Dungeon Sprint DCSS version 0.20-a0-2-g2b0e13a (webtiles) character file. 9 Marmot the Skirmisher (level 2, -1/20 HPs) Began as a Gargoyle Monk on Oct 29, 2016. Slain by a hound (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:26 (191 turns). Marmot the Skirmisher (Gargoyle Monk) Turns: 191, Time: 00:00:26 Health: -1/20 AC: 4 Str: 14 XL: 2 Next: 16% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . b - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a bread ration Skills: + Level 4.7 Fighting + Level 4.1 Maces & Flails - Level 2.4 Dodging - Level 2.1 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The orc is almost dead. The orc barely misses you. The orc hits you but does no damage. You thump the orc! You kill the orc! You hit the hound but do no damage. The hound bites you. x2 You hit the hound. The hound is moderately wounded. The hound bites you. The hound misses you. You miss the hound. The hound is moderately wounded. The hound bites you. x2 * * * LOW HITPOINT WARNING * * * You sock the hound! The hound is severely wounded. The hound bites you but does no damage. The hound bites you. * * * LOW HITPOINT WARNING * * * You hit the hound but do no damage. The hound is severely wounded. The hound bites you. You die... ▓.▓ ▓.▓ ▓'▓ ▓†▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓h▓ ▓W▓ ▓Z▓ ▓.▓ ▓.▓ ▓+▓ You could see a phantom, a hound and an adder zombie. Vanquished Creatures 2 leopard geckos (D) An orc (D) A bat (D) A frilled lizard (D) A kobold (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Marmot the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 23 | D | Reached XP level 2. HP: 10/20 MP: 2/2 181 | D | Noticed a phantom 191 | D | Slain by a hound Vault maps used: D: linesprint Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.7 Maces & Flails | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.1 Action || total -------------------------++------- Melee: Mace || 27 Stab: Sleeping || 2 Armor: Robe || 6 Dodge: Dodged || 17