Dungeon Sprint DCSS version 0.17.1-1-g73c8601 (webtiles) character file. 0 Magatonman the Skirmisher (level 1, -1/19 HPs) Began as a Ghoul Fighter on Jan 15, 2016. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:01:12 (31 turns). Magatonman the Skirmisher (Ghoul Fighter) Turns: 31, Time: 00:01:12 Health: -1/19 AC: 6 Str: 22 XL: 1 Next: 0% Magic: 1/9 EV: 7 Int: 3 God: Gold: 20 SH: 9 Dex: 10 Spells: 0 memorised, 0 levels left rFire + . . SeeInvis + - Unarmed rCold + . . Clarity . a - +0 scale mail rNeg + + + SustAt . b - +0 shield rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ++... (no amulet) Stlth .......... p - ring of the Meadowlark {rF+ MR+ MP+9 Str+3} o - ring "Hiofelips" {MR+ Dex+2 Slay+3 SInv} @: contaminated, rotting, glowing, very resistant to hostile enchantments, extremely unstealthy A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, slow regeneration 1, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 200 gold pieces. You spent 180 gold pieces at shops. Inventory: Armour a - a +0 scale mail (worn) b - a +0 shield (worn) Jewellery o - the ring "Hiofelips" (left claw) {MR+ Dex+2 Slay+3 SInv} (You bought it in a shop in the Dungeon) [ring of protection from magic] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. p - the ring of the Meadowlark (right claw) {rF+ MR+ MP+9 Str+3} (You bought it in a shop in the Dungeon) [ring of protection from magic] It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). q - the ring "Dodiema" {*Contam rPois Int+5 Dex+2 SInv} (You bought it in a shop in the Dungeon) [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+2). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. r - the amulet of Plog {Clar MP-9 Int+6 Dex+4} (You bought it in a shop in the Dungeon) [amulet of clarity] It provides mental clarity. It affects your intelligence (+6). It affects your dexterity (+4). It affects your magic capacity (-9). Wands k - a wand of cold (5) l - a wand of fire (5) Scrolls j - 4 scrolls of blinking m - 3 scrolls of fog Potions c - a potion of might e - a potion of curing f - 4 potions of heal wounds g - 4 potions of haste h - 2 potions of magic i - a potion of berserk rage n - 2 potions of resistance Comestibles d - a meat ration Skills: + Level 3.2 Fighting + Level 2.6 Armour + Level 2.6 Shields + Level 2.1 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Kikubaaqudgha Makhleb Qazlal Xom Zin The Shining One Jiyva Lugonu Shops: D *[%? Annotations: D Sigmund Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. You are immune to negative energy. You regenerate slowly when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Sigmund is moderately wounded. Sigmund casts a spell at you. The magic dart hits you! Ouch! That really hurt! You scratch Sigmund. Sigmund is moderately wounded. You block Sigmund's attack. You claw Sigmund! Sigmund is severely wounded. You scratch Sigmund. Sigmund is severely wounded. Sigmund closely misses you. You scratch Sigmund. Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you! Your shield and scale mail prevent you from hitting Sigmund. Sigmund is severely wounded. Sigmund hits you with a scythe! You die... ###.........### #⌠........ ..⌠# ######.8...... ..8.# ##∩___......# ..... ###∩........8.# .8... ##.............###..... #⌠..........###...# #⌠..........# #.<.# #⌠......@...# #...# ##.......@.....###.. ###∩........8.# .8.. ##∩___......# ..... ######.8.... ..8.# #⌠..... ..⌠# ###.... .### _... You could see Sigmund. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Magatonman the Ghoul Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 1 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a glowing silver altar of Zin. 2 | D | Found a burning altar of Makhleb. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a viscous altar of Jiyva. 4 | D | Found Ziell's Bee Food. 4 | D | Found a glowing golden altar of the Shining One. 4 | D | Found a stormy altar of Qazlal. 4 | D | Found Iniedyfe's Identification Station. 5 | D | Found Bugos's Jewellery. 5 | D | Found Miubofej's Advanced Armour. 5 | D | Round 1. 13 | D | Bought a glittering golden ring for 45 gold pieces 13 | D | Bought a smoking amber ring for 45 gold pieces 13 | D | Bought a fine brass ring for 45 gold pieces 13 | D | Bought a scorched brass amulet for 45 gold pieces 13 | D | Identified the ring "Hiofelips" {MR+ Dex+2 Slay+3 SInv} (You bought it in a shop in the Dungeon) 14 | D | Identified the ring of the Meadowlark {rF+ MR+ MP+9 Str+3} (You bought it in a shop in the Dungeon) 16 | D | Identified the ring "Dodiema" {*Contam rPois Int+5 Dex+2 SInv} (You bought it in a shop in the Dungeon) 17 | D | Identified the amulet of Plog {Clar MP-9 Int+6 Dex+4} (You bought it in a shop in the Dungeon) 21 | D | Noticed Sigmund 24 | D | Found a shimmering altar of Xom. 31 | D | Slain by Sigmund Action || total -------------------------++------- Melee: Unarmed || 7