Dungeon Crawl Stone Soup version 0.22-a0-580-gd5db89c (webtiles) character file. 6 Marixus the Gusty (level 1, 0/14 HPs) Began as a Draconian Air Elementalist on July 3, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (164 turns). Marixus the Gusty (Draconian Air Elementalist) Turns: 164, Time: 00:00:39 Health: 0/14 AC: 4 Str: 10 XL: 1 Next: 75% Magic: 0/3 EV: 12 Int: 15 God: Gold: 11 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Jewellery e - a +3 ring of protection {unknown} (You found it on level 1 of the Dungeon) Scrolls c - a scroll of identify {unknown} Potions a - a potion of curing {unknown} g - a potion of flight {unknown} Comestibles b - a ration d - a chunk of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 1.3 Conjurations * Level 3.1 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Lightning Bolt Conj/Air #......... 94% 5 ######. Swiftness Chrm/Air #....... 17% 2 ###.... Airstrike Air ##........ 52% 4 #####.. Static Discharge Conj/Air #....... 26% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) The zap misses the jackal. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. The jackal bites you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded) The zap hits the jackal. The jackal is heavily wounded. The jackal closely misses you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You barely miss the jackal. Your tail-slap misses the jackal. The jackal is moderately wounded. The jackal barely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. A jackal comes into view. x2 You closely miss the jackal. The jackal is severely wounded. The jackal barks! x2 The jackal barely misses you. The jackal bites you. You hear a bark! You hit the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. You closely miss the jackal. You kill the jackal! A jackal comes into view. The jackal moves out of view. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. The jackal barely misses you. The jackal pauses to sniff the ground. The jackal barely misses you. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the jackal. You kill the jackal! The zap hits the jackal. The jackal is heavily wounded. The zap hits the jackal. You kill the jackal! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the jackal but do no damage. Your tail-slap misses the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal closely misses you. A dart slug comes into view. You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal completely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. You die... ##..... #...... #...... #...... #.##### #.# #. #.# #. ######## # #.# ##. #..@h.†# .# #.# #.. ..#?####.#..##.#.# #.# .....h.h.......#.###.# ...#.#.#.########.##... ### #..............##.#. #[................#. .......##############. ....... #. ....... #. You could see a jackal. Vanquished Creatures A goblin (D:1) 3 jackals (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marixus the Draconian Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 160 | D:1 | HP: 3/14 [jackal (2)] 164 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_lava_temple_mockup Action || total -------------------------++------- Melee: Dagger || 17 Tailslap || 1 Cast: Shock || 8 Armor: Skin || 4 Dodge: Dodged || 14 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 9 | 0.0 | 0 | 5 | 0.0 | 164 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 9 | 0.0 | 0 | 5 | 0.0 | 164 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_lava_temple_mockup Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 22.0 | 52.4 | 164.0 Dungeon | 100.0 | 100.0 | 0.0 | 22.0 | 52.4 | 164.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------