Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 20 MetaCosm the Magician (level 2, 0/15 HPs) Began as a Deep Elf Air Elementalist on May 3, 2018. Slain by a worker ant (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (965 turns). MetaCosm the Magician (Deep Elf Air Elementalist) Turns: 965, Time: 00:01:03 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 58% Magic: 3/8 EV: 13 Int: 19 God: Gold: 10 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . SeeInvis . h - +0 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (0 -> -4), flying A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons h - a +0 dagger of venom (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls e - a scroll of fear {unknown} g - a scroll of remove curse {unknown} Books b - a book of Air Comestibles c - 3 rations {@e1} d - 3 chunks of flesh {@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 2.2 Conjurations + Level 3.2 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 4% 1 None s - Swiftness Chrm/Air #....... 12% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History a club; 2 stones; a kobold corpse A bat comes into view. Aim: a bat (resting) The zap hits the bat. You kill the bat! You now have 7/8 mp. No target in view! Memorise Swiftness, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 's'. You butcher the bat corpse. d - 5 chunks of flesh {@w0} (gained 1) Found a stone staircase leading down. MP restored: 8 Some of the chunks of flesh in your inventory have rotted away. A goblin comes into view. A goblin is nearby! Aim: a goblin (resting) The zap hits the goblin. You kill the goblin! Your Conjurations skill increases to level 2! You now have 7/8 mp. No target in view! A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! MP restored: 8 Aim: a hobgoblin, wielding a club The zap hits the hobgoblin. You now have 7/8 mp. Aim: a hobgoblin, wielding a club (severely wounded) The zap hits the hobgoblin. You kill the hobgoblin! You now have 6/8 mp. Things that are here: a club; a hobgoblin corpse; MP restored: 8 You butcher the hobgoblin corpse. d - 6 chunks of flesh {@w0} (gained 4) You see here a club. x2 c - 3 rations {@e1} (gained 1) A goblin comes into view. It is wielding a dagger. A goblin is nearby! Aim: a goblin, wielding a dagger (resting) The zap hits the goblin. The goblin shouts! You now have 7/8 mp. Aim: a goblin, wielding a dagger (heavily wounded) The zap hits the goblin. You now have 6/8 mp. Aim: a goblin, wielding a dagger (severely wounded) The zap hits the goblin. You kill the goblin! You now have 5/8 mp. No target in view! No target in view! Some of the chunks of flesh in your inventory have rotted away. Things that are here: a dagger; a goblin corpse; MP restored: 8 You butcher the goblin corpse. d - 7 chunks of flesh {@w0} (gained 2) You see here a dagger. x2 A goblin comes into view. It is wielding a dagger of venom. A goblin is nearby! Aim: a goblin, wielding a dagger of venom (resting) The zap hits the goblin. You kill the goblin! You now have 7/8 mp. No target in view! No target in view! g - a scroll labeled BIATUDWE NAOCS h - a dagger of venom MP restored: 8 A kobold comes into view. It is wielding a club. A kobold is nearby! Aim: a kobold, wielding a club (resting) The zap hits the kobold. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You now have 7/8 mp. Aim: a kobold, wielding a club (severely wounded) The zap hits the kobold. You kill the kobold! You now have 6/8 mp. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 dagger of venom begins to drip with poison! h - a +0 dagger of venom (weapon) Things that are here: a club; 3 stones; a kobold corpse; MP restored: 8 Some of the chunks of flesh in your inventory have rotted away. A bat comes into view. A bat is nearby! A bat is nearby! Aim: a bat (resting) The zap hits the bat. You kill the bat! You now have 7/8 mp. No target in view! No target in view! You butcher the bat corpse. d - 7 chunks of flesh {@w0} (gained 1) Some of the chunks of flesh in your inventory have rotted away. Done exploring. MP restored: 8 Done exploring. Done exploring. No target in view! No target in view! Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A frilled lizard comes into view. The frilled lizard hisses angrily. Aim: a frilled lizard The zap hits the frilled lizard. You kill the frilled lizard! You now have 7/8 mp. No target in view! A leopard gecko comes into view. The leopard gecko hisses angrily. The leopard gecko moves out of view. MP restored: 8 The leopard gecko is too close now for your liking. Aim: a leopard gecko The zap misses the leopard gecko. You now have 7/8 mp. Aim: a leopard gecko (clinging) The zap hits the leopard gecko. You now have 6/8 mp. Aim: a leopard gecko (almost dead, clinging) The zap misses the leopard gecko. You now have 5/8 mp. Aim: a leopard gecko (almost dead, clinging) The zap hits the leopard gecko. You kill the leopard gecko! You now have 4/8 mp. No target in view! You butcher the leopard gecko corpse. d - 3 chunks of flesh {@w0} (gained 2) A worker ant comes into view. The worker ant twitches its antennae in your direction. MP restored: 8 A worker ant is nearby! A worker ant is nearby! Aim: a worker ant The zap hits the worker ant. You now have 7/8 mp. Aim: a worker ant (lightly wounded) The zap hits the worker ant. You now have 6/8 mp. Aim: a worker ant (moderately wounded) The zap misses the worker ant. You now have 5/8 mp. Aim: a worker ant (moderately wounded) The zap hits the worker ant. You now have 4/8 mp. Aim: a worker ant (severely wounded) That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Aim: a worker ant (severely wounded) That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. You barely miss the worker ant. The worker ant bites you! You take 7 damage, and have 8/15 hp. MASSIVE DAMAGE!! Aim: a worker ant (severely wounded) That beam is likely to hit you. Continue anyway? Okay, then. The worker ant barely misses you. The worker ant misses you. Aim: a worker ant (severely wounded) The zap misses the worker ant. The worker ant bites you but does no damage. You now have 3/8 mp. Aim: a worker ant (severely wounded) The zap hits the worker ant. The worker ant bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The worker ant poisons you! You take 5 damage, and have 3/15 hp. MASSIVE DAMAGE!! You now have 2/8 mp. Unknown command. It was a potion of flight. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. The worker ant bites you. You die... ######### #########........ #.........a###### #.#......@....... #.####..#####.# #.# #..# #.# #.... #.# #####. #.# # #.# #.# #######.# You could see a worker ant. Vanquished Creatures A leopard gecko (D:2) 5 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 4 bats (D:1) 2 frilled lizards A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MetaCosm the Deep Elf Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 497 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 540 | D:1 | Learned a level 2 spell: Swiftness 554 | D:1 | Reached skill level 2 in Conjurations 964 | D:2 | HP: 3/15 [worker ant (5)] 965 | D:2 | Slain by a worker ant Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Air Magic | | 3.2 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Shock || 39 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 3 Vault maps used: D:1: matt_arrival_spirals Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.9 | 0.0 | 90.7 | 478.0 Dungeon | 100.0 | 100.0 | 0.9 | 0.0 | 90.7 | 478.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.5 +-------+-------+-------+-------+-------+----------------------