Dungeon Sprint DCSS version 0.25-a0-413-g3b4b6a4 (webtiles) character file. Game seed: 3193919580325867472, levelgen mode: deterministic 44 Mnat the Ducker (level 3, -1/33 HPs) Began as a Deep Elf Conjurer on Jan 16, 2020. Was a Follower of Makhleb. Slain by a draconian ... wielding a +2 quarterstaff of distortion (2 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:14 (165 turns). Mnat the Ducker (Deep Elf Conjurer) Turns: 165, Time: 00:04:14 Health: -1/33 AC: 26 Str: 23 XL: 3 Next: 39% Magic: 9/9 EV: 1 Int: 19 God: Makhleb [*.....] Gold: 0 SH: 27 Dex: 15 Spells: 7/8 levels left rFire . . . SeeInvis . H - +9 sword of Zonguldrok {reap} rCold . . . Gourm . B - +18 shield of the Gong {rElec rN+ MR+ EV-5} rNeg + + . Faith . A - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +++++ Clarity + (no boots) Stlth ..........NoTele + Q - amulet of the Four Winds {rN+ MR+++ Clar} HPRegen 0.11/turn NoCast + O - +6 ring of strength MPRegen 0.11/turn P - +6 ring of strength @: berserking, studying Armour, very quick A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons w - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). y - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. z - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. C - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. D - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. E - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) F - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. G - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. H - the +9 sword of Zonguldrok (weapon) {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. I - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. J - the +0 sword of Power (You found it in the Dungeon) K - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. L - the +7 Singing Sword {slice, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. M - the +8 storm bow {elec, penet} (You found it in the Dungeon) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Armour a - a +0 robe A - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. B - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. N - +5 shadow dragon scales (You found it in the Dungeon) Jewellery t - an uncursed ring of flight (You found it in the Dungeon) O - a +6 ring of strength (left hand) (You found it in the Dungeon) P - a +6 ring of strength (right hand) (You found it in the Dungeon) Q - the amulet of the Four Winds (around neck) {rN+ MR+++ Clar} (You found it in the Dungeon) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. Wands c - a wand of disintegration (7) (You found it in the Dungeon) d - a wand of iceblast (7) (You found it in the Dungeon) x - a wand of acid (7) (You found it in the Dungeon) Scrolls i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - 5 scrolls of identify {@r1} r - 5 scrolls of remove curse {@r2} s - 2 scrolls of fear Potions b - 2 potions of brilliance f - 6 potions of haste {@q3} g - 7 potions of magic h - 2 potions of berserk rage j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of agility n - 5 potions of might u - 10 potions of heal wounds {@q2} v - 10 potions of curing {@q1} Books R - a manual of Armour {!d} (You found it in the Dungeon) Comestibles e - 7 rations {!d} Skills: + Level 2.5 Fighting * Level 0.0 Long Blades + Level 2.5 Armour + Level 4.6 Dodging - Level 2.4 Stealth + Level 2.5 Shields - Level 3.0 Spellcasting - Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 95% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 99% 2 ##..... Dazzling Flash Conj/Hex ##.... 100% 3 ###.... Fulminant Prism Conj/Hex ##........ 100% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 100% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History No target in view! No target in view! No target in view! R - a manual of Armour {!d} Setting a skill training target for Long Blades at 16.0. Unknown command. There is a transporter here. Welcome to arena 3. You enter the transporter and appear at another place. 4 draconians come into view. The draconian roars! x3 The draconian unwields a +0 short sword. The draconian drops a +0 short sword. The draconian picks up a +1 great mace of crushing. The draconian wields a +1 great mace of crushing. The draconian picks up the +8 great sword of Equivalence {slice, rC++}. The draconian wields the +8 great sword of Equivalence {slice, rC++}. The draconian unwields a +0 club. The draconian drops a +0 club. The draconian picks up a +2 quarterstaff of distortion. The draconian wields a +2 quarterstaff of distortion. Its appearance distorts for a moment. Found the ring "Kijeliwk" {Ice rN++}, a +0 short sword and a +0 club. The draconian hits you but does no damage. You slash the draconian! The draconian hits you with a +1 great mace of crushing! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You block the draconian's attack. GONNNNG! You block the draconian's attack. GONNNNG! You block the draconian's attack. GONNNNG! Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the draconian's attack. GONNNNG! The draconian hits you but does no damage. You block the draconian's attack. GONNNNG! You block the draconian's attack. GONNNNG! Unknown command. You slice the draconian!! The draconian hits you with a +2 quarterstaff of distortion. * * * LOW HITPOINT WARNING * * * Space bends around you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.)=).▓.[.).▓.....▓ ▓.....▓..Z..▓.)...▓ ▓.ddd.▓.....▓..)..▓ ▓.d@..▓.....▓.....▓ ▓.....▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 4 draconians. Vanquished Creatures An orc priest (D) A river rat (D) An orc (D) 2 jackals (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Mnat the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 36 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 36 | D | Found the +10 dark maul {crush} 36 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 36 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 36 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 38 | D | Found the +6 shillelagh "Devastator" {shatter} 38 | D | Found the +11 plutonium sword {*Contam Stlth-} 38 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 38 | D | Found the +9 sword of Zonguldrok {reap} 38 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 38 | D | Found the +0 sword of Power 38 | D | Found the +7 mace of Variability {chain chaos} 38 | D | Found the +7 Singing Sword {slice, sonic wave} 38 | D | Found the +8 storm bow {elec, penet} 103 | D | Became a worshipper of Makhleb the Destroyer 130 | D | Entered arena 2. 130 | D | Noticed an orc priest 130 | D | Found a transporter. 131 | D | Found the amulet of the Four Winds {rN+ MR+++ Clar} 137 | D | Killed an orc priest 137 | D | Reached XP level 2. HP: 13/17 MP: 8/8 137 | D | Reached XP level 3. HP: 17/21 MP: 9/9 149 | D | Entered arena 3. 149 | D | Found a transporter. 150 | D | Reached * piety under Makhleb 160 | D | Entered arena 4. 160 | D | Noticed a draconian 160 | D | Noticed a draconian 160 | D | Noticed a draconian 160 | D | Noticed a draconian 160 | D | Found a transporter. 161 | D | Identified the +8 great sword of Equivalence {slice, rC++} 165 | D | HP: 1/33 [draconian/+2 quarterstaff of distortion (6)] 165 | D | Slain by a draconian Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.5 Armour | 2 | 2.5 Dodging | 4 | 4.6 Shields | 2 | 2.5 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Double sword || 12 Use: Scroll || 1 Potion || 1 Armor: Plate armour || 6 Block: Shield || 24 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 63 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 63 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+-------