Dungeon Crawl Stone Soup version 0.22-a0-608-g8a62e23 (webtiles) character file. 382 Marixus the Gusty (level 6, -1/32 HPs) Began as a Tengu Air Elementalist on July 9, 2018. Killed by nerve-wracking pain ... invoked by an orc priest (7 damage) ... on level 4 of the Dungeon. The game lasted 00:08:42 (3492 turns). Marixus the Gusty (Tengu Air Elementalist) Turns: 3492, Time: 00:08:42 Health: -1/32 AC: 5 Str: 8 XL: 6 Next: 76% Magic: 17/21 EV: 12 Int: 18 God: Gold: 119 SH: 0 Dex: 14 Spells: 5/11 levels left rFire . . . SeeInvis . e - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . v - +2 cloak {+Inv} rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn f - ring of magical power {MP+9} MPRegen 0.17/turn (no ring) @: no status effects A: beak, talons 3, able to fly 1 a: Fly, Evoke Invisibility You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons e - a +1 spear (weapon) (You found it on level 1 of the Dungeon) s - a +0 hunting sling (You found it on level 2 of the Dungeon) Missiles g - 6 tomahawks h - 8 tomahawks of returning (quivered) r - 22 sling bullets Armour a - a +0 robe (worn) u - a +1 ring mail of fire resistance (You took it off an orc on level 3 of the Dungeon) v - a +2 cloak of invisibility (worn) (You took it off Crazy Yiuf on level 3 of the Dungeon) Jewellery f - a ring of magical power (left hand) {MP+9} (You found it on level 1 of the Dungeon) Wands n - a wand of flame (40) (You found it on level 2 of the Dungeon) Scrolls j - a scroll of remove curse o - a scroll of identify Potions d - 2 potions of flight {unknown} i - 3 potions of curing l - a potion of might {unknown} m - 2 potions of lignification {unknown} q - 2 potions of degeneration {unknown} Comestibles b - 6 chunks of flesh c - 8 rations Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting - Level 5.0 Conjurations * Level 7.2 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #### 1% 1 None b - Static Discharge Conj/Air ####.... 3% 3 ###.... s - Swiftness Chrm/Air ###..... 5% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Lightning Bolt Conj/Air ####...... 34% 5 ######. Airstrike Air ####...... 9% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can fly. Message History Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) The zap hits the adder. The adder is moderately wounded. The adder hisses angrily. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The zap hits the adder. The adder is severely wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) The zap misses the adder. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) The zap hits the adder. You kill the adder! You butcher the adder corpse. b - 6 chunks of flesh (gained 2) You see here an adder skeleton. x2 Found an escape hatch in the floor. Found a stone staircase leading up. You hear the slow hiss of a very distant avalanche of sand. Found an escape hatch in the ceiling. A frilled lizard comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (resting) The zap hits the frilled lizard. You kill the frilled lizard! You hear the slow hiss of a distant avalanche of sand. HP restored. Magic restored. An orc priest comes into view. It is wielding a club. The orc priest shouts! You hear a shout! The orc priest moves out of view. An orc priest comes into view. It is wielding a short sword. You hit the orc priest. The orc priest is moderately wounded. The orc priest hits you with a club. You barely miss the orc priest. The orc priest is moderately wounded. The orc priest hits you but does no damage. The orc priest casts a cantrip, but nothing happens. You hit the orc priest. You claw the orc priest. The orc priest is severely wounded. The orc priest hits you with a club. An orc comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a club (severely wounded) The zap misses the orc priest. The orc shouts! The orc priest hits you with a club! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a club (severely wounded) The zap misses the orc priest. The orc priest hits you with a club. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a club (severely wounded) The zap hits the orc priest. The orc priest is almost dead. The zap hits the orc priest. The orc priest is heavily wounded. The orc priest hits you but does no damage. An orc comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a club (almost dead) The zap misses the orc priest. The zap hits the orc. The orc is almost dead. The orc shouts! The orc priest barely misses you. The orc priest hits you with a short sword. * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... #.#............... #.............##.. #### #...#.......####.. ...# #...#####......... #..##...........####.# #..#...#####.### #. #...........# ##....####### ##@o.# ##o.# oo$... ....#### ###.## ### You could see 2 orc priests and an orc. Vanquished Creatures Sigmund (D:2) Crazy Yiuf (D:3) An orc priest (D:4) An orc wizard (D:4) 6 adders A shadow imp (D:3) An ooze (D:3) A worm (D:2) A dart slug (D:2) 3 leopard geckos 9 orcs A giant cockroach (D:2) 3 goblins 5 hobgoblins 7 jackals 5 bats 6 frilled lizards 7 kobolds 5 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marixus the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D:1 | Noticed a minotaur skeleton 708 | D:1 | Reached skill level 2 in Conjurations 708 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/6 1078 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/7 1247 | D:2 | Reached skill level 3 in Conjurations 1348 | D:2 | Reached skill level 5 in Air Magic 1357 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/8 1689 | D:2 | Noticed Sigmund 1694 | D:2 | Learned a level 2 spell: Swiftness 1698 | D:2 | Learned a level 3 spell: Static Discharge 1710 | D:2 | Killed Sigmund 1710 | D:2 | Reached skill level 3 in Spellcasting 1710 | D:2 | Reached skill level 4 in Conjurations 1710 | D:2 | Reached skill level 6 in Air Magic 1710 | D:2 | Gained mutation: You can fly. [Tengu growth] 1710 | D:2 | Reached XP level 5. HP: 19/28 MP: 10/10 1710 | D:2 | Reached XP level 6. HP: 21/32 MP: 11/11 2265 | D:3 | Reached skill level 5 in Conjurations 2541 | D:3 | Found a runed door. 3016 | D:3 | Noticed Crazy Yiuf 3023 | D:3 | Killed Crazy Yiuf 3370 | D:4 | Reached skill level 7 in Air Magic 3491 | D:4 | HP: 6/32 [orc priest/short sword (5)] 3492 | D:4 | Killed from afar by an orc priest Vault maps used: D:1: shiori_arrival_whats_in_store_for_you D:2: uniq_sigmund D:3: uniq_crazy_yiuf_cottage D:4: minmay_temple_entry_fiery, first_ration, gup_ossuary_entry_pyramid, serial_shops, nicolae_shop_behind_doors, st_stairs_10 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 2 3 4 5 | 5.0 Air Magic | 5 6 7 | 7.2 Spellcasting | 3 | 3.4 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Spear | 23 | 35 || 58 Kick | 10 | 7 || 17 Peck | 1 | 2 || 3 Throw: Tomahawk | 10 | 7 || 17 Cast: Shock | 35 | 68 || 103 Use: Scroll | | 5 || 5 Stab: Sleeping | 1 | || 1 Eat: Chunk | 2 | 6 || 8 Armor: Robe | 5 | 8 || 13 Dodge: Dodged | 31 | 29 || 60 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 547 | 0.0 | 0 | 65 | 0.0 | 3492 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 14 | 0.0 | 0 | 9 | 0.0 | 1011 D:2 | 0 | 311 | 0.0 | 0 | 24 | 0.0 | 1197 D:3 | 0 | 113 | 0.0 | 0 | 23 | 0.0 | 1101 D:4 | 0 | 109 | 0.0 | 0 | 9 | 0.0 | 183 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: shiori_arrival_whats_in_store_for_you D:2: uniq_sigmund D:3: uniq_crazy_yiuf_cottage D:4: minmay_temple_entry_fiery, first_ration, gup_ossuary_entry_pyramid, serial_shops, nicolae_shop_behind_doors, st_stairs_10 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.0 | 34.3 | 53.1 | 837.8 Dungeon | 100.0 | 100.0 | 4.0 | 34.3 | 53.1 | 837.8 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 136.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 136.8 +-------+-------+-------+-------+-------+----------------------