Dungeon Crawl Stone Soup version 0.20-a0-16-g0876c8e (webtiles) character file. 0 Master the Grasshopper (level 1, 11/11 HPs) Began as a High Elf Wanderer on Nov 4, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). Master the Grasshopper (High Elf Wanderer) Turns: 0, Time: 00:00:07 Health: 11/11 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 17 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour d - a +0 robe (worn) Books a - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 b - the Handbook of Clay Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - the Grimoire of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 Comestibles f - a bread ration Skills: + Level 1.0 Throwing Level 1.0 Shields Level 1.0 Hexes Level 3.2 Translocations Level 2.0 Fire Magic Level 1.5 Earth Magic You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Master the High Elf Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a scroll labeled ATSYUC NIOMOR. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ##..##### #........ #@..?.... ##..####. ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Master the High Elf Wanderer began the quest for the Orb. 0 | D:1 | Master set off with: a book of Geomancy, the Handbook of Clay, the Grimoire of Ignition, a +0 robe, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_wavy_path, minmay_fountain_box