Version: Dungeon Crawl Stone Soup 0.18-a0-987-g0b0e4e7 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-0b0e4e7887 -name MetaCosm -rc /dgldir/rcfiles/crawl-git/MetaCosm.rc -macro /dgldir/rcfiles/crawl-git/MetaCosm.macro -morgue /dgldir/morgue/MetaCosm/ -webtiles-socket /crawl-master/webserver/sockets/MetaCosm:2016-01-04.06:03:01.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-0b0e4e7887(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5b47c3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-0b0e4e7887(_Z13do_crash_dumpv+0x2f2) [0x5bba92]: do_crash_dump() /usr/games/crawl-git-0b0e4e7887(_Z20crash_signal_handleri+0x9c) [0x5b4a5c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f6d987394c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f6d987e8100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f6d9877c313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f6d9877c1da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f6d9877cc8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7f6d98750016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7f6d9874ac1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7f6d9880a8cb]: /usr/games/crawl-git-0b0e4e7887(_Z3endibPKcz+0x219) [0x651ee9]: end(int, bool, char const*, ...) /usr/games/crawl-git-0b0e4e7887(_Z9save_gamebPKc+0x160) [0x6754f0]: save_game(bool, char const*) /usr/games/crawl-git-0b0e4e7887() [0xb588ca] /usr/games/crawl-git-0b0e4e7887() [0xb596c5] /usr/games/crawl-git-0b0e4e7887(main+0x2eb) [0xb5c8ab]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f6d9872476d]: /usr/games/crawl-git-0b0e4e7887() [0x5134c9] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jan 3 2016 at 03:22:43 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0b0e4e7887/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0b0e4e7887/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0b0e4e7887/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: dpeg_arrival_triangle_fractal layout_loops_ring Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (19, 52): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, MetaCosm the Tengu Conjurer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. You now have 14 gold pieces. You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You now have 29 gold pieces (gained 15). There is an open door here. You open the door. There is an open door here. d - a bubbling cyan potion e - a scroll labeled XIODEL HOTE A giant newt comes into view. Aim: a giant newt The magic dart hits the giant newt. You kill the giant newt! You now have 3/4 mp. No target in view! You see here a giant newt corpse. You butcher the giant newt corpse. f - a chunk of flesh {@w0} You see here a ring mail. g - a metallic purple potion MP restored: 4 You found a teleport trap! You see here a ring mail. A bat comes into view. You see here 12 gold pieces. A bat is nearby! You now have 41 gold pieces (gained 12). A bat is nearby! A bat is nearby! Aim: a bat (resting) The magic dart hits the bat. You now have 3/4 mp. Aim: a bat (moderately wounded) The magic dart hits the bat. You kill the bat! You now have 2/4 mp. No target in view! You see here a bat corpse. Found an escape hatch in the floor. You see here a bat corpse. You butcher the bat corpse. f - 2 chunks of flesh {@w0} (gained 1) A goblin comes into view. It is wielding a dagger. The goblin moves out of view. MP restored: 4 A goblin is nearby! Aim: a goblin, wielding a dagger (hasn't noticed you) The magic dart hits the goblin. You kill the goblin! You now have 3/4 mp. No target in view! No target in view! No target in view! Things that are here: a dagger; a goblin corpse; MP restored: 4 A rat comes into view. Aim: a rat You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/4 mp. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 2/4 mp. No target in view! Your magical contamination has completely faded away. Found a stone staircase leading down. MP restored: 4 h - a smoky black potion A bat comes into view. You see here a smoky black potion. A bat is nearby! Aim: a bat (resting) The magic dart hits the bat. You kill the bat! You now have 3/4 mp. No target in view! No target in view! i - a sedimented dark potion You see here a bat corpse. You butcher the bat corpse. f - 3 chunks of flesh {@w0} (gained 1) j - a beef jerky MP restored: 4 h - 2 smoky black potions (gained 1) A giant cockroach comes into view. A giant cockroach is nearby! Aim: a giant cockroach (clinging, resting) The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 3/4 mp. No target in view! No target in view! Found a stone staircase leading down. MP restored: 4 You see here a giant cockroach corpse. You butcher the giant cockroach corpse. f - 4 chunks of flesh {@w0} (gained 1) Some of the chunks of flesh in your inventory have rotted away. A giant cockroach comes into view. Aim: a giant cockroach (clinging) The magic dart hits the giant cockroach. You now have 3/4 mp. Aim: a giant cockroach The magic dart hits the giant cockroach. You now have 2/4 mp. Aim: a giant cockroach The magic dart hits the giant cockroach. You kill the giant cockroach! You have reached level 2! Health restored: 15 You now have 1/6 mp. You see here a giant cockroach corpse. You butcher the giant cockroach corpse. f - 4 chunks of flesh {@w0} (gained 1) k - a glowing diamond ring l - a scroll labeled NOIGOSI CAIWEUFA MP restored: 6 No target in view! g - 2 metallic purple potions (gained 1) Some of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. Found a runed naga barding. A bat comes into view. You see here a runed naga barding. Aim: a bat (resting) The magic dart hits the bat. You kill the bat! You now have 5/6 mp. m - a hat You start putting on your armour. You continue putting on your hat. You continue putting on your hat. x3 You finish putting on your +0 hat. MP restored: 6 A hobgoblin comes into view. It is wielding a club. Aim: a hobgoblin, wielding a club (resting) The magic dart hits the hobgoblin. You now have 5/6 mp. Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 4/6 mp. Things that are here: a club; a hobgoblin corpse; MP restored: 6 Some of the chunks of flesh in your inventory have rotted away. n - a scroll labeled YNGU TEMUMECRI Some of the chunks of flesh in your inventory have rotted away. g - 3 metallic purple potions (gained 1) A rat comes into view. Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 5/6 mp. No target in view! You now have 45 gold pieces (gained 4). MP restored: 6 All of the chunks of flesh in your inventory have rotted away. n - 2 scrolls labeled YNGU TEMUMECRI (gained 1) f - a scroll labeled MICAUWN KIUDO An ooze comes into view. Aim: an ooze (resting) The magic dart hits the ooze. The ooze quivers. You now have 5/6 mp. Aim: an ooze (lightly wounded) The magic dart hits the ooze. You now have 4/6 mp. Aim: an ooze (moderately wounded) The magic dart hits the ooze. You now have 3/6 mp. Aim: an ooze (moderately wounded) The magic dart hits the ooze. You now have 2/6 mp. Aim: an ooze (moderately wounded) The magic dart hits the ooze. You now have 1/6 mp. You are too depleted to cast spells recklessly! You hit the ooze. The ooze misses you. You completely miss the ooze. You peck the ooze, but do no damage. The ooze barely misses you. You hit the ooze but do no damage. The ooze closely misses you. You hit the ooze but do no damage. You claw the ooze. The ooze misses you. You hit the ooze but do no damage. You claw the ooze, but do no damage. The ooze misses you. You barely miss the ooze. You claw the ooze, but do no damage. The ooze completely misses you. Aim: an ooze (almost dead) The magic dart hits the ooze. You kill the ooze! You now have 1/6 mp. You start resting. MP restored: 6 There is an escape hatch in the floor here. A hobgoblin comes into view. You see here a dagger. Aim: a hobgoblin (hasn't noticed you) The magic dart hits the hobgoblin. The hobgoblin shouts! You now have 5/6 mp. Aim: a hobgoblin (severely wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 4/6 mp. No target in view! There is a stone staircase leading down here. You see here a pair of boots. Things that are here: a club; a hobgoblin skeleton A rat comes into view. MP restored: 6 A rat is nearby! Aim: a rat (hasn't noticed you) The magic dart hits the rat. You kill the rat! You now have 5/6 mp. No target in view! No target in view! Done exploring. MP restored: 6 You see here a rat corpse. You butcher the rat corpse. o - a chunk of flesh {@w0} Done exploring. Done exploring. There is an open door here. Done exploring. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MetaCosm] Species: Tengu Job: Conjurer HP: 15/15; mods: 0/0 MP: 6/6; mod: 0 Stats: 8 (8) 15 (15) 14 (14) Position: (38, 48), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | | 0 | 0 | 0 | 0 | 0/42 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/42 Staves | | 0 | 0 | 0 | 0 | 0/42 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 2 | 181 | 55/126 Stealth | X | 0 | 0 | 2 | 137 | 11/126 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 50 | 2 | 239 | 61/178 Conjurations | X | 1 | 50 | 5 | 581 | 136/179 Hexes | | 0 | 0 | 0 | 0 | 0/84 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | | 0 | 0 | 0 | 0 | 0/35 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/29 Earth Magic | | 0 | 0 | 0 | 0 | 0/84 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 45 #27: 25 #49: 45 #59: 1 Mutations: beak: 1 (innate) talons: 3 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #12: +0 hat eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.##### #.# #.# #.# #.# #.# ..### #.# #.# ....# #.# #.# ################### #.# .....'...........# #[# #..⌠.##...#####..# #.### # ##...###...## #..# #...# # ##..# ##...###.@# ###.# # ##.# ##...##..#########.###### ####'# ##...#..#............... .....# ##.....#########.###### #....# ##....# #.# ##...# ##...#### #.# ##..# ##..#..######.# ##.# ##.#.........# #### ####.#..######## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>