Dungeon Crawl Stone Soup version 0.22-a0-467-g5c5de1c (webtiles) character file. 191 Marixus the Covered (level 5, -3/34 HPs) Began as a Gargoyle Fighter on June 10, 2018. Slain by a crocodile (7 damage) ... in a sewer. The game lasted 00:08:24 (3522 turns). Marixus the Covered (Gargoyle Fighter) Turns: 3522, Time: 00:08:25 Health: -3/34 AC: 18 Str: 20 XL: 5 Next: 70% Magic: 5/5 EV: 6 Int: 9 God: Gold: 113 SH: 0 Dex: 9 Spells: 4/4 levels left rFire . . . SeeInvis . b - +0 whip rCold . . . Gourm . (no shield) rNeg + . . Faith . n - +0 plate armour rPois ∞ Spirit . (no helmet) rElec + Reflect . p - +0 cloak rCorr + Harm . (no gloves) MR ..... s - +0 pair of boots Stlth .......... (no amulet) HPRegen 0.11/turn a - ring of resist corrosion MPRegen 0.09/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +4 a: no special abilities You were in a sewer. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 113 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) (You found it on level 1 of the Dungeon) Missiles k - 8 javelins l - a tomahawk (quivered) Armour n - a +0 plate armour (worn) (You found it on level 1 of the Dungeon) p - a +0 cloak (worn) (You found it on level 2 of the Dungeon) s - a +0 pair of boots (worn) (You found it on level 2 of the Dungeon) Jewellery a - a ring of resist corrosion (left hand) (You found it on level 2 of the Dungeon) Scrolls e - a scroll of random uselessness {unknown} h - 2 scrolls of immolation {unknown} j - 2 scrolls of enchant armour {unknown} m - a scroll of remove curse {unknown} o - a scroll of noise {unknown} r - a scroll of identify {unknown} u - a scroll of magic mapping {unknown} w - a scroll of teleportation {unknown} Potions c - 2 potions of curing {unknown} d - a potion of might g - 2 potions of brilliance {unknown} i - a potion of magic {unknown} q - a potion of agility {unknown} t - a potion of flight {unknown} x - a potion of degeneration {unknown} Comestibles f - 8 rations v - a chunk of flesh Skills: + Level 4.3 Fighting * Level 4.2 Maces & Flails + Level 4.4 Armour Level 3.4 Shields You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Trog Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You kill the kobold! You see here a short sword. Things that are here: a short sword; a stone You see here a short sword. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a short sword; 4 stones; a jackal corpse You butcher the jackal corpse. You hear a splash. v - a chunk of flesh Things that are here: a short sword; 4 stones; a jackal skeleton You see here a short sword. w - a scroll labeled XOSOEK CAICHUCVE x - a sedimented ruby potion You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A crocodile comes into view. You barely miss the crocodile. The crocodile bites you but does no damage. Your plate armour prevents you from hitting the crocodile. The crocodile bites you. You hit the crocodile but do no damage. The crocodile bites you but does no damage. You hit the crocodile. The crocodile is lightly wounded. The crocodile bites you but does no damage. You hit the crocodile but do no damage. The crocodile is lightly wounded. The crocodile barely misses you. You hit the crocodile but do no damage. The crocodile is lightly wounded. The crocodile completely misses you. Your plate armour prevents you from hitting the crocodile. The crocodile is lightly wounded. You hit the crocodile but do no damage. The crocodile is lightly wounded. The crocodile bites you but does no damage. You hit the crocodile. The crocodile is lightly wounded. The crocodile barely misses you. You hit the crocodile. The crocodile is lightly wounded. The crocodile bites you. You hit the crocodile. The crocodile is moderately wounded. The crocodile bites you but does no damage. Your plate armour prevents you from hitting the crocodile. The crocodile is moderately wounded. The crocodile bites you but does no damage. You hit the crocodile. The crocodile is heavily wounded. The crocodile bites you but does no damage. You hit the crocodile. The crocodile is heavily wounded. The crocodile bites you. You hit the crocodile but do no damage. The crocodile is heavily wounded. The crocodile bites you but does no damage. Your plate armour prevents you from hitting the crocodile. The crocodile is heavily wounded. The crocodile bites you! You closely miss the crocodile. The crocodile is heavily wounded. Your plate armour prevents you from hitting the crocodile. The crocodile is heavily wounded. The crocodile barely misses you. You hit the crocodile. The crocodile is severely wounded. The crocodile bites you but does no damage. You closely miss the crocodile. The crocodile is severely wounded. The crocodile barely misses you. You barely miss the crocodile. The crocodile is severely wounded. The crocodile bites you but does no damage. You barely miss the crocodile. The crocodile is severely wounded. The crocodile bites you but does no damage. You hit the crocodile. The crocodile is almost dead. The crocodile bites you! * * * LOW HITPOINT WARNING * * * You hit the crocodile but do no damage. The crocodile is almost dead. The crocodile bites you. * * * LOW HITPOINT WARNING * * * You closely miss the crocodile. The crocodile is almost dead. The crocodile bites you but does no damage. You hit the crocodile but do no damage. The crocodile is almost dead. You closely miss the crocodile. The crocodile is almost dead. The crocodile bites you! You die... ##.≈≈## #.....# ##.≈..≈# #...#...# ##.≈###≈≈# #..≈# ≈≈.# #≈.## #.≈# #.≈# ..# #@.# #t.## #...# ##..# #...# ##.≈.≈ #≈≈≈.≈# ##≈≈.## ..≈# You could see a crocodile. Vanquished Creatures 4 gnolls (D:3) 6 adders 3 worms 4 dart slugs A leopard gecko (D:3) A ball python (D:2) 7 giant cockroaches 10 goblins 7 hobgoblins 8 jackals A quokka (D:2) 5 bats 3 frilled lizards 14 kobolds A rat (D:3) 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marixus the Gargoyle Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 301 | D:1 | Reached XP level 2. HP: 15/19 MP: 2/2 513 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/3 1365 | D:2 | Reached skill level 3 in Maces & Flails 1506 | D:2 | Reached XP level 4. HP: 19/29 MP: 4/4 1692 | D:2 | Found a deep blue altar of Sif Muna. 2063 | D:2 | Reached skill level 4 in Armour 2102 | D:2 | Reached skill level 4 in Fighting 2147 | D:2 | HP: 5/29 [worm (3)] 2155 | D:2 | HP: 5/29 [bat (1)] 2828 | D:2 | Found a bloodstained altar of Trog. 2914 | D:3 | Reached XP level 5. HP: 33/33 MP: 5/5 3063 | D:3 | Reached skill level 4 in Maces & Flails 3078 | D:3 | HP: 7/33 [gnoll (5)] 3085 | D:3 | HP: 5/33 [gnoll (1)] 3119 | D:3 | HP: 6/33 [rat (1)] 3144 | D:3 | HP: 8/33 [giant cockroach (1)] 3151 | D:3 | Found a glowing drain. 3153 | D:3 | HP: 8/33 [giant cockroach (1)] 3177 | D:3 | HP: 8/33 [giant cockroach (1)] 3206 | Sewer | Entered a sewer 3488 | Sewer | Noticed a crocodile 3518 | Sewer | HP: 6/34 [crocodile (11)] 3522 | Sewer | Slain by a crocodile Vault maps used: D:1: elethiomel_arrival_fortress_basement D:2: lemuel_coloured_pillars_altar, led_sif_pool, minmay_three_crescents D:3: gup_sewer_entry_bubbles, minmay_misc_feat_tiny Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Maces & Flails | 3 4 | 4.2 Armour | 4 | 4.4 Fighting | 4 | 4.3 Shields | | 3.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Flail | 114 | || 114 Whip | 32 | 347 || 379 Throw: Tomahawk | 16 | 6 || 22 Javelin | | 3 || 3 Eat: Chunk | 2 | 7 || 9 Armor: Scale mail | 65 | || 65 Plate armour | 12 | 388 || 400 Dodge: Dodged | 80 | 160 || 240 Block: Shield | 19 | || 19 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 273 | 0.0 | 0 | 75 | 0.0 | 3522 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 52 | 0.0 | 0 | 27 | 0.0 | 1254 D:2 | 0 | 112 | 0.0 | 0 | 26 | 0.0 | 1655 D:3 | 0 | 99 | 0.0 | 0 | 17 | 0.0 | 297 Sewer | 0 | 10 | 0.0 | 0 | 5 | 0.0 | 316 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: elethiomel_arrival_fortress_basement D:2: lemuel_coloured_pillars_altar, led_sif_pool, minmay_three_crescents D:3: gup_sewer_entry_bubbles, minmay_misc_feat_tiny Sewer: sewer_the_crocodile Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.6 | 26.7 | 44.8 | 822.2 Dungeon | 91.0 | 90.4 | 7.3 | 22.5 | 49.5 | 991.0 Sewer | 9.0 | 9.6 | 0.0 | 65.8 | 0.0 | 316.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 68.2 Dungeon | 93.3 | 93.3 | N/A | N/A | 96.3 | 87.7 Sewer | 6.7 | 6.7 | N/A | N/A | 3.7 | 10.0 +-------+-------+-------+-------+-------+----------------------