: amulet of Vitality {Regen+ HP+15} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣♣♣ ♣♣ ♣♣....♣♣♣♣.♣♣♣♣♣♣♣♣♣♣♣ ♣♣.......♣.♣♣#...##...♣♣♣♣♣ ♣..<......@.♣#...#........♣ ♣...♣........#...#..#....♣. ♣♣.♣.............###......♣ ♣...........♣#.........#### ♣.............#........#... ♣......................#..# ♣.....................##### ♣♣♣...................#.... ♣♣.......#.##......###..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>