Dungeon Crawl Stone Soup version 0.20-a0-556-g892c87b (webtiles) character file. 11 MetaCosm the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Feb 6, 2017. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:01:40 (686 turns). MetaCosm the Conjurer (Deep Elf Conjurer) Turns: 686, Time: 00:01:40 Health: 0/15 AC: 2 Str: 2 (5) XL: 2 Next: 13% Magic: 1/8 EV: 13 Int: 18 (19) God: Gold: 42 SH: 0 Dex: 13 (15) Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) (no ring) @: lethally poisoned (0 -> -6) A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons f - a +0 whip of flaming (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Magical Staves d - an uncursed staff of poison {unknown} (You found it on level 2 of the Dungeon) Scrolls e - a scroll of amnesia {unknown} Books b - a book of Conjurations Comestibles c - a bread ration {@e1} g - a royal jelly h - a chunk of flesh {@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History MP restored: 6 A bat is nearby! Aim: a bat (resting) The magic dart hits the bat. You now have 5/6 mp. Aim: a bat The magic dart hits the bat. The bat barely misses you. You now have 4/6 mp. Aim: a bat The magic dart hits the bat. The bat closely misses you. You now have 3/6 mp. The bat hits you but does no damage. The bat hits you. You see here a scroll labeled ZIHEASOBLU. You take 1 damage, and have 9/10 hp. Aim: a bat (heavily wounded) The magic dart hits the bat. You kill the bat! You now have 2/6 mp. No target in view! e - a scroll labeled ZIHEASOBLU Health restored: 10 A goblin comes into view. A goblin is nearby! A goblin is nearby! Aim: a goblin (hasn't noticed you) The magic dart hits the goblin. You kill the goblin! You now have 3/6 mp. No target in view! No target in view! A kobold comes into view. The kobold shouts! MP restored: 6 A kobold is nearby! A kobold is nearby! Aim: a kobold The magic dart hits the kobold. You kill the kobold! You now have 5/6 mp. No target in view! No target in view! All of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. There is a stone staircase leading down here. MP restored: 6 There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a ring mail. A goblin comes into view. The goblin shouts! The goblin drinks a potion. The goblin suddenly seems more agile. Aim: a goblin (unusually agile) The magic dart hits the goblin. You now have 5/6 mp. Aim: a goblin (heavily wounded, unusually agile) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Health restored: 15 Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. f - a glowing whip MP restored: 8 A kobold comes into view. It is wielding a dagger. A kobold is nearby! Aim: a kobold, wielding a dagger (resting) The magic dart hits the kobold. You kill the kobold! You now have 7/8 mp. No target in view! No target in view! Things that are here: a dagger; 5 stones; a kobold corpse g - a royal jelly A rat comes into view. MP restored: 8 A rat is nearby! Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 7/8 mp. No target in view! No target in view! Found an escape hatch in the floor. You see here a rat corpse. You butcher the rat corpse. h - a chunk of flesh {@w0} MP restored: 8 You now have 42 gold pieces (gained 10). Found a stone staircase leading down. Partly explored, can't reach some places. Partly explored, can't reach some places. No target in view! No target in view! Partly explored, can't reach some places. Partly explored, can't reach some places. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! A hobgoblin comes into view. It is wielding a club. A kobold comes into view. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The kobold shouts! Sigmund points at you and mumbles some strange words. The magic dart hits you! Ouch! That really hurt! You take 8 damage, and have 7/15 hp. MASSIVE DAMAGE!! You now have 6/8 mp. An adder comes into view. You now have 5/8 mp. The searing ray misses Sigmund. You now have 4/8 mp. The searing ray hits Sigmund. You finish channeling your searing ray. The adder hisses angrily. You now have 3/8 mp. Aim: Sigmund, wielding a scythe and wearing a robe (moderately wounded) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund barely misses you. You now have 1/8 mp. The searing ray hits the adder. The kobold hits you but does no damage. The adder closely misses you. Sigmund barely misses you. You now have 0/8 mp. Unknown command. The kobold barely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The kobold misses you. Unknown command. A frilled lizard comes into view. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You see here a weird jewelled staff. d - a weird jewelled staff The frilled lizard hisses angrily. A hobgoblin comes into view. Unknown command. The kobold closely misses you. Found a stone staircase leading up. The adder misses you. There is a stone staircase leading up here. The adder bites you. The adder misses you. You climb upwards. There is a stone staircase leading down here. You take 1 damage, and have 8/15 hp. Aim: an adder (moderately wounded) The magic dart hits the adder. The adder bites you. You take 3 damage, and have 5/15 hp. Aim: an adder (moderately wounded) The magic dart hits the adder. The adder misses you. You now have 2/8 mp. Aim: an adder (heavily wounded) The searing ray hits the adder. (Press . to maintain the ray.) The adder barely misses you. You now have 0/8 mp. Without enough magic to sustain it, your searing ray dissipates. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/15 hp. The adder misses you. Unknown command. You don't have enough magic to cast that spell. There is an escape hatch in the floor here. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/15 hp. The adder misses you. The adder barely misses you. Aim: an adder (almost dead) The magic dart hits the adder. The adder misses you. The adder barely misses you. You now have 0/8 mp. The adder misses you. Aim: an adder (almost dead) The magic dart hits the adder. The adder closely misses you. You now have 0/8 mp. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You take 1 damage, and have 2/15 hp. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. You take 1 damage, and have 1/15 hp. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You die... #......##. #.####.##. #.####.... #########.#....... #......##.#.##...> #.##...........##. #S##.#..##.######. #.##....##.# ## #@......##.# # #.##.#..##.####### #................# #....##.##.......# #....##.##.......# #.#.###.##.......# #.......##.......# ###.######.......# #.# #........ You could see an adder. Vanquished Creatures A bat (D:1) A hobgoblin (D:2) 3 kobolds (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MetaCosm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 460 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 465 | D:1 | Learned a level 2 spell: Searing Ray 621 | D:2 | Noticed Sigmund 665 | D:1 | HP: 2/15 [adder (2)] 683 | D:1 | HP: 2/15 [adder (1)] 686 | D:1 | Succumbed to an adder's poison Vault maps used: D:1: saegor_arrival_simple_d D:2: first_bread, uniq_sigmund, uniq_terence Action || total -------------------------++------- Cast: Magic Dart || 20 Searing Ray || 3 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 22 Vault maps used: D:1: saegor_arrival_simple_d D:2: first_bread, uniq_sigmund, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 0.0 | 8.8 | 107.5 Dungeon | 100.0 | 100.0 | 0.5 | 0.0 | 8.8 | 107.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------