Dungeon Crawl Stone Soup version 0.20-a0-1074-g6a0a8e1 (webtiles) character file. 0 MajorBinkx the Skirmisher (level 1, 3/18 HPs) Began as a Formicid Abyssal Knight on Apr 30, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (110 turns). MajorBinkx the Skirmisher (Formicid Abyssal Knight) Turns: 110, Time: 00:00:34 Health: 3/18 AC: 3 Str: 14 (16) XL: 1 Next: 0% Magic: 1/2 EV: 16 Int: 10 (11) God: Lugonu [......] Gold: 53 SH: 0 Dex: 14 (15) Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: agile A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 53 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Okay, then. Okay, then. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. As you read the scroll labeled QODACKAUTT, it crumbles to dust. You feel a strange sense of stasis. It was a scroll of teleportation. As you read the scroll labeled XAED XIHUBRIT, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. As you read the scroll labeled XOIROR CESEC, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Unknown command. It was a potion of agility. You feel agile all of a sudden. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #. #.## #.@# #.## #. #. #. #. #. #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | MajorBinkx the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 96 | Abyss:2 | Noticed a tentacled starspawn 98 | Abyss:2 | Noticed a worldbinder 99 | Abyss:2 | Noticed a warg 99 | Abyss:2 | Noticed an orc priest 102 | Abyss:2 | Noticed a shadow 104 | D:1 | Escaped the Abyss 110 | D:1 | Quit the game Vault maps used: D:1: elethiomel_arrival_maze, minmay_misc_feat_five Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 3 Potion || 2