Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 15281812038385556564, levelgen mode: deterministic 23 MetaCosm the Shield-Bearer (level 3, 0/29 HPs) Began as a Formicid Fighter on Nov 13, 2019. Slain by a worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:38 (473 turns). MetaCosm the Shield-Bearer (Formicid Fighter) Turns: 473, Time: 00:00:38 Health: 0/29 AC: 6 Str: 21 XL: 3 Next: 12% Magic: 3/3 EV: 8 Int: 7 God: Gold: 111 SH: 9 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth .......... (no amulet) HPRegen 0.09/turn j - ring of protection from magic MPRegen 0.08/turn (no ring) @: lethally poisoned (0 -> -10) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Skills: + Level 3.5 Fighting * Level 2.4 Axes + Level 3.5 Armour + Level 0.7 Dodging + Level 3.8 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Jewellery j - a ring of protection from magic (left hand) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of noise {unknown} h - a scroll of fog {unknown} i - a scroll of enchant armour {unknown} Potions d - a potion of might k - 2 potions of agility {unknown} l - a potion of heal wounds {unknown} Comestibles f - a ration g - a chunk of flesh Action || total -------------------------++------- Melee: War axe || 56 Armor: Scale mail || 33 Dodge: Dodged || 21 Block: Shield || 30 #.... .##.... ....... . ....... .. ..... ... ... ###.... #.###...... #.<@Sb># +..wW..# #........... {#.......#### #.....#.... { ...##........ .### ......... # .?...###. ...... Message History Found a stone staircase leading down. Unknown command. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. Done exploring. Done exploring. Done exploring. No target in view! Some of the chunks of flesh in your inventory have rotted away. There is an open door here. There is a stone staircase leading down here. You climb downwards. An adder, a worm and a hobgoblin come into view. The hobgoblin shouts! Found a scroll labeled REOPOV WAYCWU. Found an escape hatch in the floor. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! A bat and a phantom come into view. The adder bites you. You are poisoned. The adder poisons you! The phantom moves out of view. You closely miss the adder. Your shield and scale mail prevent you from hitting the bat. You feel sick. The bat barely misses you. You block the adder's attack. The adder closely misses you. You miss the adder. You feel sick. The bat hits you. You block the adder's attack. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! The hobgoblin hits you but does no damage. The bat completely misses you. You barely miss the hobgoblin. You barely miss the bat. You closely miss the adder. The bat barely misses you. The adder barely misses you. The hobgoblin hits you with a +0 club. The adder bites you but does no damage. You block the hobgoblin's attack. You hit the hobgoblin. The hobgoblin is almost dead. You slash the adder! Your shield prevents you from hitting the bat. You hit the worm. You feel sick. The bat hits you but does no damage. The adder bites you. The worm bites you! * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. You block the hobgoblin's attack. You hit the hobgoblin. You kill the hobgoblin! You hit the worm. You closely miss the phantom. You closely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The phantom hits you but does no damage. The worm bites you. You die... Vanquished Creatures 2 dart slugs (D:1) A leopard gecko (D:1) 2 bats (D:1) 4 goblins (D:1) 3 hobgoblins 2 kobolds (D:1) 3 rats (D:1) 17 creatures vanquished. You could see a phantom, a worm, an adder and a bat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.1 | 0.0 | 76.1 | 222.0 Dungeon | 100.0 | 100.0 | 6.1 | 0.0 | 76.1 | 222.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MetaCosm the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 136 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 339 | D:1 | Reached XP level 3. HP: 28/29 MP: 3/3 467 | D:2 | Noticed a phantom 473 | D:2 | HP: 6/29 [adder (2)] 473 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, hangedman_decor_peaks_small D:2: minmay_evil_eye, layout_basic, first_ration, tso_altar, uniq_robin