Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 55 MetaCosm the Gusty (level 3, -1/19 HPs) Began as a Deep Elf Air Elementalist on June 7, 2018. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (1687 turns). MetaCosm the Gusty (Deep Elf Air Elementalist) Turns: 1687, Time: 00:02:45 Health: -1/19 AC: 2 Str: 2 (5) XL: 3 Next: 67% Magic: 4/10 EV: 12 Int: 17 (20) God: Gold: 57 SH: 0 Dex: 12 (15) Spells: 6/9 levels left rFire . . . SeeInvis . i - +0 dagger (speed) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons i - a +0 dagger of speed (weapon) (You took it off a goblin on level 2 of the Dungeon) Armour a - a +0 robe (worn) h - a +0 pair of gloves (You found it on level 1 of the Dungeon) Jewellery j - a +2 ring of strength {unknown} (You found it on level 2 of the Dungeon) Scrolls f - a scroll of teleportation Books b - a book of Air Comestibles c - 2 rations {@e1} d - a chunk of flesh {@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 2.2 Conjurations * Level 3.9 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 4% 1 None s - Swiftness Chrm/Air #....... 11% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History The adder poisons you! You take 2 damage, and have 16/19 hp. You now have 5/10 mp. Aim: an adder (severely wounded) The zap hits the adder. You kill the adder! Your Conjurations skill increases to level 2! You feel sick. You take 1 damage, and have 15/19 hp. You now have 4/10 mp. No target in view! No target in view! You are feeling very hungry. You feel sick. You take 1 damage, and have 14/19 hp. Unknown command. A jackal comes into view. A jackal is nearby! Aim: a jackal (hasn't noticed you) The zap hits the jackal. You kill the jackal! You now have 4/10 mp. Aim: a worm (hasn't noticed you) The zap hits the worm. You now have 3/10 mp. Aim: a worm (lightly wounded) The zap hits the worm. You feel sick. A jackal comes into view. You take 1 damage, and have 14/19 hp. You now have 2/10 mp. A frilled lizard comes into view. The jackal moves out of view. You see here an adder corpse. A jackal comes into view. You barely miss the worm. You feel sick. The jackal barks! You hear an angry hiss. You take 1 damage, and have 13/19 hp. The jackal barks! You hit the worm. You hit the worm but do no damage. The worm closely misses you. The jackal barely misses you. A kobold comes into view. You hit the worm but do no damage. The jackal bites you. You take 1 damage, and have 12/19 hp. Unknown command. The kobold throws a stone. The stone barely misses you. You feel sick. You are no longer poisoned. The kobold moves out of view. You see here an adder corpse. You take 1 damage, and have 11/19 hp. You see here an adder corpse. The jackal misses you. There is a stone staircase leading up here. The jackal misses you. The jackal bites you. You climb upwards. There is a stone staircase leading down here. You take 2 damage, and have 9/19 hp. The zap hits the jackal. x2 You kill the jackal! You now have 3/10 mp. No target in view! No target in view! You are near starving! You regained 9 hp, and now have 18/19 hp. MP restored: 10 Done exploring. Health restored: 19 You climb downwards. The jackal bites you. The jackal misses you. There is a stone staircase leading up, spattered with blood here. You take 2 damage, and have 17/19 hp. Unknown command. The jackal bites you. You take 2 damage, and have 15/19 hp. Aim: a jackal The zap hits the jackal. The zap hits the frilled lizard. The zap hits the worm. The jackal completely misses you. You now have 9/10 mp. Aim: a jackal (heavily wounded) The zap hits the jackal. You kill the jackal! The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the worm. You now have 8/10 mp. Aim: a worm (moderately wounded) The zap hits the worm. The zap hits the kobold. You now have 7/10 mp. Aim: a worm (heavily wounded) The zap hits the worm. The zap hits the kobold. You kill the kobold! You now have 6/10 mp. Aim: a worm (heavily wounded) The zap hits the worm. You now have 5/10 mp. Aim: a worm (almost dead) The zap hits the worm. The worm misses you. You now have 4/10 mp. Aim: a worm (almost dead) The zap hits the worm. You kill the worm! You now have 3/10 mp. No target in view! No target in view! No target in view! Unknown command. You butcher the worm corpse. d - 2 chunks of flesh {@w0} There is a stone staircase leading up, spattered with blood here. x2 Eating one of 2 chunks of flesh {@w0}. You eat one of the 2 chunks of flesh {@w0}. You are feeling hungry. Eating a chunk of flesh {@w0}. You eat the chunk of flesh {@w0}. You butcher the frilled lizard corpse. d - a chunk of flesh {@w0} Things that are here: 4 stones; a kobold corpse; Health restored: 19; MP restored: 10 You see here a jackal skeleton. A leopard gecko comes into view. A leopard gecko is nearby! Aim: a leopard gecko (clinging, resting) The zap hits the leopard gecko. The leopard gecko hisses angrily. You now have 9/10 mp. Aim: a leopard gecko (almost dead, clinging) The zap hits the leopard gecko. You kill the leopard gecko! You now have 8/10 mp. No target in view! No target in view! A hobgoblin comes into view. It is wielding a club. MP restored: 10 A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin, wielding a club (resting) The zap hits the hobgoblin. The hobgoblin shouts! You now have 9/10 mp. Aim: a hobgoblin, wielding a club (severely wounded) The zap misses the hobgoblin. You now have 8/10 mp. Aim: a hobgoblin, wielding a club (severely wounded) The zap hits the hobgoblin. You kill the hobgoblin! You now have 7/10 mp. No target in view! No target in view! No target in view! Sigmund the Dreaded comes into view. He is wielding a scythe. MP restored: 10 Aim: Sigmund, wielding a scythe and wearing a robe (resting) The zap hits Sigmund. Sigmund shouts! Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 9/10 mp. No target in view! No target in view! No target in view! Unknown command. The zap hits something. You now have 8/10 mp. You now have 7/10 mp. The zap hits something. You now have 6/10 mp. You now have 5/10 mp. You are confused. You're too confused to cast spells. A puff of flame appears from out of thin air! The puff of flame hits you! You take 8 damage, and have 11/19 hp. MASSIVE DAMAGE!! You're too confused to cast spells. You bump into the rock wall. Unknown command. You bump into the rock wall. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 5/19 hp. MASSIVE DAMAGE!! You bump into the rock wall. Unknown command. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You feel less confused. Unknown command. Unknown command. You hear some strange, mumbled words. Something tries to affect you, but you resist. That beam is likely to hit you. Continue anyway? Okay, then. The zap hits something. Something hits you but does no damage. You now have 5/10 mp. The zap hits something. Something hits you. You die... ,,***,,,,,,,,,*****************,, ,,,*#...,...,,,,,,,,,,,,,,,,,,**, ,,,*#...**..*,***##*,**********,* ,,,*#...**#.,*,##..,,* **, ,***#...* #.###..$♣,** *,* ,* #...* #..#.##.♣,********* *** ** #...* *#......♣,*,,,,,,,* * *####?..####...##.♣.♣******,***** ,...............@.♣.♣,,,,,,,,,,,, *####..###.##..##.♣.♣****,*,,***, #.,*##.##..##.#.# *,*,,* *, #,,##...#..#..#.# *,*,,* *, *,,#.###...#.)#.# *,*,,* *, *,,#.# #.#....#.#####.#,,* *, *,,#.# #.#..#...#...#...,* *, *******###*######.8...8...8.,* *, ,*,,,,*,,,*,*,,#....#...#...,* *, There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:1) A leopard gecko (D:2) A ball python (D:1) 2 giant cockroaches 4 goblins 2 hobgoblins 3 jackals 4 bats 3 frilled lizards 4 kobolds 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MetaCosm the Deep Elf Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 414 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1097 | D:2 | Learned a level 2 spell: Swiftness 1258 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1304 | D:2 | Reached skill level 2 in Conjurations 1667 | D:2 | Noticed Sigmund 1687 | D:2 | Slain by Sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Air Magic | | 3.9 Action || total -------------------------++------- Melee: Unarmed || 4 Dagger || 5 Cast: Shock || 90 Use: Scroll || 2 Potion || 1 Eat: Chunk || 2 Armor: Robe || 3 Dodge: Dodged || 23 Vault maps used: D:1: saegor_arrival_simple_e, columned_hall_lemuel, minmay_fountain_box D:2: minmay_diamond_boxcup, first_ration, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_straight_2, infiniplex_forest_corner_1, infiniplex_forest_zigzag_2, infiniplex_forest_pool, infiniplex_forest_clump_small, infiniplex_forest_end_2, chequers_ecumenical_altar_simple, minmay_misc_feat_four_crosses, tgw_fedhas, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.8 | 0.0 | 86.1 | 836.5 Dungeon | 100.0 | 100.0 | 0.8 | 0.0 | 86.1 | 836.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 39.5 +-------+-------+-------+-------+-------+----------------------