Dungeon Crawl Stone Soup version 0.24-a0-586-g8e0e932 (webtiles) character file. Game seed: 12784625302472478304, levelgen mode: deterministic 11 MatrimCauthon the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on Sept 7, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (177 turns). MatrimCauthon the Vexing (DsAM) Turns: 177, Time: 00:00:26 Health: 21/21 AC: 2 Str: 10 XL: 2 Next: 13% Magic: 3/3 EV: 12 Int: 14 God: Gold: 40 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: talons 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 27 bolts (quivered) Armour e - a +0 robe (worn) Jewellery b - an uncursed ring of poison resistance {unknown} Potions c - a potion of curing {unknown} g - a potion of brilliance {unknown} h - a potion of flight {unknown} Comestibles f - 3 rations Skills: + Level 1.0 Fighting + Level 2.2 Crossbows + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. Message History Firing (i - inventory) d - 30 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze (resting) You shoot a bolt. The bolt hits the ooze! The ooze quivers. The ooze is severely wounded. Firing (i - inventory) d - 29 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) You shoot a bolt. The bolt hits the ooze. The ooze is almost dead. Firing (i - inventory) d - 28 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (almost dead) You shoot a bolt. The bolt hits the ooze! You kill the ooze! You have reached level 2! Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #......# # #.##.#.### #.##.....# ######........# .......####...# ##.##.........#### #...#..##........# ..............##.# #...#..#####..##@# ...##.........##.(..# .......##.....####..# ###.##.##.##.## #.(# #.##†......# ...# #.###.....## ...# #.# #.....# ..# #.# #.....# .## #.# #.....# There were no monsters in sight! Vanquished Creatures An ooze (D:1) 2 bats (D:1) A hobgoblin (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MatrimCauthon the Demonspawn Arcane Marksman began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 176 | D:1 | Gained mutation: You have sharp toenails. [demonic | ancestry] 176 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 177 | D:1 | Quit the game Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_cross, minivault_19 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Crossbows | 2 | 2.2 Fighting | | 1.0 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hand crossbow || 17 Armor: Robe || 2 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------