Dungeon Crawl Stone Soup version 0.24-a0-769-g368c164 (webtiles) character file. Game seed: 15349944807370843712, levelgen mode: deterministic 7 Maelson the Grave Robber (level 1, 0/10 HPs) Began as a Deep Elf Necromancer on Oct 4, 2019. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (610 turns). Maelson the Grave Robber (Deep Elf Necromancer) Turns: 610, Time: 00:00:55 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 91% Magic: 0/6 EV: 13 Int: 19 God: Gold: 24 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} Potions b - 2 potions of resistance {unknown} Comestibles c - 2 rations Skills: + Level 2.6 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting * Level 5.1 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 1% 1 None Vampiric Draining Necr ###....... 5% 3 ###.... Regeneration Chrm/Necr ##........ 16% 3 ###.... Animate Dead Necr N/A 19% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat is nearby! A goblin comes into view. It is wielding a +0 club. The bat closely misses you. x2 Aim: a bat (chance to defeat MR: 91%) The bat writhes in agony. The bat hits you but does no damage. You take 1 damage, and have 9/10 hp. You now have 5/6 mp. Aim: a bat (severely wounded, chance to defeat MR: 91%) The bat writhes in agony! You kill the bat! You take 1 damage, and have 8/10 hp. You now have 4/6 mp. Aim: a goblin, wielding a +0 club (chance to defeat MR: 91%) The goblin writhes in agony. You take 1 damage, and have 7/10 hp. You now have 3/6 mp. Aim: a goblin, wielding a +0 club (moderately wounded, chance to defeat MR: 91%) The goblin writhes in agony! You kill the goblin! You take 1 damage, and have 6/10 hp. You now have 2/6 mp. Things that are here: a +0 club; a goblin corpse You now have 24 gold pieces (gained 11). 3 jackals come into view. Health restored: 10; MP restored: 6 There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Aim: a jackal (resting, chance to defeat MR: 91%) The jackal barks! The jackal writhes in agony! You kill the jackal! Your Necromancy skill increases to level 5! The jackal barks! A jackal comes into view. The jackal barks! You take 1 damage, and have 9/10 hp. You now have 5/6 mp. Aim: a jackal (chance to defeat MR: 91%) The jackal barely resists. You take 1 damage, and have 8/10 hp. You now have 4/6 mp. Aim: a jackal (chance to defeat MR: 91%) You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/6 mp. Aim: a jackal (chance to defeat MR: 91%) The jackal writhes in agony. The jackal misses you. You take 1 damage, and have 7/10 hp. You now have 2/6 mp. Aim: a jackal (severely wounded, chance to defeat MR: 91%) The jackal writhes in agony! You kill the jackal! The jackal bites you but does no damage. You take 1 damage, and have 6/10 hp. You now have 1/6 mp. Aim: a jackal (chance to defeat MR: 91%) The jackal writhes in agony. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/10 hp. MASSIVE DAMAGE!! You now have 0/6 mp. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/10 hp. Unknown command. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aim: a jackal (chance to defeat MR: 91%) The jackal writhes in agony. The jackal misses you. A rat comes into view. You take 1 damage, and have 1/10 hp. You now have 0/6 mp. The jackal misses you. The jackal misses you. The jackal closely misses you. The jackal misses you. Aim: a jackal (lightly wounded, chance to defeat MR: 91%) The jackal writhes in agony. The jackal bites you. You die... #† #.##................ #.###.#.......#.#######. #†........###....## #####.#.#.# #.....# #.#.#.# #....## #.....# #.#.## ###.### #.#.# #.#####.#.# #[...h@.#.# ##############.# #.......# #.# #.#####.# #.# #.# #.# #.# ######## #.#####.######.######....... #.#....................##..# #.#.###.######.#####...##..# #.#.###.# ##...## ####..##. You could see a jackal. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maelson the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 18 | D:1 | HP: 1/10 [hobgoblin/+0 club (7)] 590 | D:1 | Reached skill level 5 in Necromancy 597 | D:1 | HP: 2/10 [jackal (1)] 610 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.1 Dodging | | 2.6 Stealth | | 2.4 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Unarmed || 2 Club || 1 Cast: Pain || 12 Armor: Robe || 3 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 11 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_corners Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 93.4 | 610.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 93.4 | 610.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------