Dungeon Crawl Stone Soup version 0.21.0 (webtiles) character file. 0 Marsh the Skirmisher (level 1, -10/18 HPs) Began as a Formicid Abyssal Knight on Jan 8, 2018. Was a Follower of Lugonu. Mangled by a wight ... wielding a +3 flail (15 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (78 turns). Marsh the Skirmisher (Formicid Abyssal Knight) Turns: 78, Time: 00:01:20 Health: -10/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 16 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: brilliant, drained A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2(2.7) Fighting + Level 2.0(1.5) Axes + Level 2.1(1.7) Armour + Level 0.8(0.3) Dodging + Level 2.1(1.7) Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The wight is lightly damaged. The wight hits you with an enchanted flail. A wight is nearby! Unknown command. It was a potion of brilliance. You feel clever all of a sudden. The wight barely misses you. You barely miss the wight. The wight is lightly damaged. The wight barely misses you. You barely miss the wight. The wight is lightly damaged. The wight hits you with an enchanted flail. * * * LOW HITPOINT WARNING * * * You feel drained. You hit the wight. The wight is heavily damaged. The wight hits you with an enchanted flail! Ouch! That really hurt! You die... # .# .# #. #.## #.z# #@# ### { { You could see a wight. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Marsh the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 60 | Abyss:1 | Noticed a wight 60 | Abyss:1 | Noticed a wight 67 | Abyss:1 | Noticed a wight 70 | D:1 | Escaped the Abyss 78 | D:1 | Mangled by a wight Action || total -------------------------++------- Melee: Hand axe || 7 Use: Potion || 1 Dodge: Dodged || 5