Dungeon Crawl Stone Soup version 0.23-a0-143-g1adec7b (webtiles) character file. 6 Maxmaps the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Sept 5, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (50 turns). Maxmaps the Grave Robber (Mummy Necromancer) Turns: 50, Time: 00:00:16 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 75% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting - Level 4.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 4% 1 N/A Vampiric Draining Necr ##........ 12% 3 N/A Animate Dead Necr N/A 36% 4 N/A Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You completely miss the jackal. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... . ... #.# #.# .... #.# #.h###.# #.h...†###### #.....8....# #..##...##.# #. ##h## # #@# #'# ##⌠## +⌠<⌠+ ##⌠## #+# You could see a jackal. Vanquished Creatures A bat (D:1) 3 jackals (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maxmaps the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 50 | D:1 | Slain by a jackal Vault maps used: D:1: grunt_arrival_crossed_arrows Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.4 Dodging | | 1.5 Stealth | | 1.5 Necromancy | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 21 Cast: Pain || 7 Armor: Robe || 5 Dodge: Dodged || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------