Dungeon Crawl Stone Soup version 0.25-a0-860-gf695395 (webtiles) character file. Game seed: 17952441957530023794, levelgen mode: deterministic 2 LufLufFighter the Vexing (level 1, 7/14 HPs) Began as a Draconian Enchanter on Apr 28, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (85 turns). LufLufFighter the Vexing (Draconian Enchanter) Turns: 85, Time: 00:00:25 Health: 7/14 AC: 4 Str: 10 XL: 1 Next: 33% Magic: 2/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Scrolls b - a scroll of fog {unknown} e - a scroll of enchant armour {unknown} Potions d - a potion of brilliance {unknown} Comestibles c - a ration Skills: + Level 1.0 Short Blades + Level 1.7 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 2.8 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 7% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 19% 2 ###.... Confusing Touch Hex ##...... 21% 3 ###.... Tukima's Dance Hex ##...... 21% 3 ###.... Dazzling Flash Conj/Hex #..... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The goblin hits you but does no damage. You hit the goblin. You kill the goblin! The bat closely misses you. The bat barely misses you. The bat hits you but does no damage. You hit the bat. The bat is heavily wounded. The bat hits you. You hit the bat. You kill the bat! The kobold closely misses you. You closely miss the kobold. Your tail-slap misses the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you with a +0 whip. You closely miss the kobold. The kobold hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ... .....################ ......K@............# .......)###########.# ........# #(# ####....# #.# #....# #.# #....# #.# #....# #.# #....# #.# #######.#### You could see a kobold. Vanquished Creatures A bat (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LufLufFighter the Draconian Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 85 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, corexii_hall_statues_t Action || total -------------------------++------- Melee: Dagger || 7 Cast: Corona || 1 Armor: Skin || 2 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------