Dungeon Crawl Stone Soup version 0.18.1-8-gdd0e5ea (webtiles) character file. 28 MetaCosm the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 31, 2016. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:53 (1000 turns). MetaCosm the Conjurer (Deep Elf Conjurer) Turns: 1000, Time: 00:01:53 Health: 0/19 AC: 2 Str: 5 XL: 3 Next: 0% Magic: 3/10 EV: 13 Int: 20 God: Gold: 99 SH: 0 Dex: 15 Spells: 2 memorised, 6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) n - ring of loudness (curse) {Stlth-} @: lethally poisoned (0 -> -16), not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery n - a cursed ring of loudness (left hand) {Stlth-} (You found it on level 2 of the Dungeon) o - a cursed -3 ring of strength {unknown} (You found it on level 2 of the Dungeon) Scrolls d - a scroll of amnesia {unknown} g - a scroll of remove curse {unknown} h - a scroll of identify {unknown} k - a scroll of fear {unknown} Potions e - 2 potions of agility {unknown} f - a potion of heal wounds {unknown} i - a potion of magic {unknown} j - a potion of curing {unknown} m - a potion of brilliance {unknown} Books b - a book of Conjurations Comestibles c - 2 bread rations {@e1} l - a chunk of flesh {@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 2% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You kill the giant newt! You now have 7/8 mp. No target in view! No target in view! No target in view! You now have 77 gold pieces (gained 6). MP restored: 8 You see here a giant newt corpse. You butcher the giant newt corpse. l - 4 chunks of flesh {@w0} (gained 1) n - a granite ring Put on which piece of jewellery? (? for menu, Esc to quit) Oops, that ring feels deathly cold. n - a cursed ring of loudness (left hand) A worm comes into view. A worm is nearby! A worm is nearby! Aim: a worm (resting) The magic dart hits the worm. You now have 7/8 mp. Aim: a worm (lightly wounded) The magic dart hits the worm. A worm comes into view. You now have 6/8 mp. Aim: a worm (moderately wounded) The magic dart hits the worm. You now have 5/8 mp. Aim: a worm (moderately wounded) The magic dart hits the worm. You now have 4/8 mp. Aim: a worm (heavily wounded) The magic dart hits the worm. You now have 3/8 mp. Aim: a worm (heavily wounded) The magic dart hits the worm. You now have 2/8 mp. You are too depleted to cast spells recklessly! You are too depleted to cast spells recklessly! You are too depleted to cast spells recklessly! You are too depleted to cast spells recklessly! Unknown command. Aim: a worm (almost dead) The magic dart hits the worm. You now have 1/8 mp. Aim: a worm (almost dead) The magic dart hits the worm. You kill the worm! You now have 0/8 mp. You open the door. There is an open door here. Aim: a worm The searing ray hits the worm. You now have 1/8 mp. The searing ray misses the worm. You now have 0/8 mp. Without enough magic to sustain it, your searing ray dissipates. Aim: a worm The magic dart hits the worm. You now have 0/8 mp. Found a stone staircase leading up. You now have 89 gold pieces (gained 12). There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. MP restored: 8 You climb downwards. There is a stone staircase leading up here. Aim: a worm The magic dart hits the worm. You now have 7/8 mp. Aim: a worm (lightly wounded) The magic dart hits the worm. You now have 6/8 mp. Unknown command. Aim: a worm (lightly wounded) The searing ray hits the worm. You now have 5/8 mp. The searing ray hits the worm. You now have 4/8 mp. The searing ray hits the worm. The searing ray hits the worm. You kill the worm! You now have 3/8 mp. You see here a worm corpse. You butcher the worm corpse. l - 5 chunks of flesh {@w0} (gained 1) You see here a worm corpse. You butcher the worm corpse. l - 7 chunks of flesh {@w0} (gained 2) Some of the chunks of flesh in your inventory have rotted away. You now have 99 gold pieces (gained 10). Some of the chunks of flesh in your inventory have rotted away. A worm comes into view. MP restored: 8 A worm is nearby! Aim: a worm (resting) The magic dart hits the worm. You now have 7/8 mp. Aim: a worm (lightly wounded) The searing ray hits the worm. You now have 5/8 mp. The searing ray hits the worm. You now have 4/8 mp. The searing ray hits the worm. You kill the worm! Your Conjurations skill increases to level 5! You now have 3/8 mp. Some of the chunks of flesh in your inventory have rotted away. A jackal comes into view. The jackal barks! A jackal comes into view. MP restored: 8 A jackal is nearby! Aim: a jackal (hasn't noticed you) The magic dart hits the jackal. The jackal barks! A jackal comes into view. You now have 7/8 mp. Aim: a jackal The magic dart hits the jackal. The jackal barks! The jackal moves out of view. A kobold comes into view. It is wielding a club. You now have 6/8 mp. Aim: a jackal The magic dart hits the jackal. The kobold shouts! You now have 5/8 mp. Aim: a kobold, wielding a club The magic dart hits the kobold. You kill the kobold! You now have 4/8 mp. Aim: a jackal The magic dart hits the jackal. You now have 3/8 mp. Aim: a jackal The magic dart hits the jackal. You kill the jackal! You now have 2/8 mp. You are too depleted to cast spells recklessly! You are too depleted to cast spells recklessly! You are too depleted to cast spells recklessly! You are too depleted to cast spells recklessly! You are too depleted to cast spells recklessly! Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal barely misses you. You now have 1/8 mp. Aim: a jackal (almost dead) The magic dart hits the jackal. You kill the jackal! The jackal bites you. You take 2 damage, and have 13/15 hp. Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You regained 4 hp, and now have 17/19 hp. You now have 0/10 mp. An adder comes into view. An adder is nearby! You don't have enough magic to cast Magic Dart! You don't have enough magic to cast Magic Dart! A giant newt comes into view. The adder closely misses you. x2 The adder barely misses you. The adder bites you. You take 1 damage, and have 17/19 hp. The adder bites you. You are poisoned. The adder poisons you! You take 2 damage, and have 15/19 hp. You feel sick. You take 1 damage, and have 14/19 hp. The adder barely misses you. You feel sick. You take 1 damage, and have 13/19 hp. A jackal comes into view. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! You take 2 damage, and have 11/19 hp. You feel sick. You see here a jade ring. o - a jade ring You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The giant newt bites you. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 3/19 hp. MASSIVE DAMAGE!! * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You take 2 damage, and have 1/19 hp. You die... #.........##.................... ... ####................. . #................. #.............#... ##............#... ###............#... #..............#... ...###...S..........#### .......@.l..#.#####.. ...#####....#.# #....#.. .....# .. ...h..# .......# .......(. ...######## You could see an adder, a jackal and a giant newt. Vanquished Creatures 3 worms (D:2) 2 dart slugs (D:1) A goblin (D:2) A hobgoblin (D:1) 3 jackals (D:2) A giant newt (D:2) 4 kobolds 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | MetaCosm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 455 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 459 | D:1 | Learned a level 2 spell: Searing Ray 910 | D:2 | Reached skill level 5 in Conjurations 968 | D:2 | Reached XP level 3. HP: 17/19 MP: 0/10 998 | D:2 | HP: 3/19 [giant newt (3)] 999 | D:2 | HP: 1/19 [poisoned by an adder] 1000 | D:2 | Succumbed to an adder's poison Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total -------------------------++------- Cast: Magic Dart || 42 Searing Ray || 3 Dodge: Dodged || 8 Vault maps used: D:1: shiori_arrival_maze D:2: grunt_temple_overflow_growth_and_decay, kennysheep_another_room Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.6 | 0.6 | 10.0 | 155.5 Dungeon | 100.0 | 100.0 | 0.6 | 0.6 | 10.0 | 155.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 20.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 20.5 +-------+-------+-------+-------+-------+----------------------