Crash caused by signal #15: Terminated Version: Dungeon Crawl Stone Soup 0.22.1-1-ga44c0e5 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.22 -name MollyMolluskus -rc /dgldir/rcfiles/crawl-0.22/MollyMolluskus.rc -macro /dgldir/rcfiles/crawl-0.22/MollyMolluskus.macro -morgue /dgldir/morgue/MollyMolluskus/ -webtiles-socket /crawl-master/webserver/sockets/MollyMolluskus:2018-10-26.00:13:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 20 stack frames. /usr/games/crawl-0.22(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5ff0b3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.22(_Z13do_crash_dumpv+0x419) [0x606d59]: do_crash_dump() /usr/games/crawl-0.22(_Z20crash_signal_handleri+0x9c) [0x5ff33c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f4c9864c0b0]: /lib/x86_64-linux-gnu/libpthread.so.0(sendto+0x13) [0x7f4c989e6383]: /usr/games/crawl-0.22(_ZN14TilesFramework14finish_messageEv+0xf7) [0xb8cd17]: TilesFramework::finish_message() /usr/games/crawl-0.22(_ZN14TilesFramework12send_messageEPKcz+0xf3) [0xb8cf93]: TilesFramework::send_message(char const*, ...) /usr/games/crawl-0.22(_Z5delayj+0x43) [0xb9ba63]: delay(unsigned int) /usr/games/crawl-0.22(_ZN4bolt4drawERK9coord_def+0x15d) [0x5b166d]: bolt::draw(coord_def const&) /usr/games/crawl-0.22(_ZN4bolt7do_fireEv+0x3c3) [0x5bc7b3]: bolt::do_fire() /usr/games/crawl-0.22(_ZN4bolt4fireEv+0xfd0) [0x5be3b0]: bolt::fire() /usr/games/crawl-0.22(_Z10mons_throwP7monsterR4boltib+0x668) [0xaf11e8]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-0.22(_Z12handle_throwP7monsterR4boltbb+0x296) [0x89df56]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-0.22(_Z19handle_monster_moveP7monster+0x14d1) [0x89f691]: handle_monster_move(monster*) /usr/games/crawl-0.22(_Z15handle_monstersb+0x7f5) [0x8a0c35]: handle_monsters(bool) /usr/games/crawl-0.22(_Z12world_reactsv+0xb2) [0xc0e0a2]: world_reacts() /usr/games/crawl-0.22() [0xc148b6] /usr/games/crawl-0.22(main+0x645) [0xc18865]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f4c986377ed]: /usr/games/crawl-0.22() [0x55e719] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4c989e684e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f4c989e684e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005ff76b in call_gdb(_IO_FILE*) () No symbol table info available. #2 0x0000000000606d79 in do_crash_dump() () No symbol table info available. #3 0x00000000005ff33c in crash_signal_handler(int) () No symbol table info available. #4 No symbol table info available. #5 0x00007f4c989e6383 in __sendto_nocancel () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000b8cd17 in TilesFramework::finish_message() () No symbol table info available. #7 0x0000000000b8cf93 in TilesFramework::send_message(char const*, ...) () No symbol table info available. #8 0x0000000000b9ba63 in delay(unsigned int) () No symbol table info available. #9 0x00000000005b166d in bolt::draw(coord_def const&) () No symbol table info available. #10 0x00000000005bc7b3 in bolt::do_fire() () No symbol table info available. #11 0x00000000005be3b0 in bolt::fire() () No symbol table info available. #12 0x0000000000af11e8 in mons_throw(monster*, bolt&, int, bool) () No symbol table info available. #13 0x000000000089df56 in handle_throw(monster*, bolt&, bool, bool) () No symbol table info available. #14 0x000000000089f691 in handle_monster_move(monster*) () No symbol table info available. #15 0x00000000008a0c35 in handle_monsters(bool) () No symbol table info available. #16 0x0000000000c0e0a2 in world_reacts() () No symbol table info available. #17 0x0000000000c148b6 in ?? () No symbol table info available. #18 0x0000000000c18865 in main () No symbol table info available. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Sep 19 2018 at 03:17:46 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.22/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.22/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.22/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = rooms, absdepth0 = 2 Level vaults: layout_basic first_ration Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, MollyMolluskus the Octopode Skald. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a robe. Found a staircase leading out of the dungeon. Found a dagger. You see here a dagger. b - a dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) b - a +0 dagger (weapon) Drop what? 3/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 short sword. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) b - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger (weapon) Found 20 stones. You see here 20 stones. b - 20 stones d - a purple potion e - a scroll labeled XUBLOR HOUBURGH Found a stone staircase leading down. A rat comes into view. Found a ration. A hobgoblin comes into view. It is wielding a club. Found a robe, a scroll labeled XOGREDONOLA and 12 stones. A dart slug comes into view. The rat twitches its whiskers. The rat bites you. Found 16 gold pieces. You hit the rat. You kill the rat! The hobgoblin shouts! Casting: Infusion (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You see here a robe. The hobgoblin closely misses you. You barely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin, but do no damage. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. You constrict the hobgoblin, but do no damage. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You hit the dart slug. You grab the dart slug. The dart slug is moderately wounded. You constrict the dart slug. You hit the dart slug. The dart slug is severely wounded. You constrict the dart slug. The dart slug launches a dart at you. The slug dart hits you! You hit the dart slug but do no damage. You squeeze the dart slug. You kill the dart slug! You start resting. Your magical infusion is running out. You start resting. You are no longer magically infusing your attacks. You start resting. Magic restored. You start resting. HP restored. Things that are here: a club; a hobgoblin corpse c - 2 rations (gained 1) f - a scroll labeled XOGREDONOLA You now have 16 gold pieces. b - 32 stones (gained 12) g - a scroll labeled ZELYAN PIALOCE You now have 18 gold pieces (gained 2). Found a club. Found a dagger. Found a stone staircase leading down. There is a stone staircase leading down here. Found a helmet. You see here a helmet. A frilled lizard comes into view. The frilled lizard hisses angrily. Throwing (i - inventory) b - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You throw a stone. The stone closely misses the frilled lizard. Throwing (i - inventory) b - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard You throw a stone. The stone hits the frilled lizard. The frilled lizard is moderately wounded. The frilled lizard bites you. You closely miss the frilled lizard. You grab the frilled lizard. The frilled lizard is moderately wounded. You constrict the frilled lizard. The frilled lizard bites you. You barely miss the frilled lizard. The frilled lizard is severely wounded. You constrict the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. b - 31 stones (gained 1) b - 32 stones (gained 1) You see here a club. h - a thick silver amulet Put on which piece of jewellery? (? for menu, Esc to quit) h - an amulet of harm (around mantle) Drop what? 8/52 slots (_ for help) (? for menu, Esc to quit) Really remove h - an amulet of harm? You remove your amulet of harm. The amulet drains your life force as you remove it! You feel drained. You drop an uncursed amulet of harm. b - 42 stones (gained 10) You see here an uncursed amulet of harm. A kobold comes into view. It is wielding a short sword. The helpless kobold fails to defend itself. You hit the kobold. Your grab misses the kobold. The kobold is heavily wounded. The kobold barely misses you. You hit the kobold. You kill the kobold! You have reached level 2! b - 44 stones (gained 2) Things that are here: a short sword; a kobold corpse A rat comes into view. Found a scroll labeled XOGREDONOLA. Found an escape hatch in the floor. The rat closely misses you. The rat closely misses you. Found 2 fizzy grey potions. You hit the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. h - a chunk of flesh f - 2 scrolls labeled XOGREDONOLA (gained 1) i - 2 fizzy grey potions d - 2 purple potions (gained 1) e - 2 scrolls labeled XUBLOR HOUBURGH (gained 1) j - a scroll labeled UTWUMU IREST A bat comes into view. Found a fuming cyan potion. The bat hits you. The bat barely misses you. The bat hits you. You miss the bat. Your grab misses the bat. You squeeze the bat. You kill the bat! You see here a bat corpse. You butcher the bat corpse. h - 2 chunks of flesh (gained 1) k - a fuming cyan potion Found a leather armour. You fall through a shaft! The shaft crumbles and collapses. g - 2 scrolls labeled ZELYAN PIALOCE (gained 1) A bat comes into view. Throwing (i - inventory) b - 44 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You throw a stone. The stone closely misses the bat. The bat barely misses you. You hit the bat. Your grab misses the bat. The bat is severely wounded. The bat hits you but does no damage. Throwing (i - inventory) b - 43 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) You throw a stone. The stone hits the bat. You kill the bat! b - 43 stones (gained 1) You see here a bat corpse. You butcher the bat corpse. h - 3 chunks of flesh (gained 1) You see here a bat skeleton. b - 44 stones (gained 1) A goblin comes into view. The goblin shouts! The goblin hits you. You hit the goblin but do no damage. You grab the goblin. Your squeeze misses the goblin. You constrict the goblin. The goblin barely misses you. You hit the goblin but do no damage. The goblin is moderately wounded. You constrict the goblin. The goblin closely misses you. You hit the goblin but do no damage. The goblin is heavily wounded. You constrict the goblin. The goblin misses you. You hit the goblin. You kill the goblin! Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. l - a scroll labeled YLEUXKI USYUKK m - a scroll labeled AZAODGH MAFASHRU There is an escape hatch in the floor here. Some of the chunks of flesh in your inventory have rotted away. Some of the chunks of flesh in your inventory have rotted away. n - a scroll labeled VIVEXU OFINT All of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. There is a stone staircase leading down here. Done exploring. There is a stone staircase leading down here. You climb downwards. A rat comes into view. Found a metallic grey potion and a scroll labeled ZUD ASONAEKHLEA. There is a stone staircase leading up here. You hit the rat. You kill the rat! h - a scroll labeled ZUD ASONAEKHLEA o - a metallic grey potion As you read the scroll labeled XUBLOR HOUBURGH, it crumbles to dust. It is a scroll of amnesia. Okay, then. Unknown command. As you read the scroll labeled XOGREDONOLA, it crumbles to dust. It is a scroll of identify. d - 2 potions of degeneration Drop what? 15/52 slots (_ for help) (? for menu, Esc to quit) You drop 2 potions of degeneration. As you read the scroll of identify, it crumbles to dust. g - 2 scrolls of fog As you read the scroll labeled ZUD ASONAEKHLEA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Your surroundings suddenly seem different. Found 8 gold pieces. You now have 26 gold pieces (gained 8). A leopard gecko comes into view. The leopard gecko hisses angrily. Found an escape hatch in the ceiling. Throwing (i - inventory) b - 44 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging) You throw a stone. The stone closely misses the leopard gecko. You closely miss the leopard gecko. Your grab misses the leopard gecko. The leopard gecko closely misses you. The leopard gecko bites you. You barely miss the leopard gecko. You grab the leopard gecko. You constrict the leopard gecko. The leopard gecko closely misses you. You hit the leopard gecko. You squeeze the leopard gecko, but do no damage. The leopard gecko is heavily wounded. You constrict the leopard gecko. The leopard gecko completely misses you. You hit the leopard gecko but do no damage. You squeeze the leopard gecko. You kill the leopard gecko! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. d - 2 chunks of flesh You start resting. HP restored. b - 44 stones (gained 1) b - 64 stones (gained 20) c - 3 rations (gained 1) A rat comes into view. The rat moves out of view. Found a stone staircase leading down. Throwing (i - inventory) b - 64 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You throw a stone. The stone hits the rat but does no damage. Throwing (i - inventory) b - 63 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone closely misses the rat. Throwing (i - inventory) b - 62 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone barely misses the rat. Throwing (i - inventory) b - 61 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone closely misses the rat. Throwing (i - inventory) b - 60 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone barely misses the rat. You closely miss the rat. You grab the rat. You constrict the rat. The rat bites you. You barely miss the rat. The rat is moderately wounded. You constrict the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. d - 3 chunks of flesh (gained 1) b - 60 stones (gained 1) b - 61 stones (gained 1) b - 63 stones (gained 2) b - 64 stones (gained 1) A frilled lizard comes into view. Found a scroll of identify. You hit the frilled lizard but do no damage. You grab the frilled lizard. You constrict the frilled lizard, but do no damage. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! Your base Stealth skill increases to level 1! You see here a frilled lizard corpse. You butcher the frilled lizard corpse. d - 4 chunks of flesh (gained 1) f - a scroll of identify As you read the scroll of identify, it crumbles to dust. i - 2 potions of heal wounds Found 26 arrows. f - a scroll labeled BEFRYP MELILO You see here 26 arrows. You see here 26 arrows. You open the door. A goblin comes into view. It is wielding a dagger. There is an open door here. The helpless goblin fails to defend itself. You hit the goblin. You kill the goblin! b - 80 stones (gained 16) Things that are here: a dagger; a hunting sling You open the door. Found 19 arrows. Found two spears. There is an open door here. c - 4 rations (gained 1) There is an open door here. You open the door. There is an open door here. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! Throwing (i - inventory) b - 80 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club You throw a stone. The stone closely misses the hobgoblin. Throwing (i - inventory) b - 79 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) b - 78 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club You throw a stone. The stone completely misses the hobgoblin. The hobgoblin hits you but does no damage. You hit the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is moderately wounded. You closely miss the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin completely misses you. You hit the hobgoblin. You kill the hobgoblin! You see here a club. b - 78 stones (gained 1) b - 80 stones (gained 2) You now have 36 gold pieces (gained 10). Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. Found a stone staircase leading down. Found two transporters. Found 16 stones and a fizzy purple potion. Found an escape hatch in the floor. The goblin shouts! There is a transporter here. Found four items. Found 11 gold pieces. Found three altars. b - 95 stones (gained 15) All of the chunks of flesh in your inventory have rotted away. A bat comes into view. The bat hits you but does no damage. You hit the bat but do no damage. You grab the bat. You constrict the bat. The bat hits you but does no damage. The bat escapes! Throwing (i - inventory) b - 95 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (moderately wounded) You throw a stone. The stone barely misses the bat. The bat closely misses you. You hit the bat but do no damage. You grab the bat. You constrict the bat. The bat barely misses you. The bat struggles to escape constriction. The bat escapes! You closely miss the bat. You grab the bat. You constrict the bat. The bat closely misses you. The bat struggles to escape constriction. You hit the bat. The bat is severely wounded. You constrict the bat. You kill the bat! b - 110 stones (gained 16) b - 111 stones (gained 1) There is an escape hatch in the floor here. You now have 42 gold pieces (gained 6). Found a stone staircase leading down. There is a stone staircase leading down here. Found a short sword. d - a scratched jade ring Put on which piece of jewellery? (? for menu, Esc to quit) d - a ring of protection from magic (left tentacle) A goblin comes into view. It is wielding a club. The goblin shouts! You closely miss the goblin. Your grab misses the goblin. The goblin closely misses you. You hit the goblin but do no damage. You grab the goblin. You squeeze the goblin. You kill the goblin! You see here a club. You open the large door. There is a large open door here. There is a large open door here. b - 131 stones (gained 20) You now have 49 gold pieces (gained 7). You open the door. Found a scale mail. There is an open door here. A rat comes into view. The helpless rat fails to defend itself. You hit the rat. Your grab misses the rat. The rat is severely wounded. The rat misses you. You hit the rat but do no damage. You grab the rat. You squeeze the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. h - a chunk of flesh You open the door. There is an open door here. Found a stone staircase leading up. You open the door. There is an open door here. c - 5 rations (gained 1) A leopard gecko comes into view. The helpless leopard gecko fails to defend itself. You hit the leopard gecko. You kill the leopard gecko! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. h - 3 chunks of flesh (gained 2) You now have 58 gold pieces (gained 9). c - 6 rations (gained 1) A worm comes into view. Found a ration. Found a leather armour. You see here a ration. Casting: Infusion (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The worm barely misses you. You hit the worm. You grab the worm. The worm is moderately wounded. You constrict the worm, but do no damage. You hit the worm. The worm is heavily wounded. You constrict the worm. The worm bites you! You hit the worm. The worm is severely wounded. You constrict the worm. You hit the worm. You kill the worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Your magical infusion is running out. You start resting. You are no longer magically infusing your attacks. You start resting. Magic restored. You start resting. HP restored. c - 7 rations (gained 1) You open the door. There is an open door here. There is an open door here. All of the chunks of flesh in your inventory have rotted away. Found 15 arrows. You see here 15 arrows. You see here 15 arrows. Found a leather armour. A ball python comes into view. The ball python hisses angrily. Throwing (i - inventory) b - 131 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python You throw a stone. The stone hits the ball python. The ball python is moderately wounded. You hit the ball python. You kill the ball python! b - 131 stones (gained 1) You see here a leather armour. A frilled lizard comes into view. The frilled lizard hisses angrily. You closely miss the frilled lizard. Your grab misses the frilled lizard. Your squeeze misses the frilled lizard. The frilled lizard barely misses you. You miss the frilled lizard. Your grab misses the frilled lizard. Your squeeze misses the frilled lizard. The frilled lizard bites you. You hit the frilled lizard. Your grab misses the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard completely misses you. You hit the frilled lizard but do no damage. Your grab misses the frilled lizard. Your squeeze misses the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. You butcher the frilled lizard corpse. h - a chunk of flesh You start resting. HP restored. Found 11 poisoned needles. p - a scroll of identify As you read the scroll of identify, it crumbles to dust. k - a potion of curing Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You open the door. There is an open door here. There is a stone staircase leading down here. You see here a leather armour. Partly explored, unvisited transporter. (D) Dungeon Where to? (? - help) Okay, then. (D) Dungeon Where to? (? - help) Okay, then. Unknown command. The goblin shouts! There is a transporter here. Casting: Infusion (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Infusion. You are very lightly contaminated with residual magic. The air around you crackles with energy! You start resting. Magic restored. Memorise Song of Slaying, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Infusion (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. Casting: Infusion (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You enter the transporter and appear at another place. The bat hits you but does no damage. The giant cockroach zombie closely misses you. You hit the giant cockroach zombie. You grab the giant cockroach zombie. The giant cockroach zombie is moderately damaged. You constrict the giant cockroach zombie. The bat closely misses you. The bat barely misses you. The bat hits you. You closely miss the goblin. You grab the goblin. You constrict the giant cockroach zombie. You constrict the goblin. The bat barely misses you. The bat hits you. The giant cockroach zombie closely misses you. The goblin misses you. You hit the bat. You kill the bat! You constrict the giant cockroach zombie. You destroy the giant cockroach zombie! You constrict the goblin. The goblin closely misses you. You hit the goblin. You kill the goblin! You see here a goblin corpse. You butcher the goblin corpse. Your magical contamination has completely faded away. h - 2 chunks of flesh p - a fizzy purple potion Your magical infusion is running out. q - a scroll labeled EHOAKU TAFOO c - 8 rations (gained 1) You are no longer magically infusing your attacks. You now have 70 gold pieces (gained 12). n - 2 scrolls labeled VIVEXU OFINT (gained 1) c - 9 rations (gained 1) You now have 78 gold pieces (gained 8). HP restored. You now have 82 gold pieces (gained 4). There is a shimmering altar of Xom here. There is a glowing golden altar of the Shining One here. There is a stormy altar of Qazlal here. You now have 93 gold pieces (gained 11). You now have 97 gold pieces (gained 4). Partly explored, unvisited transporter. Partly explored, unvisited transporter. There is a transporter here. You enter the transporter and appear at another place. (D) Dungeon Where to? (Enter - D:2 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll labeled VIVEXU OFINT, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. As you read the scroll labeled BEFRYP MELILO, it crumbles to dust. Your +0 dagger glows dull lavender for a moment. It was a scroll of random uselessness. A leopard gecko comes into view. The leopard gecko hisses angrily. You hit the leopard gecko. Your grab misses the leopard gecko. Your squeeze misses the leopard gecko. The leopard gecko is lightly wounded. The leopard gecko misses you. You hit the leopard gecko. Your grab misses the leopard gecko. You squeeze the leopard gecko. You kill the leopard gecko! 2 jackals come into view. The jackal barks! The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal barely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the jackal. You grab the jackal. The jackal is almost dead. You constrict the jackal. You kill the jackal! Things that are here: a jackal corpse x2 Butcher a jackal corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the jackal corpse. x2 h - 3 chunks of flesh (gained 1); h - 4 chunks of flesh (gained 1) You see here a jackal skeleton. Saving game... please wait. Welcome back, MollyMolluskus the Octopode Skald. Press ? for a list of commands and other information. HP restored. You now have 102 gold pieces (gained 5). You see here a jackal skeleton. Found a ring mail. c - 10 rations (gained 1) c - 11 rations (gained 1) Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Found a stone staircase leading down. f - a sedimented amethyst potion Okay, then. An orc comes into view. It is wielding a flail. An orc comes into view. It is wielding a flail. The orc shouts! x2 The orc throws a tomahawk. The tomahawk barely misses you. The orc throws a tomahawk. The tomahawk misses you. You closely miss the orc. You grab the orc. You constrict the orc. The orc throws a tomahawk. The tomahawk closely misses you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.22.1-1-ga44c0e5 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MollyMolluskus] Species: Octopode Job: Skald HP: 24/24; mods: 0/0 MP: 6/6; mod: 0 Stats: 11 (11) 15 (15) 11 (11) Position: (13, 21), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Constricting Monster 'orc' (12, 21) [midx = 10] for 9 ticks. Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 2 | 14 | 2 | 185 | 35/150 Short Blades | X | 2 | 22 | 2 | 197 | 47/150 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 4 | 0 | 4 | 4/50 Dodging | X | 1 | 10 | 2 | 227 | 77/150 Stealth | X | 2 | 26 | 1 | 63 | 38/50 Shields | | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 10 | 2 | 200 | 22/178 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | X | 1 | 14 | 3 | 392 | 92/200 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/50 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/35 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 102 #27: 49 #35: 120 #49: 134 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 dagger eq slot #10, inv slot #3: ring of protection from magic }}}}}}}}}}} Webtiles message buffer: {"msg":"delay","t":15} Webtiles JSON stack: Screenshot: ######### #....# #.......# #####....# #.......# #........## #.......# #......... #.o.....###........## #.................... #..o@...#######....## #####..>............. #......########.#<.. #.....(# #.#### #......# #####..... ###......####......### #............#.####.### #.........##.#.##...... #....####...........#.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>