Dungeon Crawl Stone Soup version 0.19-a0-916-g8ae7e35 (webtiles) character file. 43 Maelson the Vexing (level 3, 0/14 HPs) Began as a Felid Enchanter on July 5, 2016. Slain by a hobgoblin ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:42 (2024 turns). Maelson the Vexing (Felid Enchanter) Turns: 2024, Time: 00:04:43 Health: 0/14 AC: 1 Str: 4 XL: 3 Next: 37% Magic: 0/8 EV: 18 Int: 16 God: Gold: 20 SH: 0 Dex: 17 Spells: 3 memorised, 2 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (cloak unavailable) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: very slightly contaminated, quick, not resistant to hostile enchantments, fairly stealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Scrolls e - a scroll of teleportation {unknown} f - 2 scrolls of identify {unknown} g - 2 scrolls of remove curse {unknown} Potions c - a potion of agility {unknown} d - a potion of haste {unknown} i - 2 potions of mutation {unknown} j - a potion of curing {unknown} k - a potion of heal wounds {unknown} Books a - a book of Maledictions Comestibles b - a meat ration h - a beef jerky Skills: - Level 2.6 Dodging - Level 4.0 Stealth - Level 1.0 Unarmed Combat - Level 3.3 Spellcasting + Level 4.9 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 12% 2 ##..... b - Tukima's Dance Hex ###..... 10% 3 ###.... v - Corona Hex ###.... 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History You scratch the kobold. The kobold closely misses you. You scratch the kobold. You kill the kobold! You see here a kobold corpse. Your magical contamination has completely faded away. g - 2 scrolls labeled LUFETE VAAGI (gained 1) A jackal comes into view. There is an escape hatch in the ceiling here. Health restored: 14; MP restored: 8 A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal comes into view. The jackal barks! x2 You barely miss the jackal. The jackal barely misses you. You scratch the jackal. The jackal closely misses you. You barely miss the jackal. You scratch the jackal but do no damage. The jackal misses you. The jackal bites you. You take 3 damage, and have 11/14 hp. MASSIVE DAMAGE!! You closely miss the jackal. The jackal misses you. Unknown command. You scratch the jackal. The jackal bites you. You take 2 damage, and have 9/14 hp. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aim: a jackal (moderately wounded, chance to defeat MR: 79%) The jackal looks drowsy... You now have 6/8 mp. The helpless jackal fails to defend itself. You claw the jackal! You kill the jackal! Aim: a jackal (lightly wounded, chance to defeat MR: 79%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Your skin tingles. The jackal closely misses you. You now have 4/8 mp. Aim: a jackal (lightly wounded, chance to defeat MR: 79%) You miscast Ensorcelled Hibernation. You feel uncomfortably cold. The jackal barely misses you. The jackal misses you. You now have 2/8 mp. Aim: a jackal (lightly wounded, chance to defeat MR: 79%) The jackal looks drowsy... You now have 0/8 mp. The helpless jackal fails to defend itself. You claw the jackal! You kill the jackal! You see here a jackal corpse. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 11/14 hp. You regained 4 mp, and now have 4/8 mp. You start resting. A hobgoblin comes into view. It is wielding a club. You regained 2 hp, and now have 13/14 hp. MP restored: 8 Aim: a hobgoblin, wielding a club (hasn't noticed you, chance to defeat MR: 86%) The hobgoblin shouts! The hobgoblin is outlined in light. You now have 7/8 mp. Aim: a hobgoblin, wielding a club (softly glowing, chance to defeat MR: 86%) You miscast Tukima's Dance. You are very lightly contaminated with residual magic. You feel off-balance for a moment. You now have 4/8 mp. Aim: a hobgoblin, wielding a club (softly glowing, chance to defeat MR: 86%) You miscast Tukima's Dance. Your skin tingles. You now have 1/8 mp. You don't have enough magic to cast that spell. The hobgoblin stops glowing. The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin hits you with a club. You take 2 damage, and have 11/14 hp. You closely miss the hobgoblin. The hobgoblin completely misses you. You scratch the hobgoblin. The hobgoblin closely misses you. Unknown command. You scratch the hobgoblin but do no damage. You bite the hobgoblin. You barely miss the hobgoblin. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 5/14 hp. MASSIVE DAMAGE!! You scratch the hobgoblin but do no damage. Your bite misses the hobgoblin. The hobgoblin closely misses you. You don't have enough magic to cast that spell. You see here a jackal corpse. You don't have enough magic to cast that spell. Aim: a hobgoblin, wielding a club (heavily wounded, chance to defeat MR: 86%) The hobgoblin struggles to resist. You now have 0/8 mp. You closely miss the hobgoblin. Your bite misses the hobgoblin. The hobgoblin hits you with a club. You die... #####.#..##.###...#$... #.......###......## #..###............# #..# #............. #..###..###.#.....# #.......# #†#....## ######### #.#.#.## ###########.#..... .......@g...# # ..$ ############# ## You could see a hobgoblin. Vanquished Creatures An ooze (D:1) A worm (D:2) A dart slug (D:1) 5 bats (D:1) 4 goblins (D:1) 6 hobgoblins (D:1) 2 jackals (D:2) 4 kobolds A giant newt (D:1) 5 rats (D:1) 30 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Maelson the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 282 | D:1 | HP: 1/7 [hobgoblin (4)] 721 | D:1 | Reached XP level 2. HP: 11/11 MP: 3/6 730 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 947 | D:1 | Reached skill level 3 in Spellcasting 1060 | D:1 | Reached XP level 3. HP: 14/14 MP: 2/8 1068 | D:1 | Learned a level 3 spell: Tukima's Dance 2024 | D:2 | Slain by a hobgoblin Vault maps used: D:1: ldierk_walled_garden_2 D:2: uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 2.6 Stealth | | 4.0 Unarmed Combat | | 1.0 Hexes | | 4.9 Action || total -------------------------++------- Melee: Unarmed || 118 Bite || 10 Cast: Corona || 4 Ensorcelled Hiber || 12 Tukima's Dance || 1 Stab: Sleeping || 11 Distracted || 1 Eat: Chunk || 6 Armor: Skin || 5 Dodge: Dodged || 125 Vault maps used: D:1: ldierk_walled_garden_2 D:2: uniq_jessica Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 3.1 | 3.0 | 304.5 Dungeon | 100.0 | 100.0 | 0.2 | 3.1 | 3.0 | 304.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 31.0 +-------+-------+-------+-------+-------+----------------------