Dungeon Crawl Stone Soup version 0.18.1-8-gdd0e5ea (webtiles) character file. 2 MetaCosm the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on May 30, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (56 turns). MetaCosm the Conjurer (Deep Elf Conjurer) Turns: 56, Time: 00:00:13 Health: 10/10 AC: 2 Str: 5 XL: 1 Next: 25% Magic: 5/6 EV: 13 Int: 19 God: Gold: 16 SH: 0 Dex: 15 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... e - amulet of inaccuracy (curse) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a cursed amulet of inaccuracy (around neck) (You found it on level 1 of the Dungeon) Potions d - a potion of magic {unknown} Books b - a book of Conjurations Comestibles c - a bread ration {@e1} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, MetaCosm the Deep Elf Conjurer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found an orange potion. Found a staircase leading out of the dungeon. No target in view! No target in view! No target in view! d - an orange potion You now have 12 gold pieces. A rat comes into view. A rat is nearby! Aim: a rat (resting) The magic dart hits the rat. You now have 5/6 mp. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 4/6 mp. No target in view! No target in view! You now have 16 gold pieces (gained 4). e - a thin garnet amulet Oops, that amulet feels deathly cold. e - a cursed amulet of inaccuracy (around neck) Found a stone staircase leading down. MP restored: 6 A goblin comes into view. The goblin shouts! A goblin is nearby! Aim: a goblin The magic dart hits the goblin. You kill the goblin! You now have 5/6 mp. No target in view! No target in view! No target in view! ######..###### .............. ... #..###..#.#.## #†. #.......#.#.# #.# ##.####.#.#>####.## # #.#.#... ...# .## ###.#.#..# #..#...# #.†...#..# #....# #.....#..###@# #............# #.....#.####.###.## #.....#............! #################### There were no monsters in sight! Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | MetaCosm the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 56 | D:1 | Quit the game Action || total -------------------------++------- Cast: Magic Dart || 3 Vault maps used: D:1: matt_arrival_diagonals, dk_noncrumbling_3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 15.4 | 26.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 15.4 | 26.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------