Dungeon Sprint DCSS version 0.24-a0-459-g225fefd (webtiles) character file. Game seed: 13866574768904468559 34 NantukoAxeManiac the Ruffian (level 3, 12/28 HPs) Began as a Demonspawn Gladiator on June 29, 2019. Quit the game in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:16 (104 turns). NantukoAxeManiac the Ruffian (Demonspawn Gladiator) Turns: 104, Time: 00:00:16 Health: 12/28 AC: 4 Str: 15 XL: 3 Next: 14% Magic: 3/3 EV: 14 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 leather armour rPois . Spirit . b - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: foul stench 1, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Missiles c - 3 throwing nets (quivered) Armour a - a +0 leather armour (worn) b - a +0 helmet (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles d - a ration Skills: + Level 2.6 Fighting + Level 2.3 Throwing + Level 0.6 Armour + Level 4.3 Dodging + Level 4.7 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You may emit foul miasma when damaged in melee. You are immune to rotting. Message History You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard mumbles some strange words. The orc wizard seems to speed up. You hit the orc wizard. You kill the orc wizard! Your Throwing skill increases to level 2! Your Dodging skill increases to level 4! Your Unarmed Combat skill increases to level 4! You have reached level 2! Your demonic ancestry asserts itself... You feel immune to rotting. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. The hound bites you but does no damage. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.Z.Zoh@....†...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a hound, an orc, a giant cockroach zombie and a ball python skeleton. Vanquished Creatures An orc wizard (D) A giant cockroach (D) A jackal (D) 2 frilled lizards (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | NantukoAxeManiac the Demonspawn Gladiator began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 88 | D | Noticed a hound 88 | D | Noticed an orc wizard 103 | D | Killed an orc wizard 103 | D | Gained mutation: You are immune to rotting. [demonic | ancestry] 103 | D | Reached XP level 2. HP: 10/23 MP: 2/2 103 | D | Gained mutation: You may emit foul miasma when damaged in | melee. [demonic ancestry] 103 | D | Reached XP level 3. HP: 12/28 MP: 3/3 104 | D | Quit the game Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.3 Unarmed Combat | 4 | 4.7 Throwing | 2 | 2.3 Fighting | | 2.6 Armour | | 0.6 Action || total -------------------------++------- Melee: Unarmed || 35 Armor: Leather armour || 10 Dodge: Dodged || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 49 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 49 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------