Dungeon Crawl Stone Soup version 0.26-a0-363-gf1efd62 (webtiles) character file. Game seed: 16853167878548337100 81 Lychonis the Conjurer (level 4, 0/25 HPs) Began as a Gargoyle Conjurer on July 19, 2020. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:18 (2138 turns). Lychonis the Conjurer (Gargoyle Conjurer) Turns: 2138, Time: 00:04:19 Health: 0/25 AC: 8 Str: 12 XL: 4 Next: 40% Magic: 0/7 EV: 10 Int: 18 God: Gold: 82 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . l - +0 ring mail (curse) rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles i - 18 poisoned darts (quivered) Armour l - a cursed +0 ring mail (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of identify {unknown} d - a scroll of remove curse {unknown} e - a scroll of enchant armour {unknown} g - a scroll of magic mapping {unknown} j - a scroll of enchant weapon {unknown} Potions a - a potion of heal wounds {unknown} f - a potion of curing {unknown} h - a potion of haste {unknown} k - a potion of flight {unknown} Skills: + Level 1.5 Fighting + Level 1.6 Armour - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj ###. 4% 1 s - Searing Ray Conj ###... 7% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex ##.... 36% 3 Fulminant Prism Conj/Hex ##........ 77% 4 Iskenderun's Mystic Bla Conj/Tloc ##...... 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The searing ray hits the gnoll! x2 (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You have reached level 4! You feel stronger. The searing ray hits the gnoll. You kill the gnoll! A gnoll comes into view. It is wielding a +2 mace of protection. Aim: a gnoll, wielding a +2 mace of protection (wandering, hasn't noticed you) The magic dart hits the gnoll but does no damage. The gnoll shouts! Aim: a gnoll, wielding a +2 mace of protection The magic dart hits the gnoll but does no damage. Aim: a gnoll, wielding a +2 mace of protection The magic dart hits the gnoll but does no damage. The gnoll barely misses you. You closely miss the gnoll. A gnoll comes into view. It is wielding a +0 flail. The gnoll barely misses you. You completely miss the gnoll. You hit the gnoll but do no damage. The gnoll hits you with a +2 mace of protection. You hit the gnoll but do no damage. The gnoll hits you with a +2 mace of protection. You hit the gnoll but do no damage. You hit the gnoll. The gnoll hits you with a +2 mace of protection. Aim: a gnoll, wielding a +2 mace of protection (lightly wounded) The searing ray hits the gnoll. x2 (Press . to maintain the ray.) The gnoll closely misses you. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll closely misses you. You hit the gnoll. The gnoll hits you with a +2 mace of protection! * * * LOW HITPOINT WARNING * * * Things that are here: a +0 club; a hobgoblin corpse Aim: a gnoll, wielding a +2 mace of protection (severely wounded) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. You hit the gnoll. The gnoll hits you with a +0 flail! You die... ########### #.g.g.....# #.#######.# #######)# #.# #### #...@g..# #g# ...# #[####### #.# ...##########.####### #.# ..................... #.# ^..#########†.####### #.# ...# #..# #.# ...# #.... #.##### #### #...... #....g. #.#.##.# ######. You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 3 dart slugs (D:1) A leopard gecko (D:1) 3 bats 4 giant cockroaches 4 goblins (D:1) 5 hobgoblins 7 jackals 2 quokkas (D:2) A frilled lizard (D:2) 3 kobolds (D:1) 6 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lychonis the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 401 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/5 405 | D:1 | Learned a level 2 spell: Searing Ray 804 | D:1 | Reached skill level 1 in Fighting 804 | D:1 | Reached skill level 1 in Armour 957 | D:1 | Reached XP level 3. HP: 16/20 MP: 0/6 1834 | D:2 | Reached skill level 5 in Conjurations 2081 | D:2 | Reached XP level 4. HP: 25/25 MP: 4/7 2138 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic, minmay_strange_pillars, hangedman_decor_push, minmay_pentomino_x2 D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Armour | 1 | 1.6 Conjurations | 5 | 5.2 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Dagger | 48 | 10 || 58 Cast: Magic Dart | 56 | 3 || 59 Searing Ray | 2 | 2 || 4 Armor: Robe | 13 | || 13 Ring mail | 7 | || 7 Dodge: Dodged | 35 | 5 || 40 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 110 | 6 | 5.2 | 39 | 3 | 7.1 +---------+---------+-------+---------+---------+------- D:1 | 48 | 6 | 11.1 | 23 | 3 | 11.5 D:2 | 62 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------