Dungeon Crawl Stone Soup version 0.23-a0-419-g0174fd8 (webtiles) character file. 74 Maelson the Skirmisher (level 4, -1/45 HPs) Began as an Ogre Arcane Marksman on Nov 12, 2018. Slain by a hound (2 damage) ... on level 5 of the Dungeon. The game lasted 00:08:11 (3045 turns). Maelson the Skirmisher (Ogre Arcane Marksman) Turns: 3045, Time: 00:08:11 Health: -1/45 AC: 3 Str: 15 XL: 4 Next: 30% Magic: 4/5 EV: 10 Int: 14 God: Gold: 69 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . SeeInvis . k - +0 club rCold + . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.15/turn h - ring of protection from cold MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 5 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons k - a +0 club (weapon) Missiles d - 2 throwing nets {=f} e - 38 stones (quivered) Armour a - a +0 robe (worn) Jewellery h - a ring of protection from cold (left hand) Scrolls g - 2 scrolls of identify {unknown} j - a scroll of remove curse {unknown} Potions b - a potion of curing Comestibles f - 2 rations Skills: + Level 3.5 Fighting * Level 1.6 Maces & Flails - Level 2.8 Throwing - Level 1.7 Dodging - Level 1.2 Spellcasting - Level 2.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 13% 2 ###.... Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 65% 4 #####.. Leda's Liquefaction Hex/Erth #......... 83% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 dagger x2; a kobold corpse There is a stone staircase leading down here. You fall through a shaft for 2 floors! The shaft crumbles and collapses. A hound and an orc come into view. The hound barks! The orc shouts! An orc priest comes into view. It is wielding a +0 flail. The orc priest shouts! You hear a shout! The orc priest looks satisfied for a moment. An orc comes into view. It is wielding a +0 whip. There is a stone staircase leading down here. You can't go up here! The hound barely misses you. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the There is a stone staircase leading up here. The hound bites you. You take 4 damage, and have 41/45 hp. You barely miss the hound. The hound barely misses you. The hound closely misses you. You barely miss the hound. The hound bites you. x2 You take 4 damage, and have 37/45 hp. You hit the hound. The hound bites you. x2 You take 3 damage, and have 34/45 hp. You barely miss the hound. The hound bites you but does no damage. The hound misses you. Aim: a hound (lightly wounded, chance to defeat MR: 51%) The hound is outlined in light. The hound bites you but does no damage. You now have 4/5 mp. You hit the hound. The hound bites you but does no damage. The hound barely misses you. You hit the hound but do no damage. The hound bites you. The hound closely misses you. You take 2 damage, and have 32/45 hp. You hit the hound but do no damage. The hound stops glowing. The hound bites you but does no damage. The hound pauses to sniff the ground. The hound closely misses you. You miss the hound. The hound closely misses you. The hound barely misses you. Unknown command. Aim: a hound (moderately wounded, chance to defeat MR: 51%) The hound struggles to resist. The hound closely misses you. You now have 3/5 mp. You hit the hound but do no damage. The hound closely misses you. The hound bites you. You take 6 damage, and have 26/45 hp. You closely miss the hound. The hound bites you but does no damage. x2 You closely miss the hound. The hound barely misses you. The hound bites you but does no damage. You barely miss the hound. The hound bites you. The hound closely misses you. You take 3 damage, and have 24/45 hp. Aim: a hound (moderately wounded, chance to defeat MR: 51%) The hound is outlined in light. The hound closely misses you. You now have 3/5 mp. Aim: a hound (moderately wounded, softly glowing) You throw a large rock. The large rock hits the hound but does no damage. The hound barely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 18/45 hp. Aim: a hound (lightly wounded, softly glowing) You throw a large rock. The large rock hits the hound. The hound closely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 8/45 hp. MASSIVE DAMAGE!! Aim: a hound (heavily wounded, softly glowing) You throw a large rock. The large rock barely misses the hound. The hound barely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/45 hp. Unknown command. Aim: a hound (heavily wounded, softly glowing) You throw a large rock. The large rock hits the hound! The hound stops glowing. The hound closely misses you. x2; The hound bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/45 hp. Unknown command. You miss the hound. The hound closely misses you. The hound bites you. You die... ##### #####...##### ...(...<.h@.# ........###+# ........# ........# ....###.# ..## ..# . ..# ..# You could see a hound. Vanquished Creatures 2 adders 2 worms (D:2) 2 dart slugs (D:1) 2 ball pythons 2 giant cockroaches (D:1) 4 goblins 4 hobgoblins 2 jackals (D:1) 9 kobolds 7 bats 5 frilled lizards 7 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maelson the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 377 | D:1 | Reached skill level 2 in Fighting 384 | D:1 | Reached XP level 2. HP: 13/28 MP: 3/3 407 | D:1 | HP: 7/28 [hobgoblin (3)] 953 | D:1 | HP: 2/29 [dart slug/slug dart (8)] 954 | D:1 | Reached XP level 3. HP: 3/36 MP: 4/4 1334 | D:1 | Reached skill level 3 in Fighting 1748 | D:1 | HP: 6/37 [adder (4)] 1750 | D:1 | HP: 1/37 [adder (2)] 2249 | D:2 | Reached skill level 1 in Maces & Flails 2280 | D:2 | Reached XP level 4. HP: 28/45 MP: 3/5 3013 | D:2 | You fall through a shaft for 2 floors! 3022 | D:5 | Entered Level 5 of the Dungeon 3042 | D:5 | HP: 8/45 [hound (5)] 3043 | D:5 | HP: 3/45 [hound (2)] 3044 | D:5 | HP: 1/45 [hound (2)] 3045 | D:5 | Slain by a hound Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2, chequers_garden D:4: wad_crossroads, minmay_temple_entry_glassed_door, gammafunk_ghost_icy, uniq_ijyb, uniq_crazy_yiuf_cottage D:5: nicolae_qazlal_general_emergency, overflow_temple_1_default, marbit_many_paths, old_standard_altar, serial_shops, kennysheep_little_box, first_ration, gup_sewer_entry_pipe, minmay_strange_pillars, okawaru_metal_pillars_1_2 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.5 Maces & Flails | 1 | 1.6 Throwing | | 2.8 Dodging | | 1.7 Spellcasting | | 1.2 Hexes | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 49 | || 49 Short sword | 78 | || 78 Club | 76 | 54 || 130 Throw: Large rock | 2 | 6 || 8 Stone | 1 | || 1 Cast: Corona | 2 | 6 || 8 Use: Potion | 2 | || 2 Eat: Chunk | 5 | 2 || 7 Armor: Robe | 82 | 28 || 110 Dodge: Dodged | 138 | 48 || 186 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 107 | 0 | 0.0 | 48 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 58 | 0 | 0.0 | 28 | 0 | 0.0 D:2 | 49 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2, chequers_garden D:4: wad_crossroads, minmay_temple_entry_glassed_door, gammafunk_ghost_icy, uniq_ijyb, uniq_crazy_yiuf_cottage D:5: nicolae_qazlal_general_emergency, overflow_temple_1_default, marbit_many_paths, old_standard_altar, serial_shops, kennysheep_little_box, first_ration, gup_sewer_entry_pipe, minmay_strange_pillars, okawaru_metal_pillars_1_2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.3 | 21.5 | 55.8 | 751.5 Dungeon | 100.0 | 100.0 | 1.3 | 21.5 | 55.8 | 751.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.8 +-------+-------+-------+-------+-------+----------------------