Dungeon Crawl Stone Soup version 0.21.0 (webtiles) character file. 18 Marsh the Ducker (level 2, 16/27 HPs) Began as a Deep Dwarf Monk on Jan 8, 2018. Got out of the dungeon alive. The game lasted 00:02:03 (358 turns). Marsh the Ducker (Deep Dwarf Monk) Turns: 358, Time: 00:02:03 Health: 16/27 AC: 4 Str: 14 XL: 2 Next: 51% Magic: 2/2 EV: 11 Int: 10 God: Gold: 26 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . j - -2 scale mail (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Missiles i - a stone (quivered) Armour b - a +0 robe j - a cursed -2 scale mail (worn) Potions d - a potion of heal wounds {unknown} h - a potion of haste {unknown} Comestibles c - a ration f - 4 chunks of flesh Skills: + Level 2.9 Fighting + Level 3.6 Axes + Level 3.7 Dodging + Level 2.6 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The goblin barely misses you. The kobold hits you with a dagger. You miss the goblin. You hit the kobold. You kill the kobold! The bat misses you. The goblin barely misses you. The bat hits you but does no damage. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You hit the bat. You kill the bat! You see here a goblin corpse. You see here a goblin corpse. You see here a bat skeleton. You see here a dagger. You see here a goblin skeleton. Things that are here: a club x2 There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..#..#.#.###.#..#..# #####..#..#.#.# #.#.##..# #......#..#.#.# #.#.....#### #.####.#.##.#.# #.#####....# #...........#.# #.# ####.# ,######^#.####.# #.########.# , ...#......# #..........# *######################.## ♣♣♣.....@..≈≈≈≈≈≈#.# ♣♣.....≈≈≈≈≈≈≈....'.# #######♣....≈≈≈PPP≈≈.....### ÷)....#....≈≈PPP≈≈≈.P...♣# .####.'..≈≈≈≈PP≈≈.....<♣♣ .# ###≈≈≈≈≈≈≈≈≈.<..♣♣♣♣ .# ############### * ## , , ,, .# * .* There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 2 bats (D:1) 4 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 3 kobolds (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marsh the Deep Dwarf Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 185 | D:1 | Reached XP level 2. HP: 24/27 MP: 2/2 358 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Hand axe || 55 Throw: Stone || 1 Use: Scroll || 2 Armor: Robe || 6 Scale mail || 7 Dodge: Dodged || 47