Dungeon Crawl Stone Soup version 0.19-a0-1922-g1e9a4c1 (webtiles) character file. 0 Master the Skirmisher (level 1, 16/16 HPs) Began as a Mummy Wanderer on Oct 24, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). Master the Skirmisher (Mummy Wanderer) Turns: 0, Time: 00:00:11 Health: 16/16 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 0 levels left rFire x . . SeeInvis . a - +2 dagger rCold + . . Gourm . e - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 falchion Armour e - a +0 robe (worn) Scrolls b - a scroll of fear d - a scroll of teleportation Skills: + Level 2.0 Fighting + Level 1.0 Long Blades Level 1.0 Axes + Level 1.0 Throwing + Level 1.5 Armour + Level 1.0 Dodging + Level 1.5 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Master the Mummy Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a plate armour and a scroll labeled GIAFASS VOMYIXT. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.# ..# #### .≈≈.###.###.#.# .≈...........# ≈≈≈.≈.≈≈≈≈..##. ≈...≈≈.≈≈≈≈≈... ...≈≈≈≈.≈≈≈..≈≈ .≈≈≈≈≈≈..≈≈≈≈≈≈ ..≈≈≈≈.@..≈≈≈≈. .≈≈≈≈≈≈.≈≈≈≈≈≈. ..≈≈≈≈≈.≈≈≈≈≈≈. #[≈.≈≈≈≈.≈≈.≈.. .....≈≈≈≈.≈...? .≈≈....≈..##..# ...######## ... ### #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Master the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Master set off with: a +2 dagger, a scroll of fear, a +0 falchion, a scroll of teleportation, a +0 robe 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_subterranean_lakeside_camping