Dungeon Crawl Stone Soup version 0.18.1-8-gdd0e5ea (webtiles) character file. 25 MetaCosm the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on May 31, 2016. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (764 turns). MetaCosm the Conjurer (Deep Elf Conjurer) Turns: 764, Time: 00:01:04 Health: 0/15 AC: 2 Str: 5 XL: 2 Next: 86% Magic: 0/8 EV: 13 Int: 19 God: Gold: 5 SH: 0 Dex: 15 Spells: 2 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 helmet (You found it on level 1 of the Dungeon) Jewellery h - an uncursed ring of positive energy {unknown} (You found it on level 1 of the Dungeon) i - an uncursed ring of protection from magic {unknown} (You found it on level 1 of the Dungeon) Scrolls g - 2 scrolls of teleportation {unknown} Potions d - 2 potions of haste {unknown} e - a potion of cancellation {unknown} j - a potion of mutation {unknown} Books b - a book of Conjurations Comestibles c - a bread ration {@e1} f - 8 chunks of flesh {@w0} l - a meat ration {@e2} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 2% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History MP restored: 8 An ooze is nearby! Aim: an ooze (resting) The magic dart hits the ooze. The ooze quivers. You now have 7/8 mp. Aim: an ooze (moderately wounded) The magic dart hits the ooze. You now have 6/8 mp. Aim: an ooze (severely wounded) The magic dart hits the ooze. You now have 5/8 mp. Aim: an ooze (almost dead) The magic dart hits the ooze. You kill the ooze! You now have 4/8 mp. No target in view! Found a runed centaur barding. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. MP restored: 8 You see here 10 stones. A rat comes into view. A rat is nearby! Aim: a rat (hasn't noticed you) The magic dart hits the rat. You now have 7/8 mp. Aim: a rat (moderately wounded) The magic dart hits the rat. You kill the rat! Your Conjurations skill increases to level 5! You now have 6/8 mp. No target in view! No target in view! You see here a rat corpse. You butcher the rat corpse. f - a chunk of flesh {@w0} A kobold comes into view. It is wielding a short sword. MP restored: 8 Aim: a kobold, wielding a short sword (resting) The magic dart hits the kobold. You now have 7/8 mp. Aim: a kobold, wielding a short sword (severely wounded) The magic dart hits the kobold. You kill the kobold! You now have 6/8 mp. No target in view! No target in view! A rat comes into view. The rat barely misses you. Aim: a rat The magic dart hits the rat. The rat bites you. You take 1 damage, and have 14/15 hp. You now have 5/8 mp. Aim: a rat (severely wounded) The magic dart hits the rat. The rat twitches its whiskers. The rat bites you. You take 1 damage, and have 13/15 hp. You now have 4/8 mp. Aim: a rat (severely wounded) The magic dart hits the rat. You kill the rat! You now have 3/8 mp. No target in view! You see here a rat corpse. You butcher the rat corpse. f - 2 chunks of flesh {@w0} (gained 1) You see here a rat skeleton. There isn't anything to butcher here. Things that are here: a short sword; a kobold corpse; Health restored: 15; MP restored: 8 k - a helmet You see here 12 arrows. A bat comes into view. A bat is nearby! Aim: a bat (resting) The magic dart hits the bat. You now have 7/8 mp. Aim: a bat (severely wounded) The magic dart hits the bat. You now have 6/8 mp. Aim: a bat (severely wounded) The magic dart hits the bat. You kill the bat! You now have 5/8 mp. No target in view! You see here a bat corpse. You butcher the bat corpse. f - 3 chunks of flesh {@w0} (gained 1) Found a stone staircase leading down. MP restored: 8 Found a stone staircase leading down. A giant newt comes into view. A giant newt is nearby! Aim: a giant newt (resting) The magic dart hits the giant newt. You kill the giant newt! You now have 7/8 mp. No target in view! No target in view! A ball python comes into view. MP restored: 8 A ball python is nearby! Aim: a ball python (resting) The magic dart hits the ball python. You now have 7/8 mp. Aim: a ball python (heavily wounded) The magic dart hits the ball python. You kill the ball python! You now have 6/8 mp. No target in view! No target in view! You see here a ball python corpse. You butcher the ball python corpse. f - 7 chunks of flesh {@w0} (gained 4) A kobold comes into view. It is wielding a short sword. Some of the chunks of flesh in your inventory have rotted away. MP restored: 8 A kobold is nearby! Aim: a kobold, wielding a short sword (resting) The magic dart hits the kobold. You kill the kobold! You now have 7/8 mp. No target in view! No target in view! No target in view! MP restored: 8 l - a meat ration {@e2} A jackal comes into view. A jackal is nearby! Aim: a jackal (resting) The magic dart hits the jackal. The jackal barks! You now have 7/8 mp. Aim: a jackal (heavily wounded) The magic dart hits the jackal. You now have 6/8 mp. Aim: a jackal (almost dead) The magic dart hits the jackal. You kill the jackal! You now have 5/8 mp. You see here a jackal corpse. You butcher the jackal corpse. f - 9 chunks of flesh {@w0} (gained 3) A jackal comes into view. Aim: a jackal (hasn't noticed you) The magic dart hits the jackal. Aim: a jackal The magic dart hits the jackal. The jackal bites you. You take 1 damage, and have 14/15 hp. You now have 4/8 mp. Aim: a jackal The magic dart hits the jackal. The jackal closely misses you. Some of the chunks of flesh in your inventory have rotted away. You now have 3/8 mp. Aim: a jackal The magic dart hits the jackal. The jackal misses you. The jackal bites you. You take 1 damage, and have 13/15 hp. You now have 2/8 mp. You are too depleted to cast spells recklessly! You are too depleted to cast spells recklessly! Aim: a jackal (severely wounded) The magic dart hits the jackal. The jackal bites you. A jackal comes into view. You take 3 damage, and have 10/15 hp. You now have 1/8 mp. Aim: a jackal (severely wounded) The magic dart hits the jackal. You kill the jackal! The jackal barks! You now have 0/8 mp. You don't have enough magic to cast that spell. The jackal bites you but does no damage. A goblin comes into view. It is wielding a dagger of protection. The goblin shouts! The jackal closely misses you. Aim: a jackal The magic dart hits the jackal. The jackal bites you. You take 2 damage, and have 9/15 hp. You now have 0/8 mp. You don't have enough magic to cast that spell. The jackal barely misses you. The jackal misses you. The jackal barely misses you. You don't have enough magic to cast that spell. You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. You take 2 damage, and have 7/15 hp. Unknown command. You closely miss the jackal. The goblin hits you with a dagger of protection. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You take 3 damage, and have 4/15 hp. Unknown command. You don't have enough magic to cast that spell. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a dagger of protection. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/15 hp. Unknown command. Aim: a jackal (severely wounded) The magic dart hits the jackal. The jackal bites you. You die... #..#.## #(..†.# #....§≈§ #...#.#### #.# #.....≈. ##..###...# #.# #.....≈§ .##....#.##.# ##.## #....§§§ ........###.###...####.# #....§§§ .##...### #............. #.....≈§ ##. #####...#####. #.....§§ # ##h#####.. .....≈§ #@g...... .....§§ #######.. .[...≈§ ....§≈ ....≈≈ ...... ...... ###### You could see a jackal and a goblin. Vanquished Creatures 2 oozes (D:1) A dart slug (D:1) A ball python (D:1) 2 goblins (D:1) 2 jackals (D:1) A bat (D:1) A giant newt (D:1) 3 kobolds (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | MetaCosm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 345 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 349 | D:1 | Learned a level 2 spell: Searing Ray 493 | D:1 | Reached skill level 5 in Conjurations 763 | D:1 | HP: 3/15 [jackal (1)] 763 | D:1 | HP: 1/15 [goblin/dagger of protection (2)] 764 | D:1 | Slain by a jackal Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 44 Armor: Robe || 3 Dodge: Dodged || 10 Vault maps used: D:1: erik_arrival_gehennom Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 13.6 | 184.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 13.6 | 184.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 37.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 37.0 +-------+-------+-------+-------+-------+----------------------