Version: Dungeon Crawl Stone Soup 0.15.2 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.15 -name Malgrim -rc /dgldir/rcfiles/crawl-0.15/Malgrim.rc -macro /dgldir/rcfiles/crawl-0.15/Malgrim.macro -morgue /dgldir/morgue/Malgrim/ -webtiles-socket /crawl-master/webserver/sockets/Malgrim:2015-03-13.23:49:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 15 stack frames. /usr/games/crawl-0.15(_Z17write_stack_traceP8_IO_FILEi+0x21) [0x560b31]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.15(_Z13do_crash_dumpv+0x309) [0x568d39]: do_crash_dump() /usr/games/crawl-0.15(_Z20crash_signal_handleri+0x9c) [0x560dec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f09a68064c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f09a68b5100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f09a6849313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7f09a68491da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7f09a6849c8e]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x9d) [0x7f09a683f07d]: /usr/games/crawl-0.15(_Z3endibPKcz+0x22b) [0x602beb]: end(int, bool, char const*, ...) /usr/games/crawl-0.15(_Z9save_gamebPKc+0x1b5) [0x61b775]: save_game(bool, char const*) /usr/games/crawl-0.15() [0x74662f] /usr/games/crawl-0.15(main+0x64d) [0x74b91d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f09a67f176d]: /usr/games/crawl-0.15() [0x4c1d29] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.6.3 on Oct 19 2014 at 03:19:17 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.15/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.15/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.15/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place basic, level layout type = basic, rooms, absdepth0 = 0 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (32, 33): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Spell assigned to 'a'. Welcome, Malgrim the Deep Elf Enchanter. The destiny of this world depends on the Orb of Zot. Go down and get it! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found 13 stones. You see here 13 stones. e - 13 stones Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found 21 stones. You see here 21 stones. e - 34 stones (gained 21) Found an escape hatch in the floor. Found a pair of gloves. You see here a pair of gloves. f - a pair of gloves You start putting on your armour. You continue putting on your pair of gloves. x4 You finish putting on your cursed +0 pair of gloves. Oops, that feels deathly cold. You open the door. There is an open door here. You open the door. A goblin and a kobold come into view. The kobold shouts! The kobold throws a stone. The stone closely misses you. Throwing (i - inventory): e - 34 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (hasn't noticed you) Okay, then. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (hasn't noticed you) The goblin is outlined in light. Throwing (i - inventory): e - 34 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (softly glowing) You throw a stone. The stone hits the goblin but does no damage. Throwing (i - inventory): e - 33 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (softly glowing) You throw a stone. The stone hits the goblin. You kill the goblin! The kobold throws a stone. The stone barely misses you. There is an open door here. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword The kobold is outlined in light. The kobold throws a stone. The stone hits you but does no damage. Throwing (i - inventory): e - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword (softly glowing) You throw a stone. The stone hits the kobold but does no damage. Throwing (i - inventory): e - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword (softly glowing) You throw a stone. The stone hits the kobold but does no damage. You barely miss the kobold. The kobold barely misses you. You hit the kobold but do no damage. The kobold hits you with a short sword. You barely miss the kobold. You barely miss the kobold. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold closely misses you. You hit the kobold but do no damage. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold stops glowing. The kobold hits you with a short sword. You hit the kobold. You kill the kobold! You see here a short sword. e - 31 stones (gained 1) e - 32 stones (gained 1) There are no items here. e - 34 stones (gained 2) You see here a club. You see here a short sword. There is an open door here. You see here a stone. g - a scroll labeled PLUSHRAO PIJAXEANG You open the door. There is an open door here. A rat comes into view. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The rat is outlined in light. Throwing (i - inventory): e - 34 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (softly glowing) You throw a stone. The stone hits the rat but does no damage. Throwing (i - inventory): e - 33 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (softly glowing) You throw a stone. The stone hits the rat. The rat is moderately wounded. Throwing (i - inventory): e - 32 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded, softly glowing) You throw a stone. The stone hits the rat but does no damage. The rat is moderately wounded. Throwing (i - inventory): e - 31 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded, softly glowing) You throw a stone. The stone hits the rat but does no damage. The rat is moderately wounded. Throwing (i - inventory): e - 30 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (softly glowing) You throw a stone. The stone hits the rat. The rat is heavily wounded. The rat stops glowing. You barely miss the rat. The rat is moderately wounded. The rat barely misses you. You hit the rat. You kill the rat! You see here a rat corpse. You start butchering the rat corpse. You continue butchering the corpse. Magic restored. You continue butchering the corpse. x2 You finish butchering the rat corpse. h - a chunk of rat flesh You see here a rat skeleton. e - 30 stones (gained 1) e - 31 stones (gained 1) e - 32 stones (gained 1) A goblin comes into view. It is wielding a club. You see here a stone. You see here a stone. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (resting) Okay, then. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Malgrim] Species: Deep Elf Job: Enchanter class_name: Enchanter HP: 8/10; mods: 0/0 MP: 5/5; mod: 0 Stats: 5 (5) 19 (19) 15 (15) Position: (10, 46), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 0 | 0 | 0 | 0/70 Short Blades | X | 1 | 0 | 1 | 51 | 1/100 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 2 | 0 | 10 | 10/42 Armour | X | 1 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 12 | 2 | 151 | 45/106 Stealth | X | 1 | 29 | 3 | 263 | 85/119 Stabbing | | 1 | 0 | 0 | 0 | 0/1410790144 Shields | | 1 | 0 | 0 | 0 | 0/70 Traps | | 1 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 3 | 189 | 11/119 Conjurations | | 1 | 0 | 0 | 0 | 0/42 Hexes | X | 1 | 37 | 4 | 301 | 4/148 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | | 1 | 0 | 0 | 0 | 0/42 Necromancy | | 1 | 0 | 0 | 0 | 0/35 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/42 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/42 Poison Magic | | 1 | 0 | 0 | 0 | 0/42 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #27: 3 #49: 41 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: +1 dagger eq slot #3, inv slot #5: cursed +0 pair of gloves eq slot #6, inv slot #1: +1 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ASSERT(element_colours[element]) in 'colour.cc' at line 679 failed. Recursive crash.