Dungeon Crawl Stone Soup version 0.20-a0-1062-g7b787ac (webtiles) character file. 0 MajorBinkx the Skirmisher (level 1, 17/18 HPs) Began as a Formicid Abyssal Knight on Apr 28, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:41 (125 turns). MajorBinkx the Skirmisher (Formicid Abyssal Knight) Turns: 125, Time: 00:00:41 Health: 17/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 48 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + e - +1 great sword (elec) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 48 gold pieces. Inventory: Hand Weapons a - a +1 falchion e - a +1 great sword of electrocution (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of remove curse Potions f - a potion of resistance {unknown} Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The crimson imp closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The crimson imp hits you. A death drake comes into view. The death drake hisses angrily. The crimson imp shouts, "Get thee hence, thou infectious sheep-biting bloater!" You pass through the gate. You can no longer depart the Abyss at will. Found 17 gold pieces and a grey potion. There is a staircase leading out of the dungeon here. As you read the scroll labeled CEIMPI HOMUMUPP, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. You hear the crackle of electricity. e - a +1 great sword of electrocution (weapon) Found a robe. f - a grey potion You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### .#.......# .........# #........# #.[......# #........########## #.....@........... #..$......<....... #..$.............. #.################ # ..PP...P♣.♣..♣ P.P..P♣.♣..P... #.P.♣P....PP...P #P♣.♣P.PP♣.P♣. P P P.P♣.. P.♣P There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | MajorBinkx the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 25 | Abyss:1 | Found a deep blue altar of Sif Muna. 48 | Abyss:1 | Found a corrupted altar of Lugonu. 99 | Abyss:2 | Noticed a hungry ghost 100 | Abyss:2 | Noticed a crimson imp 110 | Abyss:2 | Noticed a death drake 111 | D:1 | Escaped the Abyss 125 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_arboretum_small Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1 Dodge: Dodged || 1