Dungeon Crawl Stone Soup version 0.22-a0-580-gd5db89c (webtiles) character file. 7 Marixus the Digger (level 2, 0/15 HPs) Began as a Gargoyle Earth Elementalist on July 3, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (336 turns). Marixus the Digger (Gargoyle Earth Elementalist) Turns: 336, Time: 00:01:20 Health: 0/15 AC: 4 Str: 11 XL: 2 Next: 4% Magic: 0/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg + . . Faith . c - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 23 stones (quivered) Armour c - a +0 robe (worn) Scrolls a - a scroll of immolation {unknown} Potions e - 2 potions of might {unknown} Comestibles d - a ration Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting Level 0.7 Transmutations * Level 4.1 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Stone Arrow Conj/Erth #..... 28% 3 ###.... Passwall Tmut/Erth #....... 12% 2 ###.... Lee's Rapid Deconstruct Erth ##........ 73% 5 ######. Petrify Tmut/Erth #....... 63% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The jackal barely misses you. You miss the jackal. The jackal bites you. You completely miss the jackal. The jackal barely misses you. x2 You barely miss the jackal. The jackal closely misses you. You completely miss the jackal. The jackal barely misses you. You miss the jackal. The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal barely misses you. A goblin comes into view. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The blast of sand hits the jackal. You kill the jackal! You have reached level 2! b - 24 stones The goblin shouts! A goblin comes into view. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! The jackal bites you but does no damage. The jackal closely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the jackal. The jackal is lightly wounded. The jackal misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal barely misses you. The jackal misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you. You barely miss the jackal. The jackal misses you. The jackal bites you. You hit the jackal. The jackal is lightly wounded. The jackal bites you. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you. The jackal misses you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal closely misses you. There is an open door here. There is an open door here. The jackal misses you. Your magical contamination has completely faded away. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal The blast of sand misses the jackal. The blast of sand hits the jackal. b - 23 stones The jackal bites you but does no damage. x2 Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You miscast Sandblast. You are very lightly contaminated with residual magic. The floor shifts beneath you alarmingly! The jackal barely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You barely miss the jackal. The jackal barely misses you. The jackal closely misses you. You miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal misses you. You barely miss the jackal. The jackal bites you. You die... #.########.##### ##.# ### ##.# ### ####.g###.###..###.. ..#.........##....#... ........#..##......... #####.....g#....#####(.. ####...####.....####...#### ###.........###'###...[.....# #......<....@hhg+......⌠..... ###.........###+###.........# ####...#### ####...#### ##### ##### # You could see 2 jackals and a goblin. Vanquished Creatures An ooze (D:1) A bat (D:1) A jackal (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marixus the Gargoyle Earth Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 297 | D:1 | Reached skill level 4 in Earth Magic 309 | D:1 | Reached XP level 2. HP: 12/15 MP: 1/5 318 | D:1 | HP: 2/15 [jackal (3)] 334 | D:1 | HP: 2/15 [jackal (1)] 336 | D:1 | Slain by a jackal Vault maps used: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers Skill XL: | 1 | ---------------+----+----- Earth Magic | 4 | 4.1 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.2 Transmutations | | 0.7 Action || total -------------------------++------- Melee: Unarmed || 33 Throw: Stone || 2 Cast: Sandblast || 7 Armor: Robe || 17 Dodge: Dodged || 39 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 11 | 0.0 | 0 | 3 | 0.0 | 336 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 11 | 0.0 | 0 | 3 | 0.0 | 336 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 47.3 | 24.4 | 336.0 Dungeon | 100.0 | 100.0 | 0.0 | 47.3 | 24.4 | 336.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------