Dungeon Sprint DCSS version 0.25-a0-435-g4b9beb1 (webtiles) character file. Game seed: 2427248664507532572, levelgen mode: deterministic 0 MrH the Skirmisher (level 1, -5/18 HPs) Began as a Demonspawn Berserker on Jan 27, 2020. Was a Follower of Trog. Killed from afar by a deep elf mage (10 damage) ... with a bolt of lightning ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:17 (38 turns). MrH the Skirmisher (Demonspawn Berserker) Turns: 38, Time: 00:00:18 Health: -5/18 AC: 25 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: -2 Int: 8 God: Trog [*.....] Gold: 0 SH: 25 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis + C - +14 obsidian axe {vorpal, +Fly SInv *Curse} (curse) rCold . . . Gourm . A - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + . . Faith . B - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR ++... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: no striking features a: Berserk, Renounce Religion, Evoke Flight You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe C - the cursed +14 obsidian axe (weapon) {vorpal, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Armour b - a +0 animal skin A - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. If you remove this armour, your AC will rise 0 points (25 -> 25) B - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you remove this armour, your AC will fall 25 points (25 -> 0) Jewellery t - an uncursed ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength Scrolls i - 4 scrolls of blinking p - 7 scrolls of fog q - 5 scrolls of identify r - 5 scrolls of remove curse s - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of agility o - 5 potions of might Comestibles c - 7 rations Skills: + Level 3.0 Fighting + Level 2.6 Axes + Level 1.7 Armour + Level 1.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History You start putting on your armour. You continue putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. x5 You finish putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. Really wield the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse}? It sticks to your hand! C - the cursed +14 obsidian axe (weapon) {vorpal, +Fly SInv *Curse} There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 deep elf magi come into view. Visions of slaying the deep elf mage flood into your mind. The deep elf mage shouts! The deep elf mage casts a spell at you. The bolt of fire hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The deep elf mage points at you and mumbles some strange words. The bolt of lightning hits you! You resist. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.e.e.▓ ▓.....▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 deep elf magi. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MrH the Demonspawn Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 18 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 18 | D | Found the +10 dark maul {vorpal} 18 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 18 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 18 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 38 | D | Entered arena 2. 38 | D | Noticed a deep elf mage 38 | D | Noticed a deep elf mage 38 | D | Found a transporter. 38 | D | Killed from afar by a deep elf mage Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------