Version: Dungeon Crawl Stone Soup 0.16-a0-1196-ged0958e Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-ed0958e9bd -name MakMorn -rc /dgldir/rcfiles/crawl-git/MakMorn.rc -macro /dgldir/rcfiles/crawl-git/MakMorn.macro -webtiles-socket /crawl-master/webserver/sockets/MakMorn:dcss-git.sock -morgue /dgldir/morgue/MakMorn/ RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 14 stack frames. /usr/games/crawl-git-ed0958e9bd(_Z17write_stack_traceP8_IO_FILEi+0x21) [0x5685a1]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-ed0958e9bd(_Z13do_crash_dumpv+0x309) [0x570799]: do_crash_dump() /usr/games/crawl-git-ed0958e9bd(_Z20crash_signal_handleri+0x9c) [0x56885c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f8d0de444c0]: /lib/x86_64-linux-gnu/libc.so.6(__select+0x13) [0x7f8d0def9803]: /usr/games/crawl-git-ed0958e9bd(_ZN14TilesFramework11await_inputERjb+0x94) [0xa6f1f4]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-git-ed0958e9bd(_Z6getchkv+0x4b) [0xa737bb]: getchk() /usr/games/crawl-git-ed0958e9bd(_Z7m_getchv+0x9) [0xa73809]: m_getch() /usr/games/crawl-git-ed0958e9bd() [0x74509b] /usr/games/crawl-git-ed0958e9bd(_Z25getch_with_command_macrosv+0x29a) [0x74a6aa]: getch_with_command_macros() /usr/games/crawl-git-ed0958e9bd() [0x759ad4] /usr/games/crawl-git-ed0958e9bd(main+0x64d) [0x75eaed]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f8d0de2f76d]: /usr/games/crawl-git-ed0958e9bd() [0x4c8359] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f8d0e1da84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f8d0e1da84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000568cab in call_gdb (file=0x7f8d0e1c5180) at crash.cc:409 gdb = attach_cmd = "attach 5954\000\000\000\000\000\000\000\000" #2 0x00000000005707ae in do_crash_dump () at dbg-asrt.cc:692 t = 1412985847 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x305a078 "/dgldir/morgue/MakMorn/"}} name = "/dgldir/morgue/MakMorn/crash-MakMorn-20141011-000407.txt", '\000' file = 0x7f8d0e1c5180 #3 0x000000000056885c in crash_signal_handler (sig_num=15) at crash.cc:185 No locals. #4 No symbol table info available. #5 0x00007f8d0def9803 in select () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x0000000000a6f1f4 in TilesFramework::await_input (this=0xf45c00, c=@0x7fff3f08e82c: 32653, block=true) at tileweb.cc:395 timeout = {tv_sec = 140734250936288, tv_usec = 140734251014153} result = fds = {fds_bits = {9, 0 }} maxfd = 3 #7 0x0000000000a737bb in getchk () at libunix.cc:238 c = #8 0x0000000000a73809 in m_getch () at libunix.cc:264 c = #9 0x000000000074509b in _getch_mul (rgetch=0xa73800 ) at macro.cc:722 keys = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_map = 0x3097a70, _M_map_size = 8, _M_start = {_M_cur = 0x3053030, _M_first = 0x3053030, _M_last = 0x3053230, _M_node = 0x3097a88}, _M_finish = {_M_cur = 0x3053030, _M_first = 0x3053030, _M_last = 0x3053230, _M_node = 0x3097a88}}}, } a = #10 0x000000000074a6aa in getch_with_command_macros () at macro.cc:784 keys = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_map = 0x3097a70, _M_map_size = 8, _M_start = {_M_cur = 0x3053030, _M_first = 0x3053030, _M_last = 0x3053230, _M_node = 0x3097a88}, _M_finish = {_M_cur = 0x3053030, _M_first = 0x3053030, _M_last = 0x3053230, _M_node = 0x3097a88}}}, } #11 0x0000000000759ad4 in _get_next_keycode () at main.cc:2509 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_COMMAND} keyin = #12 _get_next_cmd () at main.cc:2471 keyin = #13 _input () at main.cc:1389 player_disabled = {was_disabled = false} #14 0x000000000075eaed in _launch_game () at main.cc:472 game_start = true ccon = {cstate = false, smartcstate = false} #15 _launch_game_loop () at main.cc:378 game_ended = false #16 main (argc=, argv=) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.6.3 on Oct 10 2014 at 03:23:50 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ed0958e9bd/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ed0958e9bd/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ed0958e9bd/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place basic, level layout type = basic, rooms, absdepth0 = 0 Level vaults: dpeg_arrival_castle layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (50, 27): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, MakMorn the Octopode Wizard. They say that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the large door. There is a large open door here. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. You now have 4 gold pieces. A goblin comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (resting) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (heavily wounded) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) a - 2 sapphire potions You now have 15 gold pieces (gained 11). Found 14 gold pieces. You see here a goblin corpse. You start butchering the goblin corpse. You continue butchering the corpse. You continue butchering the corpse. x2 You finish butchering the goblin corpse. f - 2 chunks of goblin flesh You see here a goblin skeleton. Unknown command. You start resting. Magic restored. You now have 29 gold pieces (gained 14). e - a scroll labeled SEAFIMIORE A giant newt comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - giant newt Aim: a giant newt (resting) The magic dart hits the giant newt. You kill the giant newt! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 21 stones. You see here a giant newt corpse. You start butchering the giant newt corpse. You continue butchering the corpse. x3 You finish butchering the giant newt corpse. g - a chunk of giant newt flesh Magic restored. A rat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The magic dart hits the rat. The rat is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) The magic dart hits the rat. You kill the rat! You see here a rat corpse. You start butchering the rat corpse. You continue butchering the corpse. You continue butchering the corpse. x2 You finish butchering the rat corpse. h - a chunk of rat flesh You see here a rat skeleton. You now have 45 gold pieces (gained 16). You see here a ring mail. Magic restored. i - 2 fruits A giant cockroach comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (resting) The magic dart hits the giant cockroach. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach The magic dart hits the giant cockroach. You kill the giant cockroach! You start resting. Magic restored. Found a stone staircase leading down. A giant cockroach comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (hasn't noticed you) The magic dart hits the giant cockroach. The giant cockroach is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (lightly wounded, clinging) The magic dart hits the giant cockroach. The giant cockroach is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded, clinging) The magic dart hits the giant cockroach. You kill the giant cockroach! You start resting. Magic restored. A goblin comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (resting) The magic dart hits the goblin. The goblin is severely wounded. You smell decay. Yuck! (slot f) Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (severely wounded) The magic dart hits the goblin. You kill the goblin! You have reached level 2! You start resting. Magic restored. You see here a giant cockroach corpse. You start butchering the giant cockroach corpse. You continue butchering the corpse. x3 You finish butchering the giant cockroach corpse. j - a chunk of giant cockroach flesh A kobold comes into view. It is wielding a whip. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a whip (resting) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You start resting. Magic restored. The kobold shouts! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip The magic dart hits the kobold. The kobold is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a whip (heavily wounded) The magic dart hits the kobold. You kill the kobold! Things that are here: a whip; a kobold corpse k - a whip Sorry, you're not good enough to have a special ability. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) k - a +0 whip (weapon) You start resting. Your magical contamination has completely faded away. Memorise Blink, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 'b'. Memorise Call Imp, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 'c'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Call Imp Adjust to which letter? i - Call Imp Found 21 sling bullets of frost. Magic restored. l - a meat ration You see here 21 sling bullets of frost. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (lightly wounded) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) The magic dart hits the hobgoblin. You kill the hobgoblin! Found a stone staircase leading down. Things that are here: a club; a hobgoblin corpse You start butchering the hobgoblin corpse. You continue butchering the corpse. x3 You finish butchering the hobgoblin corpse. m - 3 chunks of hobgoblin flesh Things that are here: a club; a hobgoblin skeleton You start resting. The smell of rotting flesh makes you sick. (slot g) You start resting. Your magical contamination has completely faded away. You start resting. You smell something rotten. (slot h) You start resting. Magic restored. You smell decay. Yuck! (slot j) A goblin and a kobold come into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword (resting) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - goblin, p - kobold Aim: a goblin, wielding a club (heavily wounded) The magic dart hits the goblin. The goblin is severely wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold, p - goblin Aim: a kobold, wielding a short sword You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - goblin, p - kobold Aim: a goblin, wielding a club (severely wounded) The magic dart hits the goblin. You kill the goblin! The kobold throws a stone. The stone hits you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword The magic dart hits the kobold. You kill the kobold! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. You start resting. Magic restored. You see here a club. You see here a stone. f - a stone You see here a club. f - 3 stones (gained 2) Things that are here: a short sword; a kobold corpse n - a short sword A rat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The magic dart hits the rat. The rat is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) The magic dart hits the rat. You kill the rat! You start resting. Magic restored. A hobgoblin comes into view. It is wielding a club. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (resting) The magic dart hits the hobgoblin. The hobgoblin shouts! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (lightly wounded) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (lightly wounded) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded) The magic dart hits the hobgoblin. The hobgoblin is almost dead. You hit the hobgoblin. You kill the hobgoblin! You start resting. Your magical contamination has completely faded away. You start resting. You smell something rotten. (slot m) Some of the chunks of flesh in your inventory have rotted away. You see here a club. You now have 51 gold pieces (gained 6). Magic restored. Some of the chunks of flesh in your inventory have rotted away. A rat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 64 gold pieces (gained 13). You see here a rat corpse. You start butchering the rat corpse. You continue butchering the corpse. You continue butchering the corpse. Magic restored. You continue butchering the corpse. You finish butchering the rat corpse. g - a chunk of rat flesh Some of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the large door. There is a large open door here. The goblin shouts! The goblin is too close now for your liking. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club The magic dart hits the goblin. You kill the goblin! h - a scroll labeled OMUTIF UCEGINO You see here a club. Magic restored. A bat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat. The bat is moderately wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The magic dart hits the bat. You kill the bat! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) n - a +0 short sword (weapon) Magic restored. A bat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat. You kill the bat! Magic restored. j - a scroll labeled GAL GEOZXO You see here a club. Some of the chunks of flesh in your inventory have rotted away. m - a slice of pizza o - a glowing black potion >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MakMorn] Species: Octopode Job: Wizard class_name: Wizard HP: 17/17; mods: 0/0 MP: 6/6; mod: 0 Stats: 6 (6) 20 (20) 10 (10) Position: (46, 65), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | | 0 | 0 | 0 | 0 | 0/1410790144 Dodging | X | 0 | 0 | 2 | 161 | 11/150 Stealth | X | 0 | 0 | 2 | 127 | 52/75 Stabbing | | 0 | 0 | 0 | 0 | 0/1410790144 Shields | | 0 | 0 | 0 | 0 | 0/50 Traps | | 0 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 63 | 3 | 487 | 131/238 Conjurations | X | 2 | 37 | 1 | 81 | 31/100 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 1 | 51 | 1/100 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 1 | 51 | 1/100 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/35 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 64 #27: 23 #49: 64 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #13: +0 short sword eq slot #2, inv slot #1: +0 hat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..##............# #....... ###..############### #....... #.............# #....... #.###########.# #....... #.# #.# ######## #.# #.# #.# #.# #.###########.# #............@# ############### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>