Dungeon Crawl Stone Soup version 0.24-a0 (webtiles) character file. Game seed: 5948238238425561212 10 Maxmaps the Skirmisher (level 2, -5/24 HPs) Began as a Demonspawn Monk on Jan 29, 2019. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (210 turns). Maxmaps the Skirmisher (Demonspawn Monk) Turns: 210, Time: 00:00:54 Health: -5/24 AC: 3 Str: 11 XL: 2 Next: 10% Magic: 2/2 EV: 13 Int: 11 God: Gold: 17 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . d - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Comestibles b - a ration c - 2 chunks of flesh Skills: - Level 3.0 Fighting + Level 3.0 Dodging - Level 1.7 Stealth - Level 3.0 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip! You die... # #. ###################.###### .........@g..........>...) ########.#############.#### ...............##≈≈≈≈#'#§○○ ########.#####.#≈≈≈≈≈#.#☼☼○ #.# #.#≈☼#≈≈#.#°§# ..# #.#≈○°≈≈#.#°≈° #### #.#≈○○°÷#.#○≈○ #.#☼°○≈≈#<#☼○° #.#≈°○○○#.#≈○≈ You could see a gnoll. Vanquished Creatures An ooze (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A bat (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maxmaps the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 179 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 179 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 210 | D:1 | Slain by a gnoll Vault maps used: D:1: saegor_arrival_miasma Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.0 Dodging | 3 | 3.0 Fighting | | 3.0 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 27 Stab: Sleeping || 2 Armor: Robe || 3 Dodge: Dodged || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------