Dungeon Crawl Stone Soup version 0.23-a0-445-g768d57b (webtiles) character file. 0 Maelson the Ducker (level 1, 19/19 HPs) Began as an Ogre Wanderer on Nov 18, 2018. Got out of the dungeon alive. The game lasted 00:00:28 (1 turns). Maelson the Ducker (Ogre Wanderer) Turns: 1, Time: 00:00:29 Health: 19/19 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 7 Spells: 4/4 levels left rFire . . . SeeInvis . a - +2 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand crossbow (weapon) c - a +0 mace Missiles b - 26 bolts (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.3 Fighting + Level 1.0 Crossbows + Level 1.0 Throwing + Level 2.6 Dodging Level 1.0 Shields + Level 2.4 Spellcasting Level 1.0 Conjurations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj #..... 26% 2 ###.... Throw Frost Conj/Ice #..... 32% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, Maelson the Ogre Wanderer. It is said that the Orb of Zot exists deep within this dungeon. You begin with the following items: a +2 hand crossbow, 26 bolts, a +0 mace, a Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###+#######+### #..⌠...>...⌠..# #......@......# +⌠....###....⌠+ #.... ....# #### #### J# # You could see a jelly (sleeping). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maelson the Ogre Wanderer began the quest for the Orb. 0 | D:1 | Maelson set off with the following items: a +2 hand | crossbow, 26 bolts, a +0 mace, a +0 robe, a ration; and the | following spells available to memorise: Searing Ray, Throw | Frost 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 3/3 0 | D:1 | Noticed a jelly 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_caged_fury Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Vault maps used: D:1: dpeg_arrival_caged_fury Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 +-------+-------+-------+-------+-------+----------------------