Dungeon Crawl Stone Soup version 0.23-a0-143-g1adec7b (webtiles) character file. 0 Maxmaps the Magician (level 1, 13/13 HPs) Began as a Mummy Wanderer on Sept 5, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (16 turns). Maxmaps the Magician (Mummy Wanderer) Turns: 16, Time: 00:00:07 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 10/10 levels left rFire x . . SeeInvis . b - +2 blowgun rCold + . . Gourm . (no shield) rNeg + + + Faith . e - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +2 blowgun (weapon) Armour e - a +0 robe (worn) Skills: + Level 0.0 Fighting - Level 1.0 Throwing - Level 1.0 Stealth - Level 5.3 Spellcasting Level 1.5 Conjurations Level 2.0 Necromancy You had 10 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Pain Necr #... 9% 1 N/A Flame Tongue Conj/Fire #.... 14% 1 N/A Vampiric Draining Necr #......... 26% 3 N/A Conjure Flame Conj/Fire #....... 38% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History A hobgoblin comes into view. It is wielding a club. Firing (i - inventory) a - a curare-tipped needle (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club You shoot a curare-tipped needle. The curare-tipped needle completely misses the hobgoblin. The hobgoblin shouts! Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm #.......... #...##### #...#<..# #.)...#.# #.#####.# #.#.....# #..>#...# ...#.#####...# .......@.....# ..###..#.....# .....####### ..g.... (...... .....## ....g ..... You could see 2 hobgoblins. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maxmaps the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Maxmaps set off with: a curare-tipped needle, a +2 blowgun, | a +0 robe 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 16 | D:1 | Quit the game Vault maps used: D:1: ebering_trefoil_twist, minmay_curled_crystal Action || total -------------------------++------- Fire: Blowgun || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------