Dungeon Crawl Stone Soup version 0.24-a0-769-g368c164 (webtiles) character file. Game seed: 7851233994509511446, levelgen mode: deterministic 1 Maelson the Shield-Bearer (level 1, 18/18 HPs) Began as a Human Fighter on Oct 4, 2019. Got out of the dungeon alive. The game lasted 00:00:29 (187 turns). Maelson the Shield-Bearer (Human Fighter) Turns: 187, Time: 00:00:29 Health: 18/18 AC: 6 Str: 16 XL: 1 Next: 22% Magic: 1/1 EV: 6 Int: 8 God: Gold: 21 SH: 8 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn e - -5 ring of slaying (curse) MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles g - 17 stones (quivered) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Jewellery e - a cursed -5 ring of slaying (left hand) Potions d - a potion of might h - a potion of resistance {unknown} Comestibles f - 2 rations Skills: + Level 3.0 Fighting + Level 2.0 Long Blades + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Maelson the Human Fighter. Will you prevail where others failed? Will you find the Orb of Zot? e - a sapphire ring No target in view! There is a dry fountain here. g - 8 stones There is a dry fountain here. h - a bubbling green potion No target in view! No target in view! You now have 9 gold pieces. f - 2 rations (gained 1) g - 17 stones (gained 9) You now have 21 gold pieces (gained 12). A rat comes into view. A rat is nearby! The rat barely misses you. A rat is nearby! You hit the rat but do no damage. The rat bites you but does no damage. A rat is nearby! You closely miss the rat. You block the rat's attack. A rat is nearby! You hit the rat. You kill the rat! Key pressed, stopping explore. No target in view! A kobold comes into view. It is wielding a +0 club. A kobold is nearby! Put on which piece of jewellery? (? for menu, Esc to quit) Oops, that ring feels deathly cold. e - a cursed -5 ring of slaying (left hand) You barely miss the kobold. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! No target in view! No target in view! Things that are here: a +0 club; a kobold corpse There is a dry fountain here. There is a dry fountain here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ### ##.### ###.## ##....### ###....## ##..⌠....#####....⌠).## #.....⌠....#....⌠.....# #..⌠....⌠.....⌠....⌠..# #.....................# #######....@....####### ####...#### ##...## ##..⌠..## ##.......## ##..⌠...⌠..## #.....⌠.....# ##.###.......### #....####.#### There were no monsters in sight! Vanquished Creatures A kobold (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maelson the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 187 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic Action || total -------------------------++------- Melee: Long sword || 5 Armor: Scale mail || 1 Dodge: Dodged || 1 Block: Shield || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.8 | 0.0 | 80.9 | 178.0 Dungeon | 100.0 | 100.0 | 4.8 | 0.0 | 80.9 | 178.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------