Dungeon Crawl Stone Soup version 0.25-a0-458-g6fc7858 (webtiles) character file. Game seed: 4760525478320909401, levelgen mode: deterministic 1 Lychonis the Magician (level 1, 16/16 HPs) Began as a Human Wanderer on Feb 2, 2020. Got out of the dungeon alive. The game lasted 00:01:49 (28 turns). Lychonis the Magician (Human Wanderer) Turns: 28, Time: 00:01:49 Health: 16/16 AC: 2 Str: 14 XL: 1 Next: 22% Magic: 4/4 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour d - a +0 robe (worn) Comestibles e - a ration {!d} Skills: + Level 2.0 Fighting + Level 1.0 Axes + Level 1.0 Stealth + Level 3.0 Spellcasting - Level 2.0 Air Magic Level 1.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 19% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sting Tmut/Pois #... 28% 1 #...... Swiftness Chrm/Air #....... 28% 2 ###.... Static Discharge Conj/Air #....... 50% 3 ###.... Spider Form Tmut/Pois #......... 63% 3 ###.... Airstrike Air #......... 77% 4 #####.. Lightning Bolt Conj/Air #......... 99% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History e - a ration Welcome, Lychonis the Human Wanderer. The bosom of this dungeon contains the legendary artefact, the Orb of Zot. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 robe, a ration {!d}; and the following spells available to memorise: Shock, Sting, Swiftness, Static Discharge, Spider Form, Airstrike, Lightning Bolt. Okay, then. Memorise Shock, consuming 1 spell level and leaving 5? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. You're too inexperienced to learn that spell! A hobgoblin comes into view. The hobgoblin shouts! Aim: a hobgoblin The zap hits the fungus. The zap hits the hobgoblin. Aim: a hobgoblin (heavily wounded) The zap hits the fungus. The zap hits the hobgoblin. You kill the hobgoblin! You start resting. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ... .....P..## ...♣♣........## ..P...........## .♣.....P...P..P# ..P..P...P.♣PP.# ...............# ..P.P.....P.♣..# .♣....@....P♣.# ..P.P.....P..... ................ .....P...P.♣♣... .♣.....P..♣P. P. #.....♣.....P. ##..P.♣......#.. #...♣P.....## # #... ####... There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lychonis the Human Wanderer began the quest for the Orb. 0 | D:1 | Lychonis set off with the following items: a +0 hand axe, a | +0 robe, a ration {!d}; and the following spells available | to memorise: Shock, Sting, Swiftness, Static Discharge, | Spider Form, Airstrike, Lightning Bolt 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 2 | D:1 | Learned a level 1 spell: Shock 28 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_small_a Action || total -------------------------++------- Cast: Shock || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------