Dungeon Crawl Stone Soup version 0.22-a0-605-g9281fa2 (webtiles) character file. 38 Marixus the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on July 7, 2018. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (1829 turns). Marixus the Conjurer (Draconian Conjurer) Turns: 1829, Time: 00:01:57 Health: 0/26 AC: 5 Str: 10 XL: 3 Next: 25% Magic: 3/7 EV: 12 Int: 16 God: Gold: 106 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . SeeInvis . c - +0 club (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -8) A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons c - a cursed +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Scrolls a - a scroll of fog {unknown} h - a scroll of magic mapping {unknown} i - a scroll of random uselessness {unknown} j - a scroll of identify {unknown} l - a scroll of remove curse {unknown} Potions d - 3 potions of mutation {unknown} e - a potion of brilliance {unknown} g - a potion of haste {unknown} k - a potion of lignification {unknown} Comestibles b - 2 rations f - a chunk of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.1 Spellcasting + Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 30% 4 #####.. Fulminant Prism Conj/Hex #......... 58% 4 #####.. Dazzling Spray Conj/Hex #..... 22% 3 ###.... Force Lance Conj/Tloc #....... 58% 4 #####.. Searing Ray Conj ###... 4% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You butcher the bat corpse. f - a chunk of flesh You now have 106 gold pieces (gained 10). l - a scroll labeled YKOESAMNOC An adder comes into view. The helpless adder fails to defend itself. You hit the adder but do no damage. The adder misses you. The adder bites you but does no damage. You closely miss the adder. The adder bites you but does no damage. The adder closely misses you. You miss the adder. The adder barely misses you. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You closely miss the adder. You feel sick. The adder bites you. x2 You closely miss the adder. The adder bites you. You are more poisoned. The adder poisons you! You completely miss the adder. You feel sick. The adder bites you. x2 You are lethally poisoned! The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the adder. Your tail-slap misses the adder. You feel sick. The adder barely misses you. The adder closely misses you. You hit the adder. Your tail-slap misses the adder. The adder is lightly wounded. You feel sick. The adder misses you. The adder barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded) The magic dart hits the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The magic dart hits the adder. The adder is moderately wounded. The adder completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The magic dart hits the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ### ### #### ..# #.. ..#. #.# #.# #.#. #S# ###.# #.#. ####@###.#.# #####.#. #.......#..###....... #.##.#.###.<...###.#. # #.##.#.....## #.#. #.###.#.....# #.#. ..# ###.........#. ### ###.######## #### #.# # ..# #.# # You could see an adder. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 bats A giant cockroach (D:1) A goblin (D:1) 4 hobgoblins 5 jackals A quokka (D:2) 2 frilled lizards A kobold (D:2) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marixus the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 554 | D:1 | Reached XP level 2. HP: 17/20 MP: 5/5 1230 | D:2 | Found a glowing golden altar of the Shining One. 1237 | D:2 | Reached skill level 3 in Spellcasting 1237 | D:2 | Reached XP level 3. HP: 24/26 MP: 5/7 1828 | D:2 | HP: 6/26 [poisoned by an adder] 1829 | D:2 | Slain by an adder Vault maps used: D:1: lightli_molten_gateway D:2: lemuel_crystal_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Club || 126 Unarmed || 10 Tailslap || 9 Cast: Magic Dart || 16 Stab: Sleeping || 5 Eat: Chunk || 3 Armor: Skin || 70 Dodge: Dodged || 135 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 55 | 0.0 | 0 | 26 | 0.0 | 1829 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 27 | 0.0 | 0 | 15 | 0.0 | 1191 D:2 | 0 | 28 | 0.0 | 0 | 11 | 0.0 | 638 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: lightli_molten_gateway D:2: lemuel_crystal_altar Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.6 | 44.5 | 40.8 | 909.0 Dungeon | 100.0 | 100.0 | 0.6 | 44.5 | 40.8 | 909.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.5 +-------+-------+-------+-------+-------+----------------------