Dungeon Crawl Stone Soup version 0.20-a0-1074-g6a0a8e1 (webtiles) character file. 0 MajorBinkx the Skirmisher (level 1, 11/18 HPs) Began as a Formicid Abyssal Knight on Apr 29, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (136 turns). MajorBinkx the Skirmisher (Formicid Abyssal Knight) Turns: 136, Time: 00:00:39 Health: 11/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) e - a cursed +0 cloak Scrolls d - a scroll of immolation f - a scroll of recharging Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The shadow barely misses you. Found a scroll labeled YSMIHA NIST. The shadow hits you! The shadow slips into darkness. The shadow flickers and vanishes for a moment. You see here a scroll labeled YSMIHA NIST. g - a scroll labeled YSMIHA NIST The shadow barely misses you. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. As you read the scroll labeled KEILOM LE JUOGH, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labeled YSMIHA NIST, it crumbles to dust. It is a scroll of identify. f - a scroll of recharging Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.## #@.# #....# ##.....# #...... ##.... ##.. + There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | MajorBinkx the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 76 | Abyss:1 | Noticed a chaos spawn 86 | Abyss:1 | Noticed a shadow 133 | D:1 | Escaped the Abyss 136 | D:1 | Quit the game Vault maps used: D:1: evilmike_arrival_crescent, hangedman_decor_points, st_stairs_4, minmay_misc_feat_diagonals, minmay_vboxes Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 2 Armor: Leather armour || 1 Dodge: Dodged || 3